shader_IdealLine0
{
  layer0
  {
    map=IdealLine0.tga
    blendfunc=blend
	depthwrite=0
  }
}
shader_IdealLine1
{
  layer0
  {
    map=IdealLine1.tga
    blendfunc=blend
	depthwrite=0
  }
}
shader_IdealLine2
{
  layer0
  {
    map=IdealLine2.tga
    blendfunc=blend
	depthwrite=0
  }
}
shader_IdealLine3
{
  layer0
  {
    map=IdealLine3.tga
    blendfunc=blend
	depthwrite=0
  }
}
shader_textured_material_material
{
  layer0
  {
    map=ref.bmp
    shinines=60
  }
}
shader_cwall7d
{
  layer0
  {
    map=cwall7d.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_fnceb
{
  layer0
  {
    map=fnceb.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_ambulancenew
{
  layer0
  {
    map=ambulancenew.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_b5
{
  layer0
  {
    map=b5.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_lgadvan
{
  layer0
  {
    map=lgadvan.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
  }
}
shader_lgnicos
{
  layer0
  {
    map=lgnicos.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
  }
}
shader_b78
{
  layer0
  {
    map=b78.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_b78shad
{
  layer0
  {
    map=b78shad.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_fujilg00
{
  layer0
  {
    map=fujilg00.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_potenza
{
  layer0
  {
    map=potenza.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
  }
}
shader_lgsntry2
{
  layer0
  {
    map=lgsntry2.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
  }
}
shader_lgsntory
{
  layer0
  {
    map=lgsntory.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
  }
}
shader_lgblank1
{
  layer0
  {
    map=lgblank1.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
  }
}
shader_lgwakos
{
  layer0
  {
    map=lgwakos.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
  }
}
shader_lgdnlpwt
{
  layer0
  {
    map=lgdnlpwt.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
  }
}
shader_xtw1f
{
  layer0
  {
    map=xtw1f.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_lgbrgstb
{
  layer0
  {
    map=lgbrgstb.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
  }
}
shader_lgdnlp03
{
  layer0
  {
    map=lgdnlp03.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
  }
}
shader_lgfrmula
{
  layer0
  {
    map=lgfrmula.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
  }
}
shader_lgimpul
{
  layer0
  {
    map=lgimpul.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
  }
}
shader_fencee
{
  cull=none
  layer0
  {
    map=fencee.bmp
    blendfunc=blend
    alphafunc=gequal 100
    texenv=replace
    emission=0.3 0.3 0.3 
    mipmap=1 
  }
}
shader_lgcalsnc
{
  layer0
  {
    map=lgcalsnc.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
  }
}
shader_lgnikon
{
  layer0
  {
    map=lgnikon.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
  }
}
shader_lgsachs
{
  layer0
  {
    map=lgsachs.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
  }
}
shader_lgrlirt1
{
  layer0
  {
    map=lgrlirt1.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
  }
}
shader_b11
{
  layer0
  {
    map=b11.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_logobp
{
  layer0
  {
    map=logobp.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
  }
}
shader_cwall5
{
  layer0
  {
    map=cwall5.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_pickup
{
  layer0
  {
    map=pickup.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_suv
{
  layer0
  {
    map=suv.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_sportscarb
{
  layer0
  {
    map=sportscarb.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_sportscara
{
  layer0
  {
    map=sportscara.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_rva
{
  layer0
  {
    map=rva.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_rvb
{
  layer0
  {
    map=rvb.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_bmw02
{
  layer0
  {
    map=bmw02.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_bmw01
{
  layer0
  {
    map=bmw01.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_audi01
{
  layer0
  {
    map=audi01.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_audi02
{
  layer0
  {
    map=audi02.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_alaubm
{
  layer0
  {
    map=alaubm.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_lancia01
{
  layer0
  {
    map=lancia01.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_lancia02
{
  layer0
  {
    map=lancia02.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_lamaop
{
  layer0
  {
    map=lamaop.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_alfa01
{
  layer0
  {
    map=alfa01.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_alfa02
{
  layer0
  {
    map=alfa02.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_opel01
{
  layer0
  {
    map=opel01.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_opel02
{
  layer0
  {
    map=opel02.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_mase01
{
  layer0
  {
    map=mase01.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_mase02
{
  layer0
  {
    map=mase02.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_clouda
{
  sky=1
  fog=0
  layer0
  {
    texenv=replace
    map=clouda.tga
    cull=back
    depthfunc=always
    depthwrite=0
	alphafunc=gequal 254
  }
}
shader_fujibf
{
  layer0
  {
    map=fujibf.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_fujibh
{
  layer0
  {
    map=fujibh.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_fujibfd
{
  layer0
  {
    map=fujibfd.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_fencem
{
  cull=none
  layer0
  {
    map=fencem.bmp
    blendfunc=blend
    alphafunc=gequal 100
    texenv=replace
    emission=0.3 0.3 0.3 
    mipmap=1 
  }
}
shader_str
{
  layer0
  {
    map=str.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_fenceo
{
  cull=none
  layer0
  {
    map=fenceo.bmp
    blendfunc=blend
    alphafunc=gequal 100
    texenv=replace
    emission=0.3 0.3 0.3 
    mipmap=1 
  }
}
shader_ref
{
  layer0
  {
    map=ref.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_bwcone
{
  layer0
  {
    map=bwcone.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_rwcone
{
  layer0
  {
    map=rwcone.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_fujibg
{
  layer0
  {
    map=fujibg.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_fujiba
{
  layer0
  {
    map=fujiba.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_fujibb
{
  layer0
  {
    map=fujibb.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_fujibc
{
  layer0
  {
    map=fujibc.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_fujibd
{
  layer0
  {
    map=fujibd.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_fujibe
{
  layer0
  {
    map=fujibe.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_lgngkspp
{
  layer0
  {
    map=lgngkspp.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
  }
}
shader_lgngkspc
{
  layer0
  {
    map=lgngkspc.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
  }
}
shader_road
{
  layer0
  {
    map=ROADBMPA.TGA
    texscale=2
    mipmap=1
    shininess=10
    specular=0.2 0.2 0.2 1
  }
  layer1
  {
    map=road.tga
    blendfunc=blend
    texenv=replace
    mipmap=0
    shininess=25
  }
}
shader_fujibj
{
  layer0
  {
    map=fujibj.tga
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_cwall7
{
  layer0
  {
    map=cwall7.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_roof_gry
{
  layer0
  {
    map=roof_gry.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_rete1
{
  cull=none
  layer0
  {
    map=rete1.tga
    blendfunc=blend
    alphafunc=gequal 100
    texenv=replace
    emission=0.3 0.3 0.3 
    mipmap=1 
  }
}
shader_cwall8
{
  layer0
  {
    map=cwall8.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_trewalla
{
  cull=none
  layer0
  {
    map=trewalla.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
    wrap_t=clamp_to_edge
  }
}
shader_clear
{
  layer0
  {
    map=clear.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_rete2
{
  cull=none
  layer0
  {
    map=rete2.tga
    blendfunc=blend
    alphafunc=gequal 100
    texenv=replace
    emission=0.3 0.3 0.3 
    mipmap=1 
  }
}
shader_fena
{
  cull=none
  layer0
  {
    map=fena.bmp
    blendfunc=blend
    alphafunc=gequal 100
    texenv=replace
    emission=0.3 0.3 0.3 
    mipmap=1 
  }
}
shader_fenceh
{
  cull=none
  layer0
  {
    map=fenceh.bmp
    blendfunc=blend
    alphafunc=gequal 100
    texenv=replace
    emission=0.3 0.3 0.3 
    mipmap=1 
  }
}
shader_fencei
{
  cull=none
  layer0
  {
    map=fencei.bmp
    blendfunc=blend
    alphafunc=gequal 100
    texenv=replace
    emission=0.3 0.3 0.3 
    mipmap=1 
  }
}
shader_lgkonami
{
  layer0
  {
    map=lgkonami.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
  }
}
shader_golight3
{
  layer0
  {
    map=golight3.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_flagfuji
{
  layer0
  {
    map=flagfuji.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_shada
{
  layer0
  {
    map=shada.tga
    blendfunc=blend
    depthwrite=0
    depthfunc=always
  }
}
shader_lgfisco1
{
  layer0
  {
    map=lgfisco1.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
  }
}
shader_gsfnc
{
  layer0
  {
    map=gsfnc.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_b9
{
  layer0
  {
    map=b9.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_b10
{
  layer0
  {
    map=b10.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_fujibi
{
  layer0
  {
    map=fujibi.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_fencen
{
  cull=none
  layer0
  {
    map=fencen.bmp
    blendfunc=blend
    alphafunc=gequal 100
    texenv=replace
    emission=0.3 0.3 0.3 
    mipmap=1 
  }
}
shader_cwallfuj
{
  layer0
  {
    map=cwallfuj.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_qtentd
{
  layer0
  {
    map=qtentd.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_jumboa
{
  layer0
  {
    map=jumboa.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_trewallb
{
  cull=none
  layer0
  {
    map=trewallb.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
    wrap_t=clamp_to_edge
  }
}
shader_trewallc
{
  cull=none
  layer0
  {
    map=trewallc.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
    wrap_t=clamp_to_edge
  }
}
shader_treef
{
  cull=none
  layer0
  {
    map=treef.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
  }
}
shader_treeb
{
  cull=none
  layer0
  {
    map=treeb.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
  }
}
shader_treec
{
  cull=none
  layer0
  {
    map=treec.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
  }
}
shader_treen
{
  cull=none
  layer0
  {
    map=treen.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
  }
}
shader_lgfisco2
{
  layer0
  {
    map=lgfisco2.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
  }
}
shader_logogdyr
{
  layer0
  {
    map=logogdyr.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
  }
}
shader_lgfisco3
{
  layer0
  {
    map=lgfisco3.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
  }
}
shader_bmbox
{
  layer0
  {
    map=bmbox.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_roof_blu
{
  layer0
  {
    map=roof_blu.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_fencej
{
  cull=none
  layer0
  {
    map=fencej.bmp
    blendfunc=blend
    alphafunc=gequal 100
    texenv=replace
    emission=0.3 0.3 0.3 
    mipmap=1 
  }
}
shader_safeguya
{
  cull=none
  layer0
  {
    map=safeguya.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
  }
}
shader_grailt
{
  layer0
  {
    map=grailt.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_grdrwht
{
  cull=none
  layer0
  {
    map=grdrwht.bmp
    blendfunc=blend
    alphafunc=gequal 100
    texenv=replace
    emission=0.3 0.3 0.3 
    mipmap=1 
  }
}
shader_lgseiko
{
  layer0
  {
    map=lgseiko.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
  }
}
shader_logopiaa
{
  layer0
  {
    map=logopiaa.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
  }
}
shader_rd1fujic
{
  layer0
  {
    map=ROADBMPA.TGA
    texscale=2
    mipmap=1
    shininess=10
    specular=0.2 0.2 0.2 1
  }
  layer1
  {
    map=rd1fujic.tga
    blendfunc=blend
    texenv=replace
    mipmap=0
    shininess=25
  }
}
shader_grasslow
{
  layer0
  {
    map=gsbump.tga
    texscale=16
    mipmap=1
    shininess=10
    specular=0.2 0.2 0.2 1
  }
  layer1
  {
    map=grasslow.tga
    texscale=4
    texenv=replace
    blendfunc=blend
    shininess=0
    mipmap=1
  }
}
shader_gspa
{
  cull=none
  layer0
  {
    map=gspa.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
  }
}
shader_gspb
{
  cull=none
  layer0
  {
    map=gspb.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
  }
}
shader_gspc
{
  cull=none
  layer0
  {
    map=gspc.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
  }
}
shader_pplwla
{
  cull=none
  layer0
  {
    map=pplwla.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
  }
}
shader_peoplec
{
  cull=none
  layer0
  {
    map=peoplec.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
  }
}
shader_peopleb
{
  cull=none
  layer0
  {
    map=peopleb.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
  }
}
shader_textured_material_cwallogorena
{
  layer0
  {
    map=GARAGE.TGA
  }
}
shader_textured_material_cwallogojaga
{
  layer0
  {
    map=GARAGE.TGA
  }
}
shader_textured_material_cwallogoarra
{
  layer0
  {
    map=GARAGE.TGA
  }
}
shader_textured_material_cwallogomina
{
  layer0
  {
    map=GARAGE.TGA
  }
}
shader_textured_material_cwallogotoya
{
  layer0
  {
    map=GARAGE.TGA
  }
}
shader_textured_material_cwallogoproa
{
  layer0
  {
    map=GARAGE.TGA
  }
}
shader_textured_material_cwallogobmwa
{
  layer0
  {
    map=GARAGE.TGA
  }
}
shader_textured_material_cwallogosaua
{
  layer0
  {
    map=GARAGE.TGA
  }
}
shader_textured_material_cwallogojora
{
  layer0
  {
    map=GARAGE.TGA
  }
}
shader_textured_material_cwallogobara
{
  layer0
  {
    map=GARAGE.TGA
  }
}
shader_textured_material_cwallogofera
{
  layer0
  {
    map=GARAGE.TGA
  }
}
shader_textured_material_cwallogomcla
{
  layer0
  {
    map=GARAGE.TGA
  }
}
shader_door
{
  layer0
  {
    map=door.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_bldgpd
{
  layer0
  {
    map=bldgpd.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_pitslot
{
  layer0
  {
    map=pitslot.bmp
    blendfunc=blend
	alphafunc=gequal 128
	mipmap=0
  }
}
shader_textured_material_ptglit5
{
  layer0
  {
    map=ptglit.bmp
  }
}
shader_textured_material_ptblit5
{
  layer0
  {
    map=ptblit.bmp
  }
}
shader_textured_material_ptrlit5
{
  layer0
  {
    map=ptrlit.bmp
  }
}
shader_ptblit00
{
  layer0
  {
    map=ptblit00.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_rvboxb
{
  layer0
  {
    map=rvboxb.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_rvbox
{
  layer0
  {
    map=rvbox.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_gsa
{
  layer0
  {
    map=gsa.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_railout
{
  cull=none
  layer0
  {
    map=railout.bmp
    blendfunc=blend
    alphafunc=gequal 100
    texenv=replace
    emission=0.3 0.3 0.3 
    mipmap=1 
  }
}
shader_nonrail
{
  cull=none
  layer0
  {
    map=nonrail.bmp
    blendfunc=blend
    alphafunc=gequal 100
    texenv=replace
    emission=0.3 0.3 0.3 
    mipmap=1 
  }
}
shader_sgnbcka
{
  layer0
  {
    map=sgnbcka.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_row
{
  layer0
  {
    map=row.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
    mipmap=0
  }
}
shader_100
{
  layer0
  {
    map=100.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
    mipmap=0
  }
}
shader_50
{
  layer0
  {
    map=50.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
    mipmap=0
  }
}
shader_bka
{
  sky=1
  fog=0
  layer0
  {
    texenv=replace
    map=bka.tga
    cull=back
    depthfunc=always
    depthwrite=0
	alphafunc=gequal 254
  }
}
shader_bkd
{
  sky=1
  fog=0
  layer0
  {
    texenv=replace
    map=bkd.tga
    cull=back
    depthfunc=always
    depthwrite=0
	alphafunc=gequal 254
  }
}
shader_bkb
{
  sky=1
  fog=0
  layer0
  {
    texenv=replace
    map=bkb.tga
    cull=back
    depthfunc=always
    depthwrite=0
	alphafunc=gequal 254
  }
}
shader_bkc
{
  sky=1
  fog=0
  layer0
  {
    texenv=replace
    map=bkc.tga
    cull=back
    depthfunc=always
    depthwrite=0
	alphafunc=gequal 254
  }
}
shader_bke
{
  sky=1
  fog=0
  layer0
  {
    texenv=replace
    map=bke.tga
    cull=back
    depthfunc=always
    depthwrite=0
	alphafunc=gequal 254
  }
}
shader_bkk
{
  sky=1
  fog=0
  layer0
  {
    texenv=replace
    map=bkk.tga
    cull=back
    depthfunc=always
    depthwrite=0
	alphafunc=gequal 254
  }
}
shader_bkh
{
  sky=1
  fog=0
  layer0
  {
    texenv=replace
    map=bkh.tga
    cull=back
    depthfunc=always
    depthwrite=0
	alphafunc=gequal 254
  }
}
shader_bkm
{
  sky=1
  fog=0
  layer0
  {
    texenv=replace
    map=bkm.tga
    cull=back
    depthfunc=always
    depthwrite=0
	alphafunc=gequal 254
  }
}
shader_bko
{
  sky=1
  fog=0
  layer0
  {
    texenv=replace
    map=bko.tga
    cull=back
    depthfunc=always
    depthwrite=0
	alphafunc=gequal 254
  }
}
shader_bkn
{
  sky=1
  fog=0
  layer0
  {
    texenv=replace
    map=bkn.tga
    cull=back
    depthfunc=always
    depthwrite=0
	alphafunc=gequal 254
  }
}
shader_bkf
{
  sky=1
  fog=0
  layer0
  {
    texenv=replace
    map=bkf.tga
    cull=back
    depthfunc=always
    depthwrite=0
	alphafunc=gequal 254
  }
}
shader_bkg
{
  sky=1
  fog=0
  layer0
  {
    texenv=replace
    map=bkg.tga
    cull=back
    depthfunc=always
    depthwrite=0
	alphafunc=gequal 254
  }
}
shader_textured_material_stlita6
{
  layer0
  {
    map=stlit.bmp
  }
}
shader_textured_material_stlitb6
{
  layer0
  {
    map=stlit.bmp
  }
}
shader_textured_material_stlitc6
{
  layer0
  {
    map=stlit.bmp
  }
}
shader_b14
{
  layer0
  {
    map=b14.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_b13
{
  layer0
  {
    map=b13.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_b16
{
  layer0
  {
    map=b16.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_b15
{
  layer0
  {
    map=b15.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_tenta
{
  layer0
  {
    map=tenta.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_tent
{
  layer0
  {
    map=tent.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_pitroof5
{
  layer0
  {
    map=pitroof5.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_xtw1ct
{
  layer0
  {
    map=xtw1ct.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_tyresat
{
  layer0
  {
    map=tyresat.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_xtw1fdnp
{
  layer0
  {
    map=xtw1fdnp.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_xtw1ft
{
  layer0
  {
    map=xtw1ft.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_tyresbt
{
  layer0
  {
    map=tyresbt.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_tyresb
{
  layer0
  {
    map=tyresb.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_grdrb
{
  cull=none
  layer0
  {
    map=grdrb.bmp
    blendfunc=blend
    alphafunc=gequal 100
    texenv=replace
    emission=0.3 0.3 0.3 
    mipmap=1 
  }
}
shader_lgdnlp01
{
  layer0
  {
    map=lgdnlp01.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
  }
}
shader_grdrc
{
  cull=none
  layer0
  {
    map=grdrc.bmp
    blendfunc=blend
    alphafunc=gequal 100
    texenv=replace
    emission=0.3 0.3 0.3 
    mipmap=1 
  }
}
shader_lgdnlp02
{
  layer0
  {
    map=lgdnlp02.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
  }
}
shader_towtruck
{
  layer0
  {
    map=towtruck.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_trlrb
{
  layer0
  {
    map=trlrb.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_trlra
{
  layer0
  {
    map=trlra.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_crang
{
  layer0
  {
    map=crang.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_grasseven
{
  layer0
  {
    map=gsbump.tga
    texscale=16
    mipmap=1
    shininess=10
    specular=0.2 0.2 0.2 1
  }
  layer1
  {
    map=grasseven.tga
    texscale=4
    texenv=replace
    blendfunc=blend
    shininess=0
    mipmap=1
  }
}
shader_rmbla
{
  layer0
  {
    map=rmbla.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.15
    specular=0.05 0.05 0.05
    shininess=25
    mipmap=0
  }
}
shader_rd1fujib
{
  layer0
  {
    map=ROADBMPA.TGA
    texscale=2
    mipmap=1
    shininess=10
    specular=0.2 0.2 0.2 1
  }
  layer1
  {
    map=rd1fujib.tga
    blendfunc=blend
    texenv=replace
    mipmap=0
    shininess=25
  }
}
shader_roadf
{
  layer0
  {
    map=ROADBMPA.TGA
    texscale=2
    mipmap=1
    shininess=10
    specular=0.2 0.2 0.2 1
  }
  layer1
  {
    map=roadf.tga
    blendfunc=blend
    texenv=replace
    mipmap=0
    shininess=25
  }
}
shader_grating
{
  layer0
  {
    map=grating.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_gravel
{
  layer0
  {
    map=ROADBMPA.TGA
    texscale=2
    mipmap=1
    shininess=10
    specular=0.2 0.2 0.2 1
  }
  layer1
  {
    map=gravel.tga
    blendfunc=blend
    texenv=replace
    shininess=25
  }
}
shader_xsnda
{
  layer0
  {
    map=ROADBMPA.TGA
    texscale=2
    mipmap=1
    shininess=10
    specular=0.2 0.2 0.2 1
  }
  layer1
  {
    map=xsnda.tga
    blendfunc=blend
    texenv=replace
    shininess=25
  }
}
