; 5.1 AUDIO ************************************************************************************
audio
{
  skid
  {
    sample=skid.wav
  }
  acc_all
  {
    ;    attack=1000
    ;    decay=1000
    ;    min_vol=0
    ;    max_vol=5
  }
  ; Attack is the offset of the smp<x>.min value at which the sample is mixed in (value is in rpm) 
  ; Decay is the offset of the smp<x>.max value at which the sample is mixed out (value is in rpm) 
  accelerate_out
  {
    smp0~acc_all
    {
      sample=idle.wav
      min=500
      max=500
      attack=0
      decay=500
      natural=800
      volume=5
    }
    smp1~acc_all
    {
      sample=engine.wav
      velocity=10
      min=1750
      attack=1000
      decay=750
      natural=6250
      volume=15
    }
  }
}
