shader_sky
{
  sky=1
  fog=0
  layer0
  {
    texenv=replace
    map=sky.tga
    cull=back
    depthfunc=always
    depthwrite=0
  }
}
shader_al
{
  cull=none
  layer0
  {
    map=al.tga
    blendfunc=blend
    alphafunc=gequal 0
    depthwrite=0
    mipmap=1
  }
}
shader_le
{
  cull=none
  layer0
  {
    map=le.tga
    blendfunc=blend
    alphafunc=gequal 0
    depthwrite=0
  }
}
shader_tre1
{
  cull=none
  layer0
  {
    map=tree_1.tga
    blendfunc=blend
    alphafunc=gequal 0
    depthwrite=0
    mipmap=1
    emission=1 1 1 1
  }
}
shader_za
{
  layer0
  {
    map=ob_3.tga
    blendfunc=blend
    depthwrite=0
    mipmap=1
  }
}
shader_ob
{
  cull=none
  layer0
  {
    map=ob_1.tga
    blendfunc=blend
    alphafunc=gequal 0
    depthwrite=0
    mipmap=1
  }
}
shader_tree2
{
  cull=none
  layer0
  {
    map=tree2.tga
    blendfunc=blend
    alphafunc=gequal 1
    depthwrite=0
    emission=1 1 1 1
    wrap_t=clamp_to_edge
  }
}
shader_tree3
{
  cull=none
  layer0
  {
    map=tree3.tga
    blendfunc=blend
    alphafunc=gequal 0
    depthwrite=0
    mipmap=1
    emission=1 1 1 1
  }
}
shader_tree4
{
  cull=none
  layer0
  {
    map=tree4.tga
    blendfunc=blend
    alphafunc=gequal 0
    depthwrite=0
    mipmap=1
    emission=1 1 1 1
  }
}
shader_tree5
{
  cull=none
  layer0
  {
    map=tree5.tga
    blendfunc=blend
    depthwrite=0
    mipmap=1
    emission=1 1 1 1
  }
}
shader_tree6
{
  cull=none
  layer0
  {
    map=tree6.tga
    blendfunc=blend
    alphafunc=gequal 0
    depthwrite=0
    mipmap=1
    emission=1 1 1 1
  }
}
shader_tree8
{
  cull=none
  layer0
  {
    map=tree8.tga
    blendfunc=blend
    alphafunc=gequal 0
    depthwrite=0
    mipmap=1
    emission=1 1 1 1
  }
}
shader_bush1
{
  cull=none
  layer0
  {
    map=bush1.tga
    blendfunc=blend
    alphafunc=gequal 0
    depthwrite=0
    mipmap=1
    emission=1 1 1 1
  }
}
shader_bush2
{
  cull=none
  layer0
  {
    map=bush2.tga
    blendfunc=blend
    alphafunc=gequal 0
    depthwrite=0
    mipmap=1
    emission=1 1 1 1
  }
}
shader_bush3
{
  cull=none
  layer0
  {
    map=bush3.tga
    blendfunc=blend
    alphafunc=gequal 0
    depthwrite=0
    mipmap=1
    emission=1 1 1 1
  }
}
shader_bush4
{
  cull=none
  layer0
  {
    map=bush4.tga
    blendfunc=blend
    alphafunc=gequal 0
    depthwrite=0
    mipmap=1
    emission=1 1 1 1
  }
}
shader_birch
{
  cull=none
  layer0
  {
    map=birch1.tga
    blendfunc=blend
    alphafunc=gequal 0
    depthwrite=0
    mipmap=1
    emission=1 1 1 1
  }
}
shader_birch2
{
  cull=none
  layer0
  {
    map=birch5.tga
    blendfunc=blend
    alphafunc=gequal 0
    depthwrite=0
    mipmap=1
    emission=1 1 1 1
  }
}