shader_shrub
{
  cull=none
  layer0
  {
    map=shrub.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
    mipmap=0
  }
}
shader_grass5
{
  layer0
  {
    map=gsbump.tga
    texscale=16
    mipmap=1
    shininess=10
    specular=0.2 0.2 0.2 1
  }
  layer1
  {
    map=grass5.tga
    texenv=replace
    blendfunc=blend
    shininess=0
    mipmap=0
  }
}
shader_grass4
{
  layer0
  {
    map=gsbump.tga
    texscale=16
    mipmap=1
    shininess=10
    specular=0.2 0.2 0.2 1
  }
  layer1
  {
    map=grass4.tga
    texenv=replace
    blendfunc=blend
    shininess=0
    mipmap=0
  }
}
shader_road
{
  layer0
  {
    map=roadnoise2.tga
    texscale=8
    mipmap=0
    shininess=10
    specular=0.2 0.2 0.2 1
  }
  layer1
  {
    map=road.tga
    blendfunc=blend
    texenv=replace
    mipmap=0
    shininess=25
  }
}
shader_hill1
{
  layer0
  {
    map=roadnoise2.tga
    texscale=2
    mipmap=0
    shininess=10
    specular=0.2 0.2 0.2 1
  }
  layer1
  {
    map=hill1.tga
    texenv=replace
    blendfunc=blend
    shininess=0
  }
}
shader_grass1
{
  layer0
  {
    map=gsbump.tga
    texscale=16
    mipmap=1
    shininess=10
    specular=0.2 0.2 0.2 1
  }
  layer1
  {
    map=grass1.tga
    texenv=replace
    blendfunc=blend
    shininess=0
    mipmap=0
  }
}
shader_grasa
{
  layer0
  {
    map=gsbump.tga
    texscale=16
    mipmap=1
    shininess=10
    specular=0.2 0.2 0.2 1
  }
  layer1
  {
    map=grasa.tga
    texenv=replace
    blendfunc=blend
    shininess=0
    mipmap=0
  }
}
shader_wala
{
  layer0
  {
    map=wala.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_walat
{
  layer0
  {
    map=CONCA.BMP
  }
}
shader_walab
{
  layer0
  {
    map=walab.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_grass3
{
  layer0
  {
    map=gsbump.tga
    texscale=16
    mipmap=1
    shininess=10
    specular=0.2 0.2 0.2 1
  }
  layer1
  {
    map=grass3.tga
    texenv=replace
    blendfunc=blend
    shininess=0
    mipmap=0
  }
}
shader_bkaa
{
  sky=1
  fog=0
  layer0
  {
    texenv=replace
    map=bkaa.bmp
    cull=back
    depthfunc=always
    depthwrite=0
	alphafunc=gequal 254
  }
}
shader_bkab
{
  sky=1
  fog=0
  layer0
  {
    texenv=replace
    map=bkab.bmp
    cull=back
    depthfunc=always
    depthwrite=0
	alphafunc=gequal 254
  }
}
shader_bkad
{
  sky=1
  fog=0
  layer0
  {
    texenv=replace
    map=bkad.bmp
    cull=back
    depthfunc=always
    depthwrite=0
	alphafunc=gequal 254
  }
}
shader_bkac
{
  sky=1
  fog=0
  layer0
  {
    texenv=replace
    map=bkac.bmp
    cull=back
    depthfunc=always
    depthwrite=0
	alphafunc=gequal 254
  }
}
shader_bkaf
{
  sky=1
  fog=0
  layer0
  {
    texenv=replace
    map=bkaf.bmp
    cull=back
    depthfunc=always
    depthwrite=0
	alphafunc=gequal 254
  }
}
shader_bkae
{
  sky=1
  fog=0
  layer0
  {
    texenv=replace
    map=bkae.bmp
    cull=back
    depthfunc=always
    depthwrite=0
	alphafunc=gequal 254
  }
}
shader_logoptza
{
  layer0
  {
    map=logoptza.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
    mipmap=0
  }
}
shader_logofstn
{
  layer0
  {
    map=logofstn.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
    mipmap=0
  }
}
shader_blbdbk
{
  layer0
  {
    map=blbdbk.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_logomarl
{
  layer0
  {
    map=logomarl.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
    mipmap=0
  }
}
shader_logobmw
{
  layer0
  {
    map=logobmw.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
    mipmap=0
  }
}
shader_logoagpa
{
  layer0
  {
    map=logoagpa.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
    mipmap=0
  }
}
shader_logofost
{
  layer0
  {
    map=logofost.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
    mipmap=0
  }
}
shader_concwalb
{
  layer0
  {
    map=concwalb.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_logoseat
{
  layer0
  {
    map=logoseat.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
    mipmap=0
  }
}
shader_logohnda
{
  layer0
  {
    map=logohnda.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
    mipmap=0
  }
}
shader_logosiem2
{
  layer0
  {
    map=logosiem2.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
    mipmap=0
  }
}
shader_vodalogo
{
  layer0
  {
    map=vodalogo.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
    mipmap=0
  }
}
shader_logofos
{
  layer0
  {
    map=logofos.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
    mipmap=0
  }
}
shader_textured_material_concwalbt
{
  layer0
  {
    map=CONCA.BMP
  }
}
shader_logohelix
{
  layer0
  {
    map=logohelix.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
    mipmap=0
  }
}
shader_logobrid
{
  layer0
  {
    map=logobrid.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
    mipmap=0
  }
}
shader_logonetc
{
  layer0
  {
    map=logonetc.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
    mipmap=0
  }
}
shader_scaffold
{
  cull=none
  layer0
  {
    map=scaffold.bmp
    blendfunc=blend
    alphafunc=gequal 100
    texenv=replace
    emission=0.3 0.3 0.3 
    mipmap=1 
  }
}
shader_concg
{
  layer0
  {
    map=concg.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_brdg02us
{
  layer0
  {
    map=brdg02us.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_brdg02sd
{
  layer0
  {
    map=brdg02sd.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_concwtp
{
  layer0
  {
    map=concwtp.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_logobrdg
{
  layer0
  {
    map=logobrdg.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
    mipmap=0
  }
}
shader_logovoda
{
  layer0
  {
    map=logovoda.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
    mipmap=0
  }
}
shader_bldgbg
{
  layer0
  {
    map=bldgbg.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_a2
{
  layer0
  {
    map=a2.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_shadwall1
{
  layer0
  {
    map=shadwall1.tga
    blendfunc=blend
    depthwrite=0
    depthfunc=always
  }
}
shader_rmbld
{
  layer0
  {
    map=rmbld.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.15
    specular=0.05 0.05 0.05
    shininess=25
    mipmap=0
  }
}
shader_metla
{
  layer0
  {
    map=metla.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_boxb
{
  layer0
  {
    map=boxb.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_cama
{
  layer0
  {
    map=cama.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_camman1
{
  cull=none
  layer0
  {
    map=camman1.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
  }
}
shader_camman
{
  cull=none
  layer0
  {
    map=camman.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
  }
}
shader_buildy
{
  layer0
  {
    map=buildy.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_buildd
{
  layer0
  {
    map=buildd.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_builda
{
  layer0
  {
    map=builda.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_buildf
{
  layer0
  {
    map=buildf.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_buildh
{
  layer0
  {
    map=buildh.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_buildj
{
  layer0
  {
    map=buildj.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_builde
{
  layer0
  {
    map=builde.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_buildz
{
  layer0
  {
    map=buildz.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_buildk
{
  layer0
  {
    map=buildk.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_buildb
{
  layer0
  {
    map=buildb.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_buildi
{
  layer0
  {
    map=buildi.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_bldgpg
{
  layer0
  {
    map=bldgpg.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_clouda
{
  sky=1
  fog=0
  layer0
  {
    texenv=replace
    map=clouda.bmp
    cull=back
    depthfunc=always
    depthwrite=0
	alphafunc=gequal 254
  }
}
shader_cloudsny
{
  sky=1
  fog=0
  layer0
  {
    texenv=replace
    map=cloudsny.tga
    cull=back
    depthfunc=always
    depthwrite=0
	alphafunc=gequal 254
  }
}
shader_crane
{
  layer0
  {
    map=crane.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_cranb
{
  layer0
  {
    map=cranb.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_cranc
{
  layer0
  {
    map=cranc.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_crand
{
  layer0
  {
    map=crand.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_crana
{
  layer0
  {
    map=crana.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_gstmtla
{
  layer0
  {
    map=gstmtla.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_cranf
{
  layer0
  {
    map=cranf.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_crang
{
  layer0
  {
    map=crang.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_crant
{
  layer0
  {
    map=crant.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_cranu
{
  layer0
  {
    map=cranu.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_cranv
{
  layer0
  {
    map=cranv.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_cranw
{
  layer0
  {
    map=cranw.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_crany
{
  layer0
  {
    map=crany.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_gstcamc
{
  layer0
  {
    map=gstcamc.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_gstgrya
{
  layer0
  {
    map=gstgrya.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_gstgryas
{
  layer0
  {
    map=gstgryas.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_fncer
{
  cull=none
  layer0
  {
    map=fncer.bmp
    blendfunc=blend
    alphafunc=gequal 100
    texenv=replace
    emission=0.3 0.3 0.3 
    mipmap=1 
  }
}
shader_cranh
{
  layer0
  {
    map=cranh.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_cranp
{
  layer0
  {
    map=cranp.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_cranq
{
  layer0
  {
    map=cranq.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_crano
{
  layer0
  {
    map=crano.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_crank
{
  layer0
  {
    map=crank.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_crans
{
  layer0
  {
    map=crans.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_cranr
{
  layer0
  {
    map=cranr.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_cranm
{
  layer0
  {
    map=cranm.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_crann
{
  layer0
  {
    map=crann.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_fnced
{
  layer0
  {
    map=fnced.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_lita
{
  layer0
  {
    map=lita.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_wndwa
{
  layer0
  {
    map=wndwa.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_lined
{
  layer0
  {
    map=lined.bmp
    blendfunc=blend
	alphafunc=gequal 128
	mipmap=0
  }
}
shader_cmwltp
{
  layer0
  {
    map=cmwltp.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_fncea
{
  cull=none
  layer0
  {
    map=fncea.bmp
    blendfunc=blend
    alphafunc=gequal 100
    texenv=replace
    emission=0.3 0.3 0.3 
    mipmap=1 
  }
}
shader_metala
{
  layer0
  {
    map=metala.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_fencea
{
  cull=none
  layer0
  {
    map=fencea.bmp
    blendfunc=blend
    alphafunc=gequal 100
    texenv=replace
    emission=0.3 0.3 0.3 
    mipmap=1 
  }
}
shader_textured_material_material
{
  layer0
  {
    map=ref.tga
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_fenceb
{
  cull=none
  layer0
  {
    map=fenceb.bmp
    blendfunc=blend
    alphafunc=gequal 100
    texenv=replace
    emission=0.3 0.3 0.3 
    mipmap=1 
  }
}
shader_flagfia01
{
  layer0
  {
    map=flagfia01.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_flagfia02
{
  layer0
  {
    map=flagfia02.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_flagfia00
{
  layer0
  {
    map=flagfia00.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_flagfia03
{
  layer0
  {
    map=flagfia03.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_flagfia04
{
  layer0
  {
    map=flagfia04.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_mtla
{
  layer0
  {
    map=mtla.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_winda
{
  layer0
  {
    map=winda.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_windc
{
  layer0
  {
    map=windc.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_windb
{
  layer0
  {
    map=windb.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_windd
{
  layer0
  {
    map=windd.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_winde
{
  layer0
  {
    map=winde.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_windg
{
  layer0
  {
    map=windg.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_windf
{
  layer0
  {
    map=windf.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_windh
{
  layer0
  {
    map=windh.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_bldgpe
{
  layer0
  {
    map=bldgpe.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_bldgbc
{
  layer0
  {
    map=bldgbc.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_bldgba
{
  layer0
  {
    map=bldgba.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_bldg04
{
  cull=none
  layer0
  {
    map=bldg04.bmp
    blendfunc=blend
    alphafunc=gequal 100
    texenv=replace
    emission=0.3 0.3 0.3 
    mipmap=1 
  }
}
shader_bldg05
{
  cull=none
  layer0
  {
    map=bldg05.bmp
    blendfunc=blend
    alphafunc=gequal 100
    texenv=replace
    emission=0.3 0.3 0.3 
    mipmap=1 
  }
}
shader_bldg03
{
  cull=none
  layer0
  {
    map=bldg03.bmp
    blendfunc=blend
    alphafunc=gequal 100
    texenv=replace
    emission=0.3 0.3 0.3 
    mipmap=1 
  }
}
shader_bldg01
{
  layer0
  {
    map=bldg01.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_bldg02
{
  layer0
  {
    map=bldg02.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_concrtc
{
  layer0
  {
    map=concrtc.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_bldgbf
{
  layer0
  {
    map=bldgbf.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_bldgbe
{
  layer0
  {
    map=bldgbe.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_bldgbd
{
  layer0
  {
    map=bldgbd.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_housdoor
{
  layer0
  {
    map=housdoor.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_housgarg
{
  layer0
  {
    map=housgarg.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_houswall
{
  layer0
  {
    map=houswall.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_houswind
{
  layer0
  {
    map=houswind.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_bldgbb
{
  layer0
  {
    map=bldgbb.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_bldgea
{
  layer0
  {
    map=bldgea.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_bldgeb
{
  layer0
  {
    map=bldgeb.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_marshal
{
  cull=none
  layer0
  {
    map=marshal.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
  }
}
shader_pitroof4
{
  layer0
  {
    map=pitroof4.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_marshalh
{
  cull=none
  layer0
  {
    map=marshalh.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
  }
}
shader_peoplea
{
  cull=none
  layer0
  {
    map=peoplea.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
  }
}
shader_peopled
{
  cull=none
  layer0
  {
    map=peopled.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
  }
}
shader_peoplee
{
  cull=none
  layer0
  {
    map=peoplee.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
  }
}
shader_peoplec
{
  cull=none
  layer0
  {
    map=peoplec.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
  }
}
shader_peopleb
{
  cull=none
  layer0
  {
    map=peopleb.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
  }
}
shader_pickup
{
  layer0
  {
    map=pickup.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_roada
{
  layer0
  {
    map=roadnoise2.tga
    texscale=8
    mipmap=0
    shininess=10
    specular=0.2 0.2 0.2 1
  }
  layer1
  {
    map=roada.tga
    blendfunc=blend
    texenv=replace
    mipmap=0
    shininess=25
  }
}
shader_sanda
{
  layer0
  {
    map=roadnoise2.tga
    texscale=2
    mipmap=0
    shininess=10
    specular=0.2 0.2 0.2 1
  }
  layer1
  {
    map=sanda.tga
    texenv=replace
    blendfunc=blend
    shininess=0
  }
}
shader_grass2
{
  layer0
  {
    map=gsbump.tga
    texscale=16
    mipmap=1
    shininess=10
    specular=0.2 0.2 0.2 1
  }
  layer1
  {
    map=grass2.tga
    texenv=replace
    blendfunc=blend
    shininess=0
    mipmap=0
  }
}
shader_sanda1
{
  layer0
  {
    map=roadnoise2.tga
    texscale=2
    mipmap=0
    shininess=10
    specular=0.2 0.2 0.2 1
  }
  layer1
  {
    map=sanda1.tga
    texenv=replace
    blendfunc=blend
    shininess=0
  }
}
shader_roadc
{
  layer0
  {
    map=roadnoise2.tga
    texscale=8
    mipmap=0
    shininess=10
    specular=0.2 0.2 0.2 1
  }
  layer1
  {
    map=roadc.tga
    blendfunc=blend
    texenv=replace
    mipmap=0
    shininess=25
  }
}
shader_logoagip
{
  layer0
  {
    map=logoagip.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
    mipmap=0
  }
}
shader_roadcm
{
  layer0
  {
    map=roadnoise2.tga
    texscale=8
    mipmap=0
    shininess=10
    specular=0.2 0.2 0.2 1
  }
  layer1
  {
    map=roadcm.tga
    blendfunc=blend
    texenv=replace
    mipmap=0
    shininess=25
  }
}
shader_roadpa
{
  layer0
  {
    map=roadnoise2.tga
    texscale=8
    mipmap=0
    shininess=10
    specular=0.2 0.2 0.2 1
  }
  layer1
  {
    map=roadpa.tga
    blendfunc=blend
    texenv=replace
    mipmap=0
    shininess=25
  }
}
shader_roadpl
{
  layer0
  {
    map=roadnoise2.tga
    texscale=8
    mipmap=0
    shininess=10
    specular=0.2 0.2 0.2 1
  }
  layer1
  {
    map=roadpl.tga
    blendfunc=blend
    texenv=replace
    mipmap=0
    shininess=25
  }
}
shader_pitblda
{
  layer0
  {
    map=pitblda.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_fnceb
{
  layer0
  {
    map=fnceb.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_pitwht
{
  layer0
  {
    map=pitwht.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_bluedoor
{
  layer0
  {
    map=bluedoor.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_pitwb
{
  layer0
  {
    map=pitwb.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_rmbl
{
  layer0
  {
    map=rmbl.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.15
    specular=0.05 0.05 0.05
    shininess=25
    mipmap=0
  }
}
shader_dirtgrass
{
  layer0
  {
    map=roadnoise2.tga
    texscale=2
    mipmap=0
    shininess=10
    specular=0.2 0.2 0.2 1
  }
  layer1
  {
    map=dirtgrass.tga
    texenv=replace
    blendfunc=blend
    shininess=0
  }
}
shader_ptentb
{
  layer0
  {
    map=ptentb.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_ptenta
{
  layer0
  {
    map=ptenta.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_logofera
{
  layer0
  {
    map=GARAGE.TGA
  }
}
shader_textured_material_logomcla
{
  layer0
  {
    map=GARAGE.TGA
  }
}
shader_bldgpd
{
  cull=none
  layer0
  {
    map=bldgpd.bmp
    blendfunc=blend
    alphafunc=gequal 100
    texenv=replace
    emission=0.3 0.3 0.3 
    mipmap=1 
  }
}
shader_logobena
{
  layer0
  {
    map=logobena.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
    mipmap=0
  }
}
shader_pitb
{
  layer0
  {
    map=pitb.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_bldgpf
{
  layer0
  {
    map=bldgpf.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_logobmwa
{
  layer0
  {
    map=GARAGE.TGA
  }
}
shader_logosiem
{
  layer0
  {
    map=logosiem.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
    mipmap=0
  }
}
shader_textured_material_logojaga
{
  layer0
  {
    map=GARAGE.TGA
  }
}
shader_textured_material_logomina
{
  layer0
  {
    map=GARAGE.TGA
  }
}
shader_textured_material_logobara
{
  layer0
  {
    map=GARAGE.TGA
  }
}
shader_textured_material_logojora
{
  layer0
  {
    map=GARAGE.TGA
  }
}
shader_textured_material_logoarra
{
  layer0
  {
    map=GARAGE.TGA
  }
}
shader_textured_material_logosaua
{
  layer0
  {
    map=GARAGE.TGA
  }
}
shader_pitline
{
  layer0
  {
    map=pitline.bmp
    blendfunc=blend
	alphafunc=gequal 128
	mipmap=0
  }
}
shader_astnd
{
  cull=none
  layer0
  {
    map=astnd.bmp
    blendfunc=blend
    alphafunc=gequal 100
    texenv=replace
    emission=0.3 0.3 0.3 
    mipmap=1 
  }
}
shader_position
{
  layer0
  {
    map=position.bmp
    blendfunc=blend
	alphafunc=gequal 128
	mipmap=0
  }
}
shader_pplc
{
  cull=none
  layer0
  {
    map=pplc.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
  }
}
shader_pplb
{
  cull=none
  layer0
  {
    map=pplb.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
  }
}
shader_ppla
{
  cull=none
  layer0
  {
    map=ppla.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
  }
}
shader_textured_material_ptrlit5
{
  layer0
  {
    map=ptrlit.bmp
  }
}
shader_pita
{
  layer0
  {
    map=pita.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_ptglit5
{
  layer0
  {
    map=ptglit.bmp
  }
}
shader_textured_material_ptblit5
{
  layer0
  {
    map=ptblit.bmp
  }
}
shader_windz
{
  layer0
  {
    map=windz.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_gststa
{
  layer0
  {
    map=gststa.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_white
{
  layer0
  {
    map=white.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_50
{
  layer0
  {
    map=50.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
    mipmap=0
  }
}
shader_logosap
{
  layer0
  {
    map=logosap.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
    mipmap=0
  }
}
shader_100
{
  layer0
  {
    map=100.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
    mipmap=0
  }
}
shader_grey
{
  layer0
  {
    map=grey.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_200
{
  layer0
  {
    map=200.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
    mipmap=0
  }
}
shader_skc
{
  sky=1
  fog=0
  layer0
  {
    texenv=replace
    map=skc.bmp
    cull=back
    depthfunc=always
    depthwrite=0
	alphafunc=gequal 254
  }
}
shader_skb
{
  sky=1
  fog=0
  layer0
  {
    texenv=replace
    map=skb.bmp
    cull=back
    depthfunc=always
    depthwrite=0
	alphafunc=gequal 254
  }
}
shader_ska
{
  sky=1
  fog=0
  layer0
  {
    texenv=replace
    map=ska.bmp
    cull=back
    depthfunc=always
    depthwrite=0
	alphafunc=gequal 254
  }
}
shader_skd
{
  sky=1
  fog=0
  layer0
  {
    texenv=replace
    map=skd.bmp
    cull=back
    depthfunc=always
    depthwrite=0
	alphafunc=gequal 254
  }
}
shader_treewallz
{
  cull=none
  layer0
  {
    map=treewallz.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
    mipmap=0
  }
}
shader_treewallx
{
  cull=none
  layer0
  {
    map=treewallx.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
    mipmap=0
  }
}
shader_treewally
{
  cull=none
  layer0
  {
    map=treewally.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
    mipmap=0
  }
}
shader_gstndd
{
  cull=none
  layer0
  {
    map=gstndd.bmp
    blendfunc=blend
    alphafunc=gequal 100
    texenv=replace
    emission=0.3 0.3 0.3 
    mipmap=1 
  }
}
shader_gstndc
{
  layer0
  {
    map=gstndc.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_gstnda
{
  layer0
  {
    map=gstnda.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_conca
{
  layer0
  {
    map=conca.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_bldgpb
{
  layer0
  {
    map=bldgpb.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_bldgpa
{
  layer0
  {
    map=bldgpa.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_stand2
{
  cull=none
  layer0
  {
    map=stand2.bmp
    blendfunc=blend
    alphafunc=gequal 100
    texenv=replace
    emission=0.3 0.3 0.3 
    mipmap=1 
  }
}
shader_gstand2
{
  layer0
  {
    map=gstand2.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_railing2
{
  cull=none
  layer0
  {
    map=railing2.bmp
    blendfunc=blend
    alphafunc=gequal 100
    texenv=replace
    emission=0.3 0.3 0.3 
    mipmap=1 
  }
}
shader_concwala
{
  layer0
  {
    map=concwala.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_scaff1
{
  cull=none
  layer0
  {
    map=scaff1.bmp
    blendfunc=blend
    alphafunc=gequal 100
    texenv=replace
    emission=0.3 0.3 0.3 
    mipmap=1 
  }
}
shader_stairtran
{
  cull=none
  layer0
  {
    map=stairtran.bmp
    blendfunc=blend
    alphafunc=gequal 100
    texenv=replace
    emission=0.3 0.3 0.3 
    mipmap=1 
  }
}
shader_railb
{
  cull=none
  layer0
  {
    map=railb.bmp
    blendfunc=blend
    alphafunc=gequal 100
    texenv=replace
    emission=0.3 0.3 0.3 
    mipmap=1 
  }
}
shader_undrbrdg
{
  layer0
  {
    map=undrbrdg.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_brdgtop
{
  layer0
  {
    map=brdgtop.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_bldgpc
{
  layer0
  {
    map=bldgpc.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_gstand1
{
  layer0
  {
    map=gstand1.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_smlsup
{
  cull=none
  layer0
  {
    map=smlsup.bmp
    blendfunc=blend
    alphafunc=gequal 100
    texenv=replace
    emission=0.3 0.3 0.3 
    mipmap=1 
  }
}
shader_gstand3
{
  layer0
  {
    map=gstand3.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_textured_material_stlita6
{
  layer0
  {
    map=stlit.bmp
  }
}
shader_textured_material_stlitb6
{
  layer0
  {
    map=stlit.bmp
  }
}
shader_textured_material_stlitc6
{
  layer0
  {
    map=stlit.bmp
  }
}
shader_textured_material_stlitd6
{
  layer0
  {
    map=stlit.bmp
  }
}
shader_textured_material_stlite6
{
  layer0
  {
    map=stlit.bmp
  }
}
shader_tentb
{
  layer0
  {
    map=tentb.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_tent
{
  layer0
  {
    map=tent.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_tarptop
{
  layer0
  {
    map=tarptop.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_tentc
{
  layer0
  {
    map=tentc.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_pith
{
  layer0
  {
    map=pith.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_fncecd
{
  cull=none
  layer0
  {
    map=fncecd.bmp
    blendfunc=blend
    alphafunc=gequal 100
    texenv=replace
    emission=0.3 0.3 0.3 
    mipmap=1 
  }
}
shader_image6
{
  cull=none
  layer0
  {
    map=image6.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
    mipmap=0
  }
}
shader_trewallb
{
  cull=none
  layer0
  {
    map=trewallb.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
    mipmap=0
  }
}
shader_trewalla
{
  cull=none
  layer0
  {
    map=trewalla.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
    mipmap=0
  }
}
shader_trewallc
{
  cull=none
  layer0
  {
    map=trewallc.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
    mipmap=0
  }
}
shader_trela
{
  cull=none
  layer0
  {
    map=trela.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
    mipmap=0
  }
}
shader_truck1
{
  layer0
  {
    map=truck1.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_truck
{
  layer0
  {
    map=truck.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_twtpwht
{
  layer0
  {
    map=twtpwht.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_twallwht
{
  layer0
  {
    map=twallwht.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_twtprd
{
  layer0
  {
    map=twtprd.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_twallrd
{
  layer0
  {
    map=twallrd.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_twallblk
{
  layer0
  {
    map=twallblk.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_tentroof
{
  layer0
  {
    map=tentb.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_tentd
{
  layer0
  {
    map=tentd.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
