shader_bodycolor
{
 layer0
 {
  map=nfsenvmap.tga
  texgen_s=sphere_map
  texgen_t=sphere_map
  texgen_r=sphere_map
  emission=1 1 1 1 
  mipmap=0 
 }   
 layer1
 {
  map=$trackenvmap
  texgen_s=reflection_map
  texgen_t=reflection_map
  texgen_r=reflection_map
  blendfunc=filter
  shininess=24
  ;specular=1 1 1 1
  mipmap=0
 }
 layer2
 {
  map=envmap2.tga
  texgen_s=reflection_map
  texgen_t=reflection_map
  texgen_r=reflection_map
  blendfunc=dst_color one 
  shininess=24
  ;specular=1 1 1 1
  mipmap=0
  }
  layer3
 {
  map=bodycolor.tga
  blendfunc=one src_alpha
  shininess=24
  mipmap=0
 }
}
shader_XXXXXXXX
{
  layer0
    {
      map=XXXXXXXX.tga
      emission=1 1 1 1
      shininess=0
      specular=0 0 0 1
      blendfunc=blend
      texenv=replace
    }
}
shader_black
{ 
layer0
	{
		map=black.tga
    }
}
shader_plastico
{
   layer0
    {
      map=plastico.tga
    }
}
shader_plate
{
  layer0
  {
    map=plate.tga
  }
}
shader_wheel_tigra
{
   layer0
    {
      map=wheel_tigra.tga
    }
}
shader_Brake_disk_5
{
   layer0
    {
      map=Brake_disk_5.tga
    }
}
shader_1
{
   layer0
    {
      map=1.tga
    }
}
shader_QUADRANTE
{
   layer0
    {
      map=QUADRANTE.tga
    }
}
shader_Brake_disk_5_side
{
   layer0
    {
      map=Brake_disk_5_side.tga
    }
}
shader_Brembo_sup_6
{
   layer0
    {
      map=Brembo_sup_6.tga
    }
}
shader_seats
{
   layer0
    {
      map=seats.tga
    }
}
shader_seats2
{
   layer0
    {
      map=seats2.tga
    }
}
shader_logos
{
   layer0
    {
      map=logos.tga
      blendfunc=blend
    	depthwrite=0
      mipmap_lod_bias=-6
    }
}
shader_cc
{
   layer0
	{
		map=CHROMIC.bmp
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=cc.tga
		blendfunc=one src_alpha
  }
}
shader_rim
{
   layer0
	{
		map=CHROMIC.bmp
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=rim.tga
		blendfunc=one src_alpha
  }
}
shader_cinza2
{
	layer0
	{
		map=cinza2.tga
	}
}
shader_5
{
	layer0
	{
		map=5.tga
	}
}
shader_pneu
{
   layer0
    {
      map=pneu.tga
    }
}
shader_windows1
{
  layer0
    {
 		map=windows1.tga
	 	blendfunc=blend
		depthwrite=0
    }
  layer1
    {
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=src_color one
		depthwrite=0
    }
}
shader_glass
{
  layer0
  {
    map=glass.tga
    mipmap_lod_bias=-6
    blendfunc=blend
    depthwrite=0
    }
}
shader_interior86b
{
   layer0
    {
      	map=interior86b.tga
            mipmap_lod_bias=-6
    }
}
shader_2
{
   layer0
    {
      	map=2.tga
            mipmap_lod_bias=-6
    }
}
shader_4
{
   layer0
    {
      	map=4.tga
            mipmap_lod_bias=-6
    }
}
shader_vehiclelights128
{
   layer0
    {
      	map=vehiclelights128.tga
            mipmap_lod_bias=-6
    }
}
shader_metal
{
	layer0
	{
		map=CHROMIC.bmp
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
	}
	layer1
	{
		map=metal.tga
		blendfunc=one src_alpha
		shininess=24
	}
}
shader_farois
{ 
layer0
    {
      	map=farois.tga
            mipmap_lod_bias=-6
    }
layer1
	{
		map=reflexo.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer2
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=50
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer3
	{
		map=farois.tga
            mipmap_lod_bias=-6
		blendfunc=one src_alpha

}
}
shader_vidrofarois
{
  layer0
  {
    map=vidrofarois.tga
    mipmap_lod_bias=-6
    blendfunc=blend
		depthwrite=0
  }
}
shader_efeito_luz
{
  cull=back
 	layer0
  	{
    		map=efeito luz.tga
    		shininess=0
    		specular=0 0 0 1
    		emission=0.8 0.8 0.8 1
    		depthwrite=0
    		blendfunc=blend
    }
}
shader_vehiclelights128on
{
  sort_offset=1
  layer0
    {
       map=vehiclelights128on.tga
       mipmap_lod_bias=-6
       blendfunc=src_alpha one
       ;texenv=replace
       emission=550 550 550 1
    }
}
shader_1on
{
  sort_offset=1
  layer0
    {
       map=1on.tga
       mipmap_lod_bias=-6
       blendfunc=src_alpha one
       ;texenv=replace
       emission=550 550 550 1
    }
}
shader_QUADRANTEON
{
  sort_offset=1
  layer0
    {
       map=QUADRANTEON.tga
       mipmap_lod_bias=-6
       blendfunc=src_alpha one
       ;texenv=replace
       emission=550 550 550 1
    }
}
shader_lights6
{
  sort_offset=1
  layer0
    {
       map=lights6.tga
       mipmap_lod_bias=-6
       blendfunc=src_alpha one
       ;texenv=replace
       emission=550 550 550 1
    }
}
shader_amarillo
{
  sort_offset=1
  layer0
    {
       map=amarillo.tga
       mipmap_lod_bias=-6
       blendfunc=src_alpha one
       ;texenv=replace
       emission=550 550 550 1
    }
}
shader_txt_halo
{
cull=none
depthwrite=1
layer0
{
    map=txt_halo.tga
    shininess=28
    specular= .02 .02 .02
    diffuse= .9 .9 .9
    ambient= .18 .18 .18
    blendfunc=src_color one
  }
}
shader_luzes
{
  sort_offset=1
  layer0
    {
       map=luzes.tga
       mipmap_lod_bias=-6
       blendfunc=src_alpha one
       texenv=replace
       emission=550 550 550 1
    }
}
shader_quadrante_noite
{
  sort_offset=1
  layer0
    {
       map=quadrante_noite.tga
       mipmap_lod_bias=-6
       blendfunc=src_alpha one
       texenv=replace
       emission=550 550 550 1
    }
}
shader_plateon
{
  sort_offset=1
  layer0
    {
       map=plateon.tga
       mipmap_lod_bias=-6
       blendfunc=src_alpha one
       texenv=replace
       emission=550 550 550 1
    }
}
shader_headlights
{
  cull=back
 	layer0
  	{
    		map=headlights.tga
    		shininess=0
    		specular=0 0 0 1
    		emission=0.1 0.1 0.1 0
    		depthwrite=0
    		blendfunc=src_alpha one
            mipmap_lod_bias=-6
    }
}
shader_detalhes
{
   layer0
    {
      map=detalhes.tga
    }
}
shader_mirror
{
  diffuse=.5 .5 .5
  layer0
    {
       map=$mirror
    }
}