REM SHADER : Harmonie carbone fonce

REM Surpiqures noires

..\..\..\ini car.shd shader_surpiqures.ambient "0.02 0.02 0.02 1"
..\..\..\ini car.shd shader_surpiqures.diffuse "0.02 0.02 0.02 1"

..\..\..\ini car.shd shader_surpiqures_2.ambient "0.02 0.02 0.02 1"
..\..\..\ini car.shd shader_surpiqures_2.diffuse "0.02 0.02 0.02 1"

REM Haut parleurs 

..\..\..\ini car.shd shader_hp.ambient "0.012 0.012 0.012 1"
..\..\..\ini car.shd shader_hp.diffuse "0.012 0.012 0.012 1"
..\..\..\ini car.shd shader_hp.specular "0.038 0.038 0.038 1"

REM Plastique bas

..\..\..\ini car.shd shader_plastique_bas.ambient "0.012 0.012 0.012 1"
..\..\..\ini car.shd shader_plastique_bas.diffuse "0.012 0.012 0.012 1"
..\..\..\ini car.shd shader_plastique_bas.specular "0.038 0.038 0.038 1"

REM Moquette

..\..\..\ini car.shd shader_moquette.ambient "0.012 0.012 0.012 1"
..\..\..\ini car.shd shader_moquette.diffuse "0.012 0.012 0.012 1"
..\..\..\ini car.shd shader_moquette.specular "0.038 0.038 0.038 1"

REM Plastique solid

..\..\..\ini car.shd shader_plastique_solid.ambient "0.012 0.012 0.012 1"
..\..\..\ini car.shd shader_plastique_solid.diffuse "0.012 0.012 0.012 1"
..\..\..\ini car.shd shader_plastique_solid.specular "0.038 0.038 0.038 1"

REM Console centrale

..\..\..\ini car.shd shader_console_centrale.ambient "0.012 0.012 0.012 1"
..\..\..\ini car.shd shader_console_centrale.diffuse "0.012 0.012 0.012 1"
..\..\..\ini car.shd shader_console_centrale.specular "0.038 0.038 0.038 1"

REM Partie centrale

..\..\..\ini car.shd shader_sieges.ambient "0.015 0.015 0.015 1"
..\..\..\ini car.shd shader_sieges.diffuse "0.015 0.015 0.015 1"
..\..\..\ini car.shd shader_sieges.specular "0.01 0.01 0.01 1"

REM Cuir 

..\..\..\ini car.shd shader_cuir.ambient "0.02 0.02 0.02 1"
..\..\..\ini car.shd shader_cuir.diffuse "0.02 0.02 0.02 1"
..\..\..\ini car.shd shader_cuir.specular "0.01 0.01 0.01 1"

REM Cuir perf

..\..\..\ini car.shd shader_cuir_perf.ambient "0.01 0.01 0.01 1"
..\..\..\ini car.shd shader_cuir_perf.diffuse "0.01 0.01 0.01 1"
..\..\..\ini car.shd shader_cuir_perf.specular "0.014 0.014 0.014 1"

REM Baguette tableau de bord

..\..\..\ini car.shd shader_baguette_tbd.ambient "0.100 0.100 0.100 1"
..\..\..\ini car.shd shader_baguette_tbd.diffuse "0.100 0.100 0.100 1"
..\..\..\ini car.shd shader_baguette_tbd.specular "0.180 0.180 0.190 1"