shader_remapelegybody128
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=remapelegybody128.tga
		blendfunc=one src_alpha
	}
}
}
shader_emzone_juoda
{
  layer0
  {
    map=emzone_juoda.tga
  }
}
shader_emzone_206_detales
{
  layer0
  {
    map=emzone_206_detales.tga
  }
}
shader_emzone_plasmase
{
  layer0
  {
    map=emzone_plasmase.tga
  }
}
shader_emzone_duslintuvas
{
  layer0
  {
    map=emzone_duslintuvas.tga
  }
}
shader_emzone_206_salonas
{
  layer0
  {
    map=emzone_206_salonas.tga
  }
}
shader_emzone_206_sedynes
{
  layer0
  {
    map=emzone_206_sedynes.tga
  }
}
shader_emzone_bagazine
{
  layer0
  {
    map=emzone_bagazine.tga
  }
}
shader_emzone_206_kilimelis
{
  layer0
  {
    map=emzone_206_kilimelis.tga
  }
}
shader_emzone_206_skydelis
{
  layer0
  {
    map=emzone_206_skydelis.tga
  }
}
shader_emzone_206_variklis
{
  layer0
  {
    map=emzone_206_variklis.tga
  }
}
shader_emzone_kebulo_remai
{
	layer0
	{
		map=emzone_kebulo_remai.tga
	}
}
shader_emzone_kebulo_dugnas
{
	layer0
	{
		map=emzone_kebulo_dugnas.tga
	}
}
shader_gri
{
	layer0
	{
		map=gri.tga
	}
}
shader_emzone_206_ratas
{
	layer0
	{
		map=emzone_206_ratas.tga
	}
}
shader_emzone_padanga
{
	layer0
	{
		map=emzone_padanga.tga
	}
}
shader_emzone_stabdziu_diskas
{
	layer0
	{
		map=emzone_stabdziu_diskas.tga
	}
}
shader_mirror
{
	layer0
	{
		map=$mirror
		texscale_s=1
		texscale_r=1
		texscale_t=1
	}
}
shader_frana
{
	sort_offset=1
 	layer0
	{
		map=frana.tga
		blendfunc=blend
		texenv=replace
		emission=1 1 1 1
	}
}
shader_pozitie
{
	sort_offset=1
 	layer0
	{
		map=pozitie.tga
		blendfunc=blend
		texenv=replace
		emission=1 1 1 1
	}
}
shader_ceasurion
{
	sort_offset=1
 	layer0
	{
		map=ceasurion.tga
		blendfunc=blend
		texenv=replace
		emission=1 1 1 1
	}
}
shader_butoane
{
	sort_offset=1
 	layer0
	{
		map=butoane.tga
		blendfunc=blend
		texenv=replace
		emission=1 1 1 1
	}
}
shader_r
{
	sort_offset=1
 	layer0
	{
		map=R.tga
		blendfunc=blend
		texenv=replace
		emission=1 1 1 1
	}
}








