shader_col
{
  layer0
  {
  map=fresnel.tga
  texgen_s=sphere_map
  texgen_t=sphere_map
  emission=0.3 0.3 0.3
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one_minus_src_color
  }
  layer2
  {
  map=$tracksunmap
  shininess=70
  blendfunc=dst_color one
  texgen_s=reflection_map
  texgen_t=reflection_map
  texgen_r=reflection_map
  specular=0.38 0.38 0.45 1.0
  mipmap=0
  }
  layer3
  {
  map=col.tga
  blendfunc=one src_alpha
  mipmap=0
  specular=0.4 0.4 0.4
  shininess=30
  }
}
shader_default_material
{
  layer0
  {
  map=body.tga
  }
}
shader_ext_mat
{
cul=none
  layer0
  {
    map=ext-mat.tga
    specular=0.2 0.2 0.2
    shininess=30
  }
}
shader_vitres
{
  cull=none
  layer0
  {
    map=vitres.tga
    depthwrite=1
    blendfunc=blend
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one_minus_src_color
  }
}
shader_textured_oceanic8bit128
{
  layer0
  {
    map=oceanic8bit128.bmp
  }
}
shader_textured_carundera4bit64
{
  layer0
  {
    map=carundera4bit64.bmp
    shininess=10
  }
}
shader_textured_enginetopb4bit64
{
  layer0
  {
    map=enginetopb4bit64.bmp
  }
}
shader_chrome
{
 ;sort_offset=-4
 layer0
 {
  map=fresnel.tga
  texgen_s=sphere_map
  texgen_t=sphere_map
  emission=1 1 1 1
 }
 layer1
 {
  map=$trackenvmap
  texgen_s=reflection_map
  texgen_t=reflection_map
  texgen_r=reflection_map
  emission=0.5 0.5 0.5
  blendfunc=filter
  shininess=24
  specular=0.75 0.75 0.75
 }
 layer2
 {
  map=$tracksunmap
  texgen_s=reflection_map
  texgen_t=reflection_map
  texgen_r=reflection_map
  ;blendfunc=one dst_alpha
  blendfunc=dst_color one 
  shininess=24
  specular=0.7 .7 .7
  }
  layer3
  {
  map=feux.jpg
  blendfunc=one src_alpha
  mipmap=0
  specular=0.4 0.4 0.4
  shininess=30
  }
}
shader_jante_tl
{
  layer0
  {
    map=jante_tl.tga
  }
}
shader_interieur
{
cull=none
  layer0
  {
    map=interieur.tga
  }
}
shader_retro
{
  layer0
  {
    map=$mirror
  }
}
shader_maledriver
{
  layer0
  {
    map=maledriver.tga
  }
}
shader_pneu
{
  layer0
  {
    map=pneu.tga
  }
}
shader_lum
{
  layer0
  {
    map=lights.tga
    emission=2 2 2
    blendfunc=blend
  }
}