shader_vopsea
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=16
		specular=0.6 0.6 0.6
		blendfunc=filter
	}
	layer2
	{
		map=vopsea.tga
		blendfunc=one src_alpha
	}
}
shader_tableaudebord
{
  layer0
  {
    map=tableaudebord.tga
  }
}
shader_Mirror
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
    }
}

shader_feurs
{
  layer0
  {
    map=feurs.tga
  }
}
shader_roata
{
  layer0
  {
    map=dunlop.tga
  }
}
shader_tissuplafond
{
  layer0
  {
    map=tissuplafond.tga
  }
}
shader_navi
{
	sort_offset=1
 	layer0
	{
		map=navi.tga
		blendfunc=blend
		texenv=replace
		emission=1 1 1 1
	}
}
shader_lights
{
	sort_offset=1
 	layer0
	{
		map=lights.tga
		blendfunc=blend
		texenv=replace
		emission=1 1 1 1
	}

}shader_alb
{
	sort_offset=1
 	layer0
	{
		map=alb.tga
		blendfunc=blend
		texenv=replace
		emission=1 1 1 1
	}
}
shader_remapchassis
{
  layer0
  {
    map=remapchassis.tga
  }
}
shader_brake
{
	sort_offset=1
 	layer0
	{
		map=brake.tga
		blendfunc=blend
		texenv=replace
		emission=1 1 1 1
	}
}
shader_feurrs
{
	sort_offset=1
 	layer0
	{
		map=feurrs.tga
		blendfunc=blend
		texenv=replace
		emission=1 1 1 1
	}
}
shader_luminiinterior
{
	sort_offset=1
 	layer0
	{
		map=luminiinterior.tga
		blendfunc=blend
		texenv=replace
		emission=1 1 1 1
	}

