shader_color
{
cull=none
 layer0
 {
  map=fresnel.tga
  texgen_s=sphere_map
  texgen_t=sphere_map
  emission=0.38 0.38 0.45
  ;1 1 1 1
  mipmap=1
 }
 layer1
 {
  map=$trackenvmap
  texgen_s=reflection_map
  texgen_t=reflection_map
  texgen_r=reflection_map
  emission=0.38 0.38 0.45
  blendfunc=filter
  shininess=24
  specular=0.38 0.38 0.45 1.0
  ;0.75 0.75 0.75
  mipmap=0
 }
 layer2
 {
  map=$tracksunmap
  texgen_s=reflection_map
  texgen_t=reflection_map
  texgen_r=reflection_map
  blendfunc=one dst_alpha ;Non-Metalized
  shininess=24
  specular=0.38 0.38 0.45 1.0
  ;0.34 0.20 0.22 1.0
  ;1 1 1 1
  mipmap=0
  }
 layer3
 {
  map=col.tga
  blendfunc=one src_alpha
  shininess=24
  specular=0.4 0.42 0.38 1.0
  mipmap=1
 }
}
shader_gris
{
cull=none
  layer0
  {
    map=chrome.bmp
    shininess=65
    specular=0.4 0.4 0.4
  }
}
shader_Pierre__fusil
{
  layer0
  {
    map=col.tga
    shininess=65
    specular=0.4 0.4 0.4
  }
}
shader_texture1
{
	layer0
	{
		map=texture1.tga
	}
}

shader_noir
{
cull=none
  layer0
  {
    map=noir.tga

    shininess=20
    specular=0.2 0.2 0.2 0.2
    ambient=0 0 0
    diffuse=0 0 0
    emission=0 0 0 0
  }
}
shader_vitres
{
sort_offset=1
  layer0
  {
    map=vitres.tga
    blendfunc=src_alpha one_minus_src_alpha
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one_minus_src_color
  }
}
shader_DEL
{
  sort_offset=1
  layer0
  {
    map=couleur.bmp
  }
}
shader_chrome
{
sort_offset=-10
  layer0
  {
    map=chrome.tga
    blendfunc=blend
  }
  layer1
  {
    map=fresnel.tga
  }
  layer2
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
  }
}

shader_retro
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
    }
}

shader_details
{
	layer0
	{
		map=details.jpg
	}
}
shader_phare
{
 layer0
 {
  map=fresnel.tga
  texgen_s=sphere_map
  texgen_t=sphere_map
  emission=1 1 1 1
  mipmap=0
 }
 layer1
 {
  map=$trackenvmap
  texgen_s=reflection_map
  texgen_t=reflection_map
  texgen_r=reflection_map
  emission=0.5 0.5 0.5
  blendfunc=filter
  shininess=24
  specular=0.75 0.75 0.75
  mipmap=0
 }
 layer2
 {
  map=phare.tga
  blendfunc=one src_alpha
  mipmap=0
  specular=0.2 0.2 0.2
  shininess=20
 }
 layer3
 {
  map=Shine.tga
  texgen_s=reflection_map
  texgen_t=reflection_map
  texgen_r=reflection_map
  blendfunc=dst_color one 
  shininess=24
  specular=0.7 0.7 0.7
 }
}
shader_tuxed
{
	layer0
	{
		map=tuxédo.jpg
                specular=0.2 0.2 0.2
                shininess=20
	}
}
shader_tuxed_1
{
	layer0
	{
		map=tuxédo_2.tga
                blendfunc=blend
	}
}
shader_caraibes
{
	layer0
	{
		map=caraibes.bmp
	}
}

shader_cara1
{
	layer0
	{
		map=caraibes4.jpg
	}
}
shader_feux
{
sort_offset=-4
 layer0
 {
  map=fresnel.tga
  emission=1 1 1 1
  mipmap=0
 }
 layer1
 {
  map=$trackenvmap
  texgen_s=reflection_map
  texgen_t=reflection_map
  texgen_r=reflection_map
  emission=0.5 0.5 0.5
  blendfunc=filter
  shininess=24
  specular=0.75 0.75 0.75
  mipmap=0
 }
 layer2
 {
  map=feux.tga
  blendfunc=one src_alpha
  mipmap=0
 }
}
shader_glasse_phare
{
sort_offset=-4
 layer0
 {
  map=glass_phare.tga
  blendfunc=blend
  mipmap=0
 }
}
shader_noir_brillant
{
 layer0
 {
  map=fresnel.tga
  texgen_s=sphere_map
  texgen_t=sphere_map
  emission=1 1 1 1
  mipmap=0
 }
 layer1
 {
  map=$trackenvmap
  texgen_s=reflection_map
  texgen_t=reflection_map
  texgen_r=reflection_map
  emission=0.5 0.5 0.5
  blendfunc=filter
  shininess=24
  specular=0.75 0.75 0.75
  mipmap=0
 }
 layer2
 {
  map=noir.tga
  blendfunc=one src_alpha
  mipmap=0
 }
 layer3
 {
  map=Shine.tga
  texgen_s=reflection_map
  texgen_t=reflection_map
  texgen_r=reflection_map
  blendfunc=dst_color one 
  shininess=24
  specular=0.7 0.7 0.7
 }
}
shader_beige_haut
  {
   layer0
    {
     map=beige-haut.jpg
     specular=0.2 0.2 0.2
    shininess=20
    }
  }
shader_plastique_bas
  {
   layer0
    {
     map=plastique_bas_2.jpg
     specular=0.2 0.2 0.2
    shininess=20
    }
  }
shader_cuir_levier
  {
   layer0
    {
     map=cuir_BV.tga
     specular=0.2 0.2 0.2
    shininess=20
    }
  }
shader_gris_argile_fonc
  {
   layer0
    {
     map=gris argile.jpg
     specular=0.2 0.2 0.2
    shininess=20
    texscale_t=0.004
    texscale_r=0.004
    texscale_s=0.004
    }
  }
shader_chrome_pommeau
  {
   layer0
    {
     map=chrome_pommeau.jpg
    }
  }
shader_console_centrale
  {
   layer0
    {
     map=tbd.tga
     specular=0.2 0.2 0.2
    shininess=20
    }
  }
shader_moquette
  {
   layer0
    {
     map=moquette.jpg
    }
  }
shader_glass_phare
{
  sort_offset=1
  layer0
  {
   map=glass_phare.tga
   blendfunc=blend
  }
}
shader_volant
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=one zero
  }
  layer1
  {
    map=volant.bmp
    blendfunc=one zero
    shininess=20
    specular=0.25 0.25 0.25
  }
}
shader_tissu
  {
   layer0
    {
     map=tissu.tga
    }
  }
shader_poignes
  {
   layer0
    {
     map=poignés.tga
    }
  }
shader_interieur00
  {
   layer0
    {
     map=interieur00.tga
     specular=0.2 0.2 0.2
     shininess=20
    }
  }
shader_sige
  {
   layer0
    {
     map=siege.jpg
    }
  }
shader_poign_tirage
  {
   layer0
    {
     map=poigné_tirage.tga
    }
  }
shader_rgt_1
  {
   layer0
    {
     map=rgt-1.jpg
    }
  }
shader_rgt_2
  {
   layer0
    {
     map=rgt-2.jpg
    }
  }
shader_noir2
  {
   layer0
    {
     map=noir.bmp
    }
  }
shader_chassis
  {
   layer0
    {
     map=col.tga
    }
  }
shader_vignette_pommeau
  {
   layer0
    {
     map=bvm.tga
    }
  }
shader_commodos
  {
   layer0
    {
     map=commande.tga
    }
  }
shader_vitres_int
  {
   layer0
    {
     map=vitres.tga
     blendfunc=blend
    }
  }
shader_compteur
  {
sort_offset=-99
   layer0
    {
     map=interieur00.tga
     blendfunc=blend
     emission=2 2 2 2
    }
  }
shader_default_material
  {
sort_offset=-99
   layer0
    {
     map=tbd.tga
     blendfunc=blend
    }
  }
}
shader_maledriver
{
  layer0
  {
    map=maledriver.tga
  }
}
shader_luzes
{
  sort_offset=1
  layer0
    {
       map=luzes.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_luzes1
{
  sort_offset=1
  layer0
    {
       map=luzes1.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_luzes2
{
  sort_offset=1
  layer0
    {
       map=luzes3.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_luzes3
{
  sort_offset=1
  layer0
    {
       map=luzes3.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights4
{
  layer0
    {
       map=lights4.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 
    }
}
shader_brakes
{
  sort_offset=1
  layer0
    {
       map=brakes.tga
       blendfunc=add
       texenv=blend
       emission=2 2 4 3
    }
}
shader_brakes1
{
  sort_offset=1
  layer0
    {
       map=brakes1.tga
       blendfunc=add
       texenv=blend
       emission=2 2 4 3
    }
}
