shader_coulour
{
cull=none

	layer0
	{
		map=fresnel.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=filter
		shininess=72
		specular=0.75 0.75 0.75
	}
	layer2
	{
		map=couleur.bmp
		blendfunc=one src_alpha
	}
}
shader_default
{
	layer0
	{
		map=fresnel.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=filter
		shininess=18
		specular=0.75 0.75 0.75
	}
	layer2
	{
		map=gris.bmp
		blendfunc=one src_alpha
	}
}

shader_window
{
	cull=none
 	layer0
	{
    		map=vitre_tint.tga
    		shininess=0
    		specular=0 0 0 1
    		emission=0.13 0.13 0.13 1
    		depthwrite=0
    		blendfunc=blend
  	}
  	layer1
  	{
    		map=$trackenvmap
    		texgen_s=reflection_map
    		texgen_t=reflection_map
    		texgen_r=reflection_map
    		blendfunc=src_color one_minus_src_color
  	}
}
shader_window1
{
	cull=none
 	layer0
	{
    		map=vitre_tint.tga
    		shininess=0
    		specular=0 0 0 1
    		emission=0.13 0.13 0.13 1
    		depthwrite=0
    		blendfunc=blend
  	}
  	layer1
  	{
    		map=$trackenvmap
    		texgen_s=reflection_map
    		texgen_t=reflection_map
    		texgen_r=reflection_map
    		blendfunc=src_color one_minus_src_color
  	}
}
shader_textured_tacho
{
  layer0
  {
    map=tacho.bmp
    
  }
}
shader_ausen
{
  layer0
  {
    map=ausen.bmp
  }
}
shader_indoor
{
  layer0
  {
    map=indoor.bmp
    alphafunc=gequal 100
  }
}
shader_inteer
{
  layer0 
  {    
    map=interio.bmp
    
  }
}
shader_dash_2
{
  layer0 
  {    
    map=renault19#dash'2.bmp
    
  }
}
shader_black
{
  layer0 
  {    
    map=noir.bmp
    
  }
}
shader_matte_0x040404_
{
  layer0 
  {    
    map=bum.bmp
    
  }
}
shader_dash
{
  layer0 
  {    
    map=renault19#dassh'1.bmp
    
  }
}
shader_textured_profil
{
  layer0 
  {    
    map=profil.bmp
   
  }
}
shader_textured_winterrad
{
  layer0 
  {    
    map=winterrad.bmp
    
  }
}
shader_matte_0x707070_
{
  layer0 
  {    
    map=boulons.bmp
   
  }
}
shader_freins_lum
{
  layer0 
  {    
    map=vpford_feux.bmp
    shininess=0
    texenv=modulate
    blendfunc=src_alpha one_plus_src_alpha
  }
}
shader_grau
{
  layer0 
  {    
    map=$mirror
    shininess=10
    texgen_r=reflection_map
    texgen_s=reflection_map
    texgen_t=reflection_map
    specular=0.3 0.3 0.3 0.3
  }

shader_phare
{
  layer0 
  {    
    map=ausen.bmp   
  }
}
shader_matte_0x242424_
{
  layer0 
  {    
    map=bum.bmp
   
  }
}