vf_standard
{
   vertex_shader
   {
      file=standard_v.cg
   }
   fragment_shader
   {
      file=standard_f.cg
   }
}
vf_sky
{
  vertex_shader
  {
    ;file=sky_daynight_v.cg
    file=sky_v.cg
  }
  fragment_shader
  {
    ;file=sky_daynight_f.cg
    file=sky_f.cg
  }
}
;
; Shaders
;
shader_road1~vf_standard
{
   layer0
   {
      map=road_tarmac001.tga
   }
}
shader_grass0~vf_standard
{
   layer0
   {
      map=ground_grass001.tga
   }
}
shader_road6~vf_standard
{
   cull=none
   layer0
   {
      map=FIELD.tga
      blendfunc=blend
      alphafunc=greater 10
      depthwrite=0
      depthfunc=lequal
   }
   layer1
   {
      map=FIELD.tga
      blendfunc=blend
      alphafunc=gequal 200
      depthwrite=1
      depthfunc=lequal
   }
}
shader_road9~vf_standard
{
   cull=none
   layer0
   {
      map=OTPT_03.tga
      blendfunc=blend
      alphafunc=greater 10
      depthwrite=0
      depthfunc=lequal
   }
   layer1
   {
      map=OTPT_03.tga
      blendfunc=blend
      alphafunc=gequal 200
      depthwrite=1
      depthfunc=lequal
   }
}
shader_road8~vf_standard
{
   layer0
   {
      map=TTPO_04.tga
   }
}
shader_road7~vf_standard
{
   cull=none
   layer0
   {
      map=OTPT_05.tga
      blendfunc=blend
      alphafunc=greater 10
      depthwrite=0
      depthfunc=lequal
   }
   layer1
   {
      map=OTPT_05.tga
      blendfunc=blend
      alphafunc=gequal 200
      depthwrite=1
      depthfunc=lequal
   }
}
shader_road4~vf_standard
{
   cull=none
   layer0
   {
      map=OTPT_03.tga
      blendfunc=blend
      alphafunc=greater 10
      depthwrite=0
      depthfunc=lequal
   }
   layer1
   {
      map=OTPT_03.tga
      blendfunc=blend
      alphafunc=gequal 200
      depthwrite=1
      depthfunc=lequal
   }
}
shader_road5~vf_standard
{
   cull=none
   layer0
   {
      map=OTPT_03.tga
      blendfunc=blend
      alphafunc=greater 10
      depthwrite=0
      depthfunc=lequal
   }
   layer1
   {
      map=OTPT_03.tga
      blendfunc=blend
      alphafunc=gequal 200
      depthwrite=1
      depthfunc=lequal
   }
}
shader_road2~vf_standard
{
   cull=none
   layer0
   {
      map=OTPT_03.tga
      blendfunc=blend
      alphafunc=greater 10
      depthwrite=0
      depthfunc=lequal
   }
   layer1
   {
      map=OTPT_03.tga
      blendfunc=blend
      alphafunc=gequal 200
      depthwrite=1
      depthfunc=lequal
   }
}
shader_road3~vf_standard
{
   cull=none
   layer0
   {
      map=OTPT_03.tga
      blendfunc=blend
      alphafunc=greater 10
      depthwrite=0
      depthfunc=lequal
   }
   layer1
   {
      map=OTPT_03.tga
      blendfunc=blend
      alphafunc=gequal 200
      depthwrite=1
      depthfunc=lequal
   }
}
shader_sky~vf_sky
{
  sky=1
  cull=none
  layer0
  {
    map=sky_clouds.tga
    depthwrite=0
    depthfunc=always
  }
  layer1
  {
    map=sky_night.jpg
    depthwrite=0
    depthfunc=always
  }
}