; Forest Club by Rul, Shadered by TtR, L.B.. Updated by Hooi (13-12-05).
shader_blinn12
{
  sky=1
  fog=0
  layer0
  {
    ;   color=.31 .31 .30=replace
    map=sky01.tga
   ; cull=back
   ; ; depthfunc=always
   ; ; depthwrite=0
emission=1.1 1.1 1.1 1
  }
}
shader_blinn65
{
  layer0
  {
    map=grass04.tga
  }
}
shader_blinn54
{
  layer0
  {
    map=wall08.tga
  }
}
shader_blinn6
{
  cull=none
  layer0
  {
    map=tree01.tga
    alphafunc=gequal 100
    ; blendfunc=blend
    ;   color=.31 .31 .30=replace
  }
}
shader_blinn72
{
  layer0
  {
    map=wall06.tga
    alphafunc=gequal 150
  }
}
shader_blinn27
{
  layer0
  {
    map=pit01.tga
  }
}
shader_blinn73
{
  layer0
  {
    map=$tracksunmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
  }
  layer1
  {
    map=road03pit.tga
    blendfunc=one src_alpha
  }
}
shader_blinn74
{
  layer0
  {
    map=ground03.tga
  }
}
shader_blinn42
{
  layer0
  {
    map=cone01.tga
  }
}
shader_blinn69
{
  layer0
  {
    map=$tracksunmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
  }
  layer1
  {
    map=road02.tga
    blendfunc=one src_alpha
  }
}
shader_blinn56
{
  layer0
  {
    map=$tracksunmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
  }
  layer1
  {
    map=road04.tga
    blendfunc=one src_alpha
  }
}
shader_personas_blinn22
{
  layer0
  {
    map=people01.tga
    alphafunc=gequal 150
  }
}
shader_blinn57
{
  layer0
  {
    map=wall07.tga
    alphafunc=gequal 100
    ; blendfunc=blend
  }
}
shader_ruedas_tyres_blinn1
{
  layer0
  {
    map=tyres01.tga
  }
}
shader_blinn75
{
  layer0
  {
    map=build01.tga
  }
}
shader_blinn61
{
  layer0
  {
    map=grass01.tga
  }
}
shader_blinn62
{
  layer0
  {
    map=grass02.tga
  }
}
shader_blinn64
{
  layer0
  {
    map=$tracksunmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
  }
  layer1
  {
    map=curb01.tga
    blendfunc=one src_alpha
  }
}
shader_blinn66
{
  layer0
  {
    map=treeline01.tga
    alphafunc=gequal 100
    ; blendfunc=blend
    ;   color=.31 .31 .30=replace
  }
}
shader_blinn67
{
  cull=none
  layer0
  {
    map=fence01.tga
    alphafunc=gequal 100
    ; blendfunc=blend
;     mipmap=0
    ; depthwrite=0
  }
}
shader_dunlop_blinn2
{
  layer0
  {
    map=build02.tga
  }
}
shader_blinn55
{
  layer0
  {
    map=sand01.tga
  }
}
shader_blinn70
{
  layer0
  {
    map=wall03.tga
  }
}
shader_blinn58
{
  layer0
  {
    map=sand02.tga
  }
}
shader_blinn59
{
  layer0
  {
    map=wall09.tga
  }
}
shader_blinn68
{
  layer0
  {
    map=wall02.tga
  }
}
shader_blinn71
{
  layer0
  {
    map=wall04.tga
  }
}
shader_blinn60
{
  layer0
  {
    map=$tracksunmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
  }
  layer1
  {
    map=road01.tga
    blendfunc=one src_alpha
  }
}
shader_blinn63
{
  layer0
  {
    map=wall01.tga
  }
}
shader_ssky01
{
  layer0
  {
    map=sky01.tga
  }
}
shader_ssgrass04
{
  layer0
  {
    map=grass04.tga
  }
}
shader_sswall08
{
  layer0
  {
    map=wall08.tga
  }
}
shader_ssroad02
{
  layer0
  {
    map=$tracksunmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
  }
  layer1
  {
    map=road02.tga
    blendfunc=one src_alpha
  }
}
shader_sscurb01
{
  layer0
  {
    map=$tracksunmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
  }
  layer1
  {  
    map=curb01.tga
    blendfunc=one src_alpha
  }
}
shader_ssfence01
{
  cull=none
  layer0
  {
    map=fence01.tga
    alphafunc=gequal 100
    ; blendfunc=blend
;     mipmap=0
    ; depthwrite=0
  }
}
shader_ssbuild02
{
  layer0
  {
    map=build02.tga
  }
}
shader_sssand01
{
  layer0
  {
    map=sand01.tga
  }
}
shader_sswall03
{
  layer0
  {
    map=wall03.tga
  }
}
shader_sssand02
{
  layer0
  {
    map=sand02.tga
  }
}
shader_sswall09
{
  layer0
  {
    map=wall09.tga
  }
}
shader_ssroad03
{
  layer0
  {
    map=$tracksunmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
  }
  layer1
  {
    map=road03.tga
    blendfunc=one src_alpha
  }
}
shader_sstyres01
{
  layer0
  {
    map=tyres01.tga
  }
}
shader_blinn76
{
  layer0
  {
    map=$tracksunmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
  }
  layer1
  {
    map=road05.tga
    blendfunc=one src_alpha
  }
}
shader_ssshadow01
{
  layer0
  {
    map=shadow01.tga
    ; alphafunc=gequal 100
    blendfunc=blend
  }
}
shader_ssgrass03
{
  layer0
  {
    map=grass03.tga
  }
}
shader_ssground03
{
  layer0
  {
    map=ground03.tga
  }
}
shader_sstree01
{
  cull=none
  layer0
  {
    map=tree01.tga
    alphafunc=gequal 100
    ; blendfunc=blend
    ;   color=.31 .31 .30=replace
  }
}
shader_ssbuild01
{
  layer0
  {
    map=build01.tga
  }
}
shader_ssroad01
{
  layer0
  {
    map=$tracksunmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
  }
  layer1
  {
    map=road01.tga
    blendfunc=one src_alpha
  }
}
shader_ssgrass01
{
  layer0
  {
    map=grass01.tga
  }
}
shader_ssgrass02
{
  layer0
  {
    map=grass02.tga
  }
}
shader_sswall01
{
  layer0
  {
    map=wall01.tga
  }
}
shader_sspit01
{
  layer0
  {
    map=pit01.tga
  }
}
shader_sswall02
{
  layer0
  {
    map=wall02.tga
  }
}
shader_sswall04
{
  layer0
  {
    map=wall04.tga
  }
}
shader_sscone01
{
  layer0
  {
    map=cone01.tga
  }
}
shader_ssroad04
{
  layer0
  {
    map=$tracksunmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
  }
  layer1
  {
    map=road04.tga
    blendfunc=one src_alpha
  }
}
shader_sspeople01
{
  layer0
  {
    map=people01.tga
    alphafunc=gequal 150
  }
}
shader_sswall07
{
  layer0
  {
    map=wall07.tga
    ; blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_sssign03
{
  layer0
  {
    map=sign03.tga
  }
}
shader_sssign04
{
  layer0
  {
    map=sign04.tga
  }
}