shader_cinza
{
	layer0
	{
		map=cinza.tga
	}
}
shader_cinza1
{
	layer0
	{
		map=cinza1.tga
	}
}
shader_cinza2
{
  layer0
  {
    map=cinza2.tga
  }
}
shader_int00
{
  layer0
  {
    map=int00.tga
  }
}
shader_body
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=94
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=bodycolor.tga
		blendfunc=one src_alpha
	}
}
shader_stuff
{
  layer0
  {
    map=stuff.tga
  }
}
shader_materials
{
  layer0
  {
    map=materials.tga
  }
}
shader_chrome
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=32
      specular=1 1 1 1
  }
  layer1
  {
    map=chrome.tga
    blendfunc=one src_alpha
  shininess=25
  specular=0.76 0.75 0.74
  }
}
shader_lanterna
{
  layer0
  {
    map=lanterna.tga
  }
}
shader_plymouth5
{
  layer0
  {
    map=plymouth5.tga
  }
}
shader_plymouth4
{
  layer0
  {
    map=plymouth4.tga
  }
}
shader_plymouth3
{
  layer0
  {
    map=plymouth3.tga
  }
}
shader_tx_int
{
  layer0
  {
    map=tx_int.tga
  }
}
shader_faixa
{
	layer0
	{
		map=faixa.tga
		blendfunc=blend
    		depthwrite=0
	}
}
shader_mostradores
{
  layer0
  {
    map=dials.tga
  }
}
shader_lanternas
{
  layer0
  {
    map=lanternas.tga
  }
}
shader_plate
{
  layer0
  {
    map=plate.tga
  }
}
shader_plymouthint
{
  layer0
  {
    map=plymouthint.tga
  }
}
shader_mostradores2
{
  layer0
  {
    map=dials2.tga
  }
}
shader_interior
{
  layer0
  {
    map=interior.tga
  }
}
shader_0xe11e5f0c
{
  layer0
  {
    map=0xe11e5f0c.tga
  }
}
shader_magnum500
{
  layer0
  {
    map=magnum500.tga
  }
}
shader_tyre64a
{
  layer0
  {
    map=tyre64a.tga
  }
}
shader_vidros
{
	  layer0
		{
		map=windows.tga
		shininess=96 ;28
    		blendfunc=src_color one
		 }
 	 layer1
  		{
   		 map=$trackenvmap
   		 texgen_s=reflection_map
   		 texgen_t=reflection_map
   		 texgen_r=reflection_map
   		 shininess=96 
    		blendfunc=add
 		 }
}
shader_lights1
{
  sort_offset=1
  layer0
    {
       map=lights1.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights2
{
  sort_offset=1
  layer0
    {
       map=lights2.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights3
{
  sort_offset=1
  layer0
    {
       map=lights3.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights4
{
  sort_offset=1
  layer0
    {
       map=lights4.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights5
{
  sort_offset=1
  layer0
    {
       map=lights5.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights6
{
  sort_offset=1
  layer0
    {
       map=lights6.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights7
{
  sort_offset=1
  layer0
    {
       map=lights7.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights8
{
  sort_offset=1
  layer0
    {
       map=lights8.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_brakes
{
  sort_offset=1
  layer0
    {
       map=brakes.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
