shader_textured_material_mtlgray
{
  layer0
  {
    map=mtlgray.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_logofrd1
{
  layer0
  {
    map=logofrd1.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_grgdr
{
  layer0
  {
    map=grgdr.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_logomarl
{
  layer0
  {
    map=logomarl.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_logoenic
{
  layer0
  {
    map=logoenic.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_logofost
{
  layer0
  {
    map=logofost.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_logorydr
{
  layer0
  {
    map=logorydr.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_logobcb2
{
  layer0
  {
    map=logobcb2.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_logobcbs
{
  layer0
  {
    map=logobcbs.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_logoltc2
{
  layer0
  {
    map=logoltc2.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_logogdyr
{
  layer0
  {
    map=logogdyr.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_logo89xr
{
  layer0
  {
    map=logo89xr.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg01a
{
  layer0
  {
    map=bldg01-a.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg01c
{
  layer0
  {
    map=bldg01-c.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg01b
{
  layer0
  {
    map=bldg01-b.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_concw
{
  layer0
  {
    map=concw.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg03d
{
  layer0
  {
    map=bldg03-d.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg02a
{
  layer0
  {
    map=bldg02-a.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg02b
{
  layer0
  {
    map=bldg02-b.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_brick
{
  layer0
  {
    map=brick.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_cmwla
{
  layer0
  {
    map=cmwla.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg02c
{
  layer0
  {
    map=bldg02-c.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_rail01
{
  layer0
  {
    map=rail01.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg03f
{
  layer0
  {
    map=bldg03-f.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_concsdwk
{
  layer0
  {
    map=concsdwk.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg03e
{
  layer0
  {
    map=bldg03-e.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg03b
{
  layer0
  {
    map=bldg03-b.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg03a
{
  layer0
  {
    map=bldg03-a.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg03g
{
  layer0
  {
    map=bldg03-g.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg03h
{
  layer0
  {
    map=bldg03-h.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg03c
{
  layer0
  {
    map=bldg03-c.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg03i
{
  layer0
  {
    map=bldg03-i.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_logonsdq
{
  layer0
  {
    map=logonsdq.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_logorymj
{
  layer0
  {
    map=logorymj.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg04b
{
  layer0
  {
    map=bldg04-b.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg04a
{
  layer0
  {
    map=bldg04-a.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg05b
{
  layer0
  {
    map=bldg05-b.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_cobo03
{
  layer0
  {
    map=cobo03.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg05a
{
  layer0
  {
    map=bldg05-a.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg05c
{
  layer0
  {
    map=bldg05-c.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_grass
{
  layer0
  {
    map=grass.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_cobo01
{
  layer0
  {
    map=cobo01.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg06a
{
  layer0
  {
    map=bldg06-a.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg06b
{
  layer0
  {
    map=bldg06-b.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg06f
{
  layer0
  {
    map=bldg06-f.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg06c
{
  layer0
  {
    map=bldg06-c.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg07a
{
  layer0
  {
    map=bldg07-a.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg08a
{
  layer0
  {
    map=bldg08-a.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg09a
{
  layer0
  {
    map=bldg09-a.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_fnce02
{
  cull=none
  layer0
  {
    map=fnce02.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
    mipmap=0
  }
}
shader_textured_material_bldg10a
{
  layer0
  {
    map=bldg10-a.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg10b
{
  layer0
  {
    map=bldg10-b.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg12a
{
  layer0
  {
    map=bldg12-a.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg12b
{
  layer0
  {
    map=bldg12-b.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg12c
{
  layer0
  {
    map=bldg12-c.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg14a
{
  layer0
  {
    map=bldg14-a.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg14b
{
  layer0
  {
    map=bldg14-b.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg16b
{
  layer0
  {
    map=bldg16-b.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg16d
{
  layer0
  {
    map=bldg16-d.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg16a
{
  layer0
  {
    map=bldg16-a.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg16c
{
  layer0
  {
    map=bldg16-c.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg17b
{
  layer0
  {
    map=bldg17-b.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg17a
{
  layer0
  {
    map=bldg17-a.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg17c
{
  layer0
  {
    map=bldg17-c.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_cobo05
{
  layer0
  {
    map=cobo05.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_cobo02
{
  layer0
  {
    map=cobo02.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_rencenc
{
  layer0
  {
    map=rencen-c.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg23
{
  layer0
  {
    map=bldg23.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg24
{
  layer0
  {
    map=bldg24.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_logofrpr
{
  layer0
  {
    map=logofrpr.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg30
{
  layer0
  {
    map=bldg30.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg31a
{
  layer0
  {
    map=bldg31-a.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg31b
{
  layer0
  {
    map=bldg31-b.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg33a
{
  layer0
  {
    map=bldg33-a.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg33b
{
  layer0
  {
    map=bldg33-b.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_logocrft
{
  layer0
  {
    map=logocrft.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg40
{
  layer0
  {
    map=bldg40.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg43
{
  layer0
  {
    map=bldg43.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg44a
{
  layer0
  {
    map=bldg44-a.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg44b
{
  layer0
  {
    map=bldg44-b.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg45a
{
  layer0
  {
    map=bldg45-a.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg45b
{
  layer0
  {
    map=bldg45-b.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg48a
{
  layer0
  {
    map=bldg48-a.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg48b
{
  layer0
  {
    map=bldg48-b.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg50
{
  layer0
  {
    map=bldg50.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_fnce03
{
  cull=none
  layer0
  {
    map=fnce03.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
    mipmap=0
  }
}
shader_textured_material_bldg53b
{
  layer0
  {
    map=bldg53-b.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg53a
{
  layer0
  {
    map=bldg53-a.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldg58
{
  layer0
  {
    map=bldg58.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_logoudmc
{
  layer0
  {
    map=logoudmc.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldgpg
{
  layer0
  {
    map=bldgpg.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldgpc
{
  layer0
  {
    map=bldgpc.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_signlodge01
{
  layer0
  {
    map=signlodge01.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_rencene
{
  layer0
  {
    map=rencen-e.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_road01
{
  layer0
  {
    map=road01.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
    mipmap=0
  }
}
shader_textured_material_road06
{
  layer0
  {
    map=road06.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
    mipmap=0
  }
}
shader_textured_material_road03
{
  layer0
  {
    map=road03.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
    mipmap=0
  }
}
shader_textured_material_cobo06
{
  layer0
  {
    map=cobo06.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_cobo07
{
  layer0
  {
    map=cobo07.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_logoccdc
{
  layer0
  {
    map=logoccdc.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_logocagi
{
  layer0
  {
    map=logocagi.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_logomgd
{
  layer0
  {
    map=logomgd.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_logodgp
{
  layer0
  {
    map=logodgp.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_cobo04
{
  layer0
  {
    map=cobo04.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_fnce04
{
  cull=none
  layer0
  {
    map=fnce04.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
    mipmap=0
  }
}
shader_textured_material_fnce01
{
  cull=none
  layer0
  {
    map=fnce01.tga
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
    mipmap=0
  }
}
shader_textured_material_fistofjoe
{
  layer0
  {
    map=fistofjoe.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_flagusa4
{
  layer0
  {
    map=flagusa03.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_fbox01
{
  layer0
  {
    map=fbox01.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_tree01
{
  layer0
  {
    map=tree01.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_fordaud
{
  layer0
  {
    map=fordaud.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_gas02
{
  layer0
  {
    map=gas02.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_gas01
{
  layer0
  {
    map=gas01.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_grdrold2
{
  layer0
  {
    map=grdrold2.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_grdrgdyr
{
  layer0
  {
    map=grdrgdyr.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_grdrpost
{
  layer0
  {
    map=grdrpost.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_gs02
{
  layer0
  {
    map=gs02.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_gs03
{
  layer0
  {
    map=gs03.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_gs01
{
  layer0
  {
    map=gs01.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_gs04
{
  layer0
  {
    map=gs04.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_gs05
{
  layer0
  {
    map=gs05.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_fncpost
{
  cull=none
  layer0
  {
    map=fncpost.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
    mipmap=0
  }
}
shader_textured_material_gs06
{
  layer0
  {
    map=gs06.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_signlodge02
{
  layer0
  {
    map=signlodge02.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_leavesa
{
  layer0
  {
    map=leavesa.tga
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
    blendfunc=blend
  }
}
shader_textured_material_tretrnk
{
  layer0
  {
    map=tretrnk.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_roadmnhl
{
  layer0
  {
    map=roadmnhl.tga
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    blendfunc=blend
    mipmap=0
  }
}
shader_textured_material_tun04
{
  layer0
  {
    map=tun04.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_tun06
{
  layer0
  {
    map=tun06.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_tun07
{
  layer0
  {
    map=tun07.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_peoplea
{
  layer0
  {
    map=peoplea.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_peoplec
{
  layer0
  {
    map=peoplec.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_peopled
{
  layer0
  {
    map=peopled.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_peopleb
{
  layer0
  {
    map=peopleb.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldgpd
{
  layer0
  {
    map=bldgpd.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_bldgpf
{
  layer0
  {
    map=bldgpf.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_logorena
{
  layer0
  {
    map=logorena.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_concg
{
  layer0
  {
    map=cmwla.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_logobmwa
{
  layer0
  {
    map=logobmwa.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_logomcla
{
  layer0
  {
    map=logomcla.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_logosaua
{
  layer0
  {
    map=logosaua.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_logoarra
{
  layer0
  {
    map=logoarra.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_logojora
{
  layer0
  {
    map=logojora.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_logobara
{
  layer0
  {
    map=logobara.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_logotoya
{
  layer0
  {
    map=logotoya.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_logoproa
{
  layer0
  {
    map=logoproa.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_logomina
{
  layer0
  {
    map=logomina.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_logojaga
{
  layer0
  {
    map=logojaga.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_logofera
{
  layer0
  {
    map=logofera.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_logodcx
{
  layer0
  {
    map=logodcx.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_stlit
{
  layer0
  {
    map=stlit.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_ptentb
{
  layer0
  {
    map=ptentb.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_ptenta
{
  layer0
  {
    map=ptenta.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_grda
{
  layer0
  {
    map=grda.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_rencena
{
  layer0
  {
    map=rencen-a.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_tealgrey
{
  layer0
  {
    map=tealgrey.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_logogms
{
  layer0
  {
    map=logogms.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_rencenb
{
  layer0
  {
    map=rencen-b.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_rencenf
{
  layer0
  {
    map=rencen-f.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_logorncn
{
  layer0
  {
    map=logorncn.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_rencend
{
  layer0
  {
    map=rencen-d.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_water
{
  layer0
  {
    map=water.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_shadow
{
  layer0
  {
    map=shadow.tga
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
    blendfunc=blend
  }
}
shader_textured_material_skid
{
  layer0
  {
    map=skid.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_cloudb
{
  layer0
  {
    map=cloudb.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_cloudc
{
  layer0
  {
    map=cloudc.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_material__1410
{
  layer0
  {
    map=sodbackdrop.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_grid
{
  layer0
  {
    map=grid.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_smblck
{
  layer0
  {
    map=smblack.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_lampbrwn
{
  layer0
  {
    map=lampbrwn.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_lampwht
{
  layer0
  {
    map=lampwht.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_twall
{
  layer0
  {
    map=twalltp.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_twall02
{
  layer0
  {
    map=twall02.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_twall01
{
  layer0
  {
    map=twall01.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_rmbl01
{
  layer0
  {
    map=rmbl01.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_cmwlford
{
  layer0
  {
    map=cmwlford.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_cmwlenic
{
  layer0
  {
    map=logoenic.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_road02a
{
  layer0
  {
    map=road02.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
    mipmap=0
  }
}
shader_textured_material_grate
{
  layer0
  {
    map=grate.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_roadturn
{
  layer0
  {
    map=road04.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
    mipmap=0
  }
}
shader_textured_material_road06a
{
  layer0
  {
    map=road06.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
    mipmap=0
  }
}
shader_textured_material_logorent
{
  layer0
  {
    map=logorent.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_brdg01us
{
  layer0
  {
    map=brdg01us.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_mtlgreen
{
  layer0
  {
    map=mtlgreen.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_tun01
{
  layer0
  {
    map=tun01.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_tun02
{
  layer0
  {
    map=tun02.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_signgriswold
{
  layer0
  {
    map=signgriswold.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_trfclgty
{
  layer0
  {
    map=trfclgty.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_trafficlight
{
  layer0
  {
    map=trafficlight.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_signjfrsn
{
  layer0
  {
    map=signjfrsn.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_signwoodward
{
  layer0
  {
    map=signwoodward.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_signlarned
{
  layer0
  {
    map=signlarned.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_flagrw
{
  layer0
  {
    map=flagrw.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_signlodge03
{
  layer0
  {
    map=signlodge03.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_logopark
{
  layer0
  {
    map=logopark.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_tree02
{
  layer0
  {
    map=tree02.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_windsor06
{
  layer0
  {
    map=windsor06.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_windsor05
{
  layer0
  {
    map=windsor05.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_windsor04
{
  layer0
  {
    map=windsor04.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_windsor03
{
  layer0
  {
    map=windsor03.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_windsor02
{
  layer0
  {
    map=windsor02.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_windsor01
{
  layer0
  {
    map=windsor01.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
