shader_dacialoganbody1024b
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=dacialoganbody1024b.tga
		blendfunc=one src_alpha
	}
}

shader_geamuri
{
	layer0
 	{
  		map=geamuri.tga
  		depthwrite=0 
  		shininess=128
  		blendfunc=src_color one_minus_src_alpha 
  		mipmap=0
 	}
 	layer1
	{
  		map=$trackenvmap
  		depthwrite=0 
  		texgen_s=reflection_map
  		texgen_t=reflection_map
  		texgen_r=reflection_map
  		blendfunc=src_alpha one_minus_src_color
 	}
 	layer2
 	{
  		map=geamuri.tga
  		shininess=40
  		specular=1 1 1
  		depthwrite=0 
  		blendfunc=src_color one_minus_src_alpha 
  		mipmap=0
 	}
}

shader_loganlogo
{
	layer0
	{
		map=loganlogo.tga
	}
}

shader_interior
{
	layer0
	{
		map=interior.tga
	}
}

shader_bord
{
	layer0
	{
		map=bord.tga
	}
}

shader_engine
{
	layer0
	{
		map=engine.tga
	}
}

shader_numar
{
	layer0
	{
		map=numar.tga
	}
}

shader_misc
{
	layer0
	{
		map=misc.tga
	}
}

shader_carskelet
{
	layer0
	{
		map=carskelet.tga
	}
}

shader_plastic
{
	layer0
	{
		map=plastic.tga
	}
}

shader_loganinterior
{
	layer0
	{
		map=loganinterior.tga
	}
}

shader_black
{
	layer0
	{
		map=black.tga
	}
}

;__________________________________________________

shader_volan
{
	layer0
	{
		map=volan.tga
	}
}

;__________________________________________________

shader_wheel00
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=filter
		shininess=24
		specular=0.75 0.75 0.75
                mipmap=1
	}
	layer2
	{
		map=wheel00.tga
		blendfunc=one src_alpha
                mipmap=1
	}
}

shader_tire
{
	layer0
	{
		map=wheel00.tga
	}
}

shader_disk
{
  	layer0
 	{
    		map=$trackenvmap
   		texgen_s=reflection_map
    		texgen_t=reflection_map
    		texgen_r=reflection_map
      		shininess=42
      		specular=1 1 1 1
  	}
  	layer1
  	{
    		map=chrome.tga
    		blendfunc=one src_alpha
  		shininess=35
  		specular=0.76 0.75 0.74
  	}
}

shader_cinza1
{
	layer0
	{
		map=cinza1.tga
	}
}

;__________________________________________________

shader_mirror
{
  layer0
    {
       map=$mirror
       texscale_s=-1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
    }
}

;__________________________________________________

shader_extlights
{
	sort_offset=1
	layer0
	{
		map=extlights.tga
		blendfunc=add
		texenv=replace
		emission=1 1 1 1
	}
}

shader_intlights
{
	sort_offset=1
	layer0
	{
		map=intlights.tga
		blendfunc=blend
		texenv=replace
		emission=1 1 1 1
	}
}