
vf_reflect
{
  ; Just reflection
  vertex_shader
  {
    file=dyn_standard_reflect_v.cg
  }
  fragment_shader
  {
    file=dyn_standard_reflect_f.cg
  }
}

vf_standard
{
  vertex_shader
  {
    file=dyn_standard_v.cg
  }
  fragment_shader
  {
    file=standard_f.cg
  }
}
shader_body~vf_reflect
{
	reflect=0.5
 		layer0
 		{
  		map=meganebody.tga
  		shininess=30
  		specular=0.20 0.20 0.2 0
 		}
		layer1
		{
		map=$trackenvmap
		}
}
shader_glass_op~vf_standard
{
reflect=0.05
 layer0
 {
  map=lunette_.tga
  blendfunc=blend
  mipmap=0
 }
}
shader_chrome~vf_reflect
{
reflect=1
 layer0
 {
  map=chrome-R.tga
  blendfunc=blend
  shininess=24
  specular=0.15 0.15 0.15 0.15
 }
}

shader_megphar~vf_reflect
{
reflect=1
 ;sort_offset=-4
 layer0
 {
  map=megphar.tga
  blendfunc=blend
  shininess=24
  specular=0.15 0.15 0.15 0.15
 }
}shader_phare~vf_reflect
{
reflect=1
 layer0
 {
  map=feuRS.tga
  blendfunc=blend
  shininess=24
  specular=0.15 0.15 0.15 0.15
 }
}
shader_glass~vf_reflect
{
	reflect=1
  	sort_offset=25
  		layer0
  		{
   		map=lunette.tga
                blendfunc=blend
  		}
		layer1
		{
		map=$trackenvmap
		}
}
shader_commande~vf_standard
{
  layer0
  {
    map=commande.tga
    shininess=20
    specular=0.25 0.25 0.25
  }
}


shader_feu~vf_standard
{
  layer0
  {
    map=feu.tga
    shininess=20
    specular=0.25 0.25 0.25
  }
}

shader_porte~vf_standard
{
  layer0
  {
    map=porte.tga
    shininess=20
    specular=0.25 0.25 0.25
  }
}

shader_portear~vf_standard
{
  layer0
  {
    map=portear.tga
    ;shininess=20
    ;specular=0.25 0.25 0.25
  }
}

shader_plaque~vf_standard
{
  layer0
  {
    map=plaque.tga
    shininess=20
    specular=0.25 0.25 0.25
  }
}

shader_plastique~vf_standard
{
  layer0
  {
    map=plastique.tga
    shininess=20
    specular=0.25 0.25 0.25
  }
}

shader_plastique2~vf_standard
{
  layer0
  {
    map=plastique2.tga
    shininess=20
    specular=0.25 0.25 0.25
  }
}

shader_megblackgro~vf_standard
{
  layer0
  {
    map=megblackgro.tga
    shininess=20
    specular=0.25 0.25 0.25
  }
}

shader_dash~vf_standard
{
  layer0
  {
    map=dash.tga
    shininess=20
    specular=0.25 0.25 0.25
  }
}

shader_console~vf_standard
{
  layer0
  {
    map=console.tga
    shininess=20
    specular=0.25 0.25 0.25
  }
}

shader_megseat~vf_standard
{
  layer0
  {
    map=sige.tga
    shininess=20
    specular=0.25 0.25 0.25
  }
}

shader_steer~vf_standard
{
  layer0
  {
    map=volant.tga
    shininess=20
    specular=0.25 0.25 0.25
  }
}

shader_moteur~vf_standard
{
  layer0
  {
    map=moteur.tga
    shininess=20
    specular=0.25 0.25 0.25
  }
}

shader_rim~vf_reflect
{
reflect=0.05
  ;sort_offset=-4
  layer0
    {
      map=jante512.tga
   } 
}

shader_tire~vf_standard
{
 layer0
 {
  map=pneu.tga
      shininess=8
      specular=0.1 0.1 0.15 1
 }
}

shader_brakedisc~vf_standard
{
 layer0
 {
  map=disque.tga
      shininess=8
      specular=0.1 0.1 0.15 1
      blendfunc=blend
 }
}

shader_bls~vf_standard
{
  layer0
  { 
    map=bls.tga
    emission=1 1 1 1
    blendfunc=blend
    shininess=100
    specular=1 1 1 1
    depthwrite=1
  }
}
shader_br~vf_standard
{
sort_offset=-50
  layer0
  { 
    map=br.tga
    emission=4 4 4 4
    blendfunc=blend
    shininess=100
    specular=0 0 0 0
    depthwrite=1
  }
}
shader_megmirr~vf_standard
 {	
  layer0
   {
     map=$mirror
   }
}
shader_lgrey~vf_standard
{
	layer0
	{
		map=$mirror
	}
}
shader_kubera~vf_standard
{
	layer0
	{
		map=kubéra.bmp
                shininess=25
                specular=0.5 0.5 0.5
	}
}
shader_texture1~vf_standard
{
	layer0
	{
		map=C4 Picasso texture 1.bmp
	}
}
shader_volant~vf_standard
{
  layer0
  {
    map=volant.bmp
    shininess=20
    specular=0.25 0.25 0.25
  }
}
shader_steppe~vf_standard
{
	layer0
	{
		map=steppe 17.jpg
                shininess=20
                specular=0.3 0.3 0.3
	}
}
shader_tuxed~vf_standard
{
	layer0
	{
		map=tuxédo.jpg
                specular=0.2 0.2 0.2
                shininess=20
	}
}
shader_feu_ph2~vf_standard
{
  sort_offset=-1
  layer0
   {
      map=feuRs.tga
      blendfunc=blend
   } 
}
shader_feu_ph2_trans~vf_standard
{
  cull=none
  sort_offset=1
  layer0
  {
   map=feuRS.tga
   blendfunc=blend
   depthwrite=0
  }
}
shader_feu_all~vf_standard
{
  cull=none
  sort_offset=1
  layer0
  {
   map=feu_all.tga
   blendfunc=blend
   emission=20 20 20
   depthwrite=0
  }
}
shader_dash_all~vf_standard
{
  cull=none
  sort_offset=1
  layer0
  {
   map=dash_all.tga
   blendfunc=blend
   emission=22 22 22 22
   depthwrite=0
  }
}
shader_hlbeam~vf_standard
{
sort_offset=4
cull=none
layer0
{
;blendfunc=one_minus_src_alpha src_alpha
blendfunc=blend
map=hlbeam.tga
emission=0.65 0.65 0.65
specular=0 0 0 1
mipmap=0
texenv=replace
depthwrite=1
}
}