shader_mapa
{
  sky=1
  fog=1
  layer0
  {
    map=eas_grs.tga
    ; diffuse= 0.5 0.5 0.5
    ; ambient=0.3 0.3 0.3
  texscale=45
  }
;  layer1
;  {
;    map=grass2.tga
;    blendfunc=add
;    texscale=5
;  }
}
shader_sky
{
  sky=1
  fog=1
  layer0
  {
    ; texenv=replace
    map=sky9.tga
;himmel03.jpg
;sky.tga
    cull=back
    emission=1.2 1.2 1.2 1
    depthfunc=always
    ; depthwrite=0
  }
}

shader_xx_100
{
  layer0
  {
    map=xx_100.tga
  }
}
shader_xx_50
{
  layer0
  {
    map=xx_50.tga
  }
}
shader_crd_01s
{
  layer0
  {
    map=crd_01s.tga
;    blendfunc=blend
     alphafunc=gequal 100
  }
}
shader_crowd4
{
  layer0
  {
    map=crowd4.tga
;    blendfunc=blend
     alphafunc=gequal 100
  }
}
shader_crowd2
{
  layer0
  {
    map=crowd2.tga
;    blendfunc=blend
     alphafunc=gequal 100
  }
}
shader_crowd1
{
  layer0
  {
    map=crowd1.tga
     alphafunc=gequal 100
;    blendfunc=blend
  }
}
shader_crowd3
{
  layer0
  {
    map=crowd3.tga
;    blendfunc=blend
     alphafunc=gequal 100
  }
}
shader_decal
{
  layer0
  {
    map=decal.tga
;    blendfunc=blend
     alphafunc=gequal 100
  }
}
shader_ptg_con
{
  layer0
  {
    map=ptg_con.tga
  }
}
shader_spsr_05
{
  layer0
  {
    map=spsr_05.tga
  }
}
shader_spsr_02
{
  layer0
  {
    map=spsr_02.tga
  }
}
shader_spsr_03
{
  layer0
  {
    map=spsr_03.tga
  }
}
shader_spsr_04
{
  layer0
  {
    map=spsr_04.tga
  }
}
shader_spsr_01
{
  layer0
  {
    map=spsr_01.tga
  }
}
shader_pod_chq
{
  layer0
  {
    map=pod_chq.tga
  }
}
shader_eas_002
{
  layer0
  {
    map=eas_002.tga
;    blendfunc=blend
     alphafunc=gequal 100
  }
}
shader_brg_blu
{
  layer0
  {
    map=brg_blu.tga
  }
}
shader_pit_wal
{
  layer0
  {
    map=pit_wal.tga
  }
}
shader_a1_ciel2
{
  layer0
  {
    map=A1_ciel2.tga
  }
}
shader_eas_001
{
  layer0
  {
    map=eas_001.tga
  }
}
shader_oct_stp
{
  layer0
  {
    map=oct_stp.tga
  }
}
shader_gs01_sid
{
  layer0
  {
    map=gs01_sid.tga
  }
}
shader_eas_004
{
  layer0
  {
    map=eas_004.tga
;    blendfunc=blend
     alphafunc=gequal 100
  }
}
shader_eas_003
{
  layer0
  {
    map=eas_003.tga
  }
}
shader_eas_005
{
  layer0
  {
    map=eas_005.tga
;    blendfunc=blend
     alphafunc=gequal 100
  }
}
shader_brg_bl2
{
  layer0
  {
    map=brg_bl2.tga
  }
}
shader_brg_wd2
{
  layer0
  {
    map=brg_wd2.tga
  }
}
shader_scrbd
{
  layer0
  {
    map=scrbd.tga
  }
}
shader_gs02_rof
{
  layer0
  {
    map=gs02_rof.tga
  }
}
shader_pylon
{
  layer0
  {
    map=pylon.tga
;    blendfunc=blend
     alphafunc=gequal 100
  }
}
shader_eas_ho01
{
  layer0
  {
    map=Eas_ho01.tga
  }
}
shader_eas_ho03
{
  layer0
  {
    map=Eas_ho03.tga
  }
}
shader_sha2
{
  layer0
  {
    map=sha2.tga
;    blendfunc=blend
     alphafunc=gequal 100
  }
}
shader_pyl_sha
{
  layer0
  {
    map=pyl_sha.tga
    alphafunc=gequal 100
  }
}
shader_eas_cnc
{
  layer0
  {
    map=eas_cnc.tga
  }
}
shader_tree_06
{
  layer0
  {
    map=tree_06.tga
    alphafunc=gequal 100
  }
}
shader_tree_01
{
  layer0
  {
    map=tree_01.tga
    alphafunc=gequal 100
  }
}
shader_tree_05
{
  layer0
  {
    map=tree_05.tga
    alphafunc=gequal 100
  }
}
shader_tree_02
{
  layer0
  {
    map=tree_02.tga
    alphafunc=gequal 100
  }
}
shader_eas_grs
{
  layer0
  {
    map=eas_grs.tga
  }
}
shader_eas_trak
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    specular=.18 .18 .14 1
  }
  layer1
  {
    cull=none
    blendfunc=blend
    mipmap=1	
    mipmap_maxlod=3.5
    ;emission=0 0 0 1
    specular=.18 .18 .14 1
;.17 1
    ; ambient=1 1 1 1
    shininess=12
;6
    map=eas_trak.tga
  }
}
shader_eas_edg
{
  layer0
  {
    map=eas_edg.tga
  }
}
shader_eas_rumr
{
  layer0
  {
    map=eas_rumr.tga
  }
}
shader_eas_rumw
{
  layer0
  {
    map=eas_rumw.tga
  }
}
shader_eas_grv
{
  layer0
  {
    map=eas_grv.tga
  }
}
shader_eas_grv2
{
  layer0
  {
    map=eas_grv2.tga
  }
}
shader_eas_con2
{
  layer0
  {
    map=eas_con2.tga
  }
}
shader_trans
{
  layer0
  {
    map=trans.tga
    alphafunc=gequal 100
  }
}
shader_eas_tyr1
{
  layer0
  {
    map=eas_tyr1.tga
  }
}
shader_eas_arm
{
  layer0
  {
    map=eas_arm.tga
  }
}
shader_eas_cn2
{
  layer0
  {
    map=eas_cn2.tga
  }
}
shader_xx_left
{
  layer0
  {
    map=xx_left.tga
  }
}
shader_leftu
{
  layer0
  {
    map=leftu.tga
  }
}
shader_xx_pitl
{
  layer0
  {
    map=xx_pitl.tga
  }
}
shader_xx_ritel
{
  layer0
  {
    map=xx_ritel.tga
  }
}
shader_rightu
{
  layer0
  {
    map=rightu.tga
  }
}
shader_xx_right
{
  layer0
  {
    map=xx_right.tga
  }
}
