audio
{
  skid
  {
    volume=2
    sample=sfx/skid.wav
    sample2=sfx/skid.wav
  }
  horn
  {
    sample=sfx/horn.wav
  }
  acc_all
  {
    attack=100
    decay=100
  }
  accelerate_out
  {
    volume=1.0
    smp0~audio.acc_all
    {
      sample=sfx/acc-320.wav
      min=2
      max=70000
      natural=4400
    }
  }
  decelerate_out
  {
    volume=1.0
    smp0~audio.acc_all
    {
      sample=sfx/deacc-320.wav
      min=2
      max=70000
      natural=4000
    }
  }
  gearwhine
  {
    smp0
    {
      sample=sfx/gearwhine.wav
      volume=0.25
      min=1
      max=2000
      natural=200
    }
  }
  wind
  {
    pitch_scale=0.2
    pitch_offset=50
    smp0
    {
      sample=sfx/wind.wav
      volume=0.8
      min=0
      max=200
      natural=50
    }
  }
}