											REM bourrelets noirs

											
..\..\..\ini car.shd shader_protections.ambient "0.005 0.005 0.005 1"
..\..\..\ini car.shd shader_protections.diffuse "0.010 0.010 0.010 1"
..\..\..\ini car.shd shader_protections.specular "0.05 0.050 0.050 1"
..\..\..\ini car.shd shader_protections.reflect "0.00"