shader_textured_material_38qs
{
  layer0
  {
    map=38qs.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_bw
{
  layer0
  {
    map=bw.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_slate2
{
  layer0
  {
    map=slate2.bmp
  }
}
shader_textured_material_theatre
{
  layer0
  {
    map=theatre.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_40qs
{
  layer0
  {
    map=40qs.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_40aqs
{
  layer0
  {
    map=40bqs.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_40bqs
{
  layer0
  {
    map=40cqs.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_whiteb
{
  layer0
  {
    map=whiteb.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_slate
{
  layer0
  {
    map=slate.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_hermrf1
{
  layer0
  {
    map=hermrf.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_6sunst
{
  layer0
  {
    map=6sunst.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_6sunst2
{
  layer0
  {
    map=6sunst2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_acorn6
{
  layer0
  {
    map=acorn6.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_acorn4
{
  layer0
  {
    map=acorn4.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_acorn3
{
  layer0
  {
    map=acorn3.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_acorn2
{
  layer0
  {
    map=acorn2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_acorn1
{
  layer0
  {
    map=acorn1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_roof3
{
  layer0
  {
    map=roof3.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_alling
{
  layer0
  {
    map=alling.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_black
{
  layer0
  {
    map=empty.tga
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_arcade
{
  layer0
  {
    map=arcade.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_aspid
{
  layer0
  {
    map=aspid.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_ba1
{
  layer0
  {
    map=ba1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_banc1
{
  layer0
  {
    map=banc1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_banc2
{
  layer0
  {
    map=banc2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_banc3
{
  layer0
  {
    map=banc3.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_banc4
{
  layer0
  {
    map=banc4.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_banc5
{
  layer0
  {
    map=banc5.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_banc6
{
  layer0
  {
    map=banc6.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_banca
{
  layer0
  {
    map=banca.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_bancb
{
  layer0
  {
    map=bancb.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_bancc
{
  layer0
  {
    map=bancc.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_bancd
{
  layer0
  {
    map=bancd.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_bance
{
  layer0
  {
    map=bance.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_bancf
{
  layer0
  {
    map=bancf.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_bancg
{
  layer0
  {
    map=bancg.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_banch
{
  layer0
  {
    map=banch.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_banci
{
  layer0
  {
    map=banci.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_bancj
{
  layer0
  {
    map=bancj.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_bancrft
{
  layer0
  {
    map=bancrft.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_treea
{
  layer0
  {
    map=treea.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_bara
{
  layer0
  {
    map=bara.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_barcchim
{
  layer0
  {
    map=barcchim.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_barc3
{
  layer0
  {
    map=barc3.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_barc1
{
  layer0
  {
    map=barc1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_barc2
{
  layer0
  {
    map=barc2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_barr1
{
  layer0
  {
    map=barr1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_logofstn
{
  cull=disable
  layer0
  {
    map=logofstn.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_logocom
{
  cull=disable
  layer0
  {
    map=logocom.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_logocano
{
  cull=disable
  layer0
  {
    map=logocano.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_beth1
{
  layer0
  {
    map=beth1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_bethsgn
{
  layer0
  {
    map=bethsgn.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_treesc
{
  layer0
  {
    map=treesc.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_trewala
{
  layer0
  {
    map=trewala.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
    ;wrap_t=clamp_to_edge
  }
}
shader_textured_material_trewalb
{
  layer0
  {
    map=trewalb.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
    ;wrap_t=clamp_to_edge
  }
}
shader_textured_material_trewalc
{
  layer0
  {
    map=trewalc.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
    ;wrap_t=clamp_to_edge
  }
}
shader_textured_material_trewald
{
  layer0
  {
    map=trewald.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
    ;wrap_t=clamp_to_edge
  }
}
shader_textured_material_wood1
{
  layer0
  {
    map=wood1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_wood2
{
  layer0
  {
    map=wood2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_wood3
{
  layer0
  {
    map=wood3.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_fence
{
  layer0
  {
    map=fence.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_biggin
{
  layer0
  {
    map=biggin.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_roadpt
{
  layer0
  {
    map=roadpt.bmp
    mipmap=0
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_biggin2
{
  layer0
  {
    map=biggin2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_grasslow
{
  layer0
  {
    map=grasslow.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_tonirf
{
  layer0
  {
    map=tonirf.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_wilko2
{
  layer0
  {
    map=wilko2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_bistro
{
  layer0
  {
    map=bistro.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_books5
{
  layer0
  {
    map=books5.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_books4
{
  layer0
  {
    map=books4.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_books
{
  layer0
  {
    map=books.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_roof2
{
  layer0
  {
    map=roof2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_books2
{
  layer0
  {
    map=books2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_books3
{
  layer0
  {
    map=books3.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_acorn5
{
  layer0
  {
    map=acorn5.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_saxbr
{
  layer0
  {
    map=saxbr.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_rougew
{
  layer0
  {
    map=rougew.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_boots
{
  layer0
  {
    map=boots.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_port2
{
  layer0
  {
    map=port2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_qs2
{
  layer0
  {
    map=qs2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_burger
{
  layer0
  {
    map=burger.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_brghsew
{
  layer0
  {
    map=brghsew.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_roof
{
  layer0
  {
    map=roof.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_sharps
{
  layer0
  {
    map=sharps.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_walld
{
  layer0
  {
    map=walld.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_jewel
{
  layer0
  {
    map=jewel.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material__38943
{
  layer0
  {
    map=brickwal.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_sketch
{
  layer0
  {
    map=sketch.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_kodak
{
  layer0
  {
    map=kodak.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_kodak2
{
  layer0
  {
    map=kodak2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_sketch2
{
  layer0
  {
    map=sketch2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_mackay
{
  layer0
  {
    map=mackay.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_mackay2
{
  layer0
  {
    map=mackay2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_super1
{
  layer0
  {
    map=super1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_super2
{
  layer0
  {
    map=super2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material__40558
{
  layer0
  {
    map=brblk.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material__40561
{
  layer0
  {
    map=brblk.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_hermrf2
{
  layer0
  {
    map=hermrf2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_orton
{
  layer0
  {
    map=orton.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_brickwal
{
  layer0
  {
    map=brickwal.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_brand1
{
  layer0
  {
    map=brand1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_printof
{
  layer0
  {
    map=printof.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_brand2
{
  layer0
  {
    map=brand2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_brand3
{
  layer0
  {
    map=brand3.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_brand4
{
  layer0
  {
    map=brand4.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_brand5
{
  layer0
  {
    map=brand5.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_brand6
{
  layer0
  {
    map=brand6.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_brand7
{
  layer0
  {
    map=brand7.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_brand8
{
  layer0
  {
    map=brand8.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_roadpave
{
  layer0
  {
    map=roadpave.bmp
    mipmap=0
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_roadb
{
  layer0
  {
    map=roadb.bmp
    mipmap=0
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_roadcp
{
  layer0
  {
    map=roadcp.bmp
    mipmap=0
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_brghse
{
  layer0
  {
    map=brghse.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_brgst1
{
  layer0
  {
    map=brgst1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_brgst2
{
  layer0
  {
    map=brgst2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_brgst3
{
  layer0
  {
    map=brgst3.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_brgst3sd
{
  layer0
  {
    map=brgst3sd.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_roof1
{
  layer0
  {
    map=roof1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_brgst4
{
  layer0
  {
    map=brgst4.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_roada
{
  layer0
  {
    map=roada.bmp
    mipmap=0
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_hiz
{
  layer0
  {
    map=hiz.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_brgtmb3
{
  layer0
  {
    map=brgtmb3.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_brgtmb
{
  layer0
  {
    map=brgtmb.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_grey
{
  layer0
  {
    map=grey.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_brickly
{
  layer0
  {
    map=brickly.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_brickly1
{
  layer0
  {
    map=brickly1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_briggs1
{
  layer0
  {
    map=briggs1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material__42171
{
  layer0
  {
    map=brblk.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_briggs2
{
  layer0
  {
    map=briggs2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_briggs3
{
  layer0
  {
    map=briggs3.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_britsc1
{
  layer0
  {
    map=britsc1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_britsc2
{
  layer0
  {
    map=britsc2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_britsc3
{
  layer0
  {
    map=britsc3.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_britsc4
{
  layer0
  {
    map=britsc4.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_brkyd
{
  layer0
  {
    map=brkyd.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_hvstmn
{
  layer0
  {
    map=hvstmn.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_brk
{
  layer0
  {
    map=brk.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_cannon3
{
  layer0
  {
    map=cannon3.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_cannon4
{
  layer0
  {
    map=cannon4.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_cannon2
{
  layer0
  {
    map=cannon2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_cannon1
{
  layer0
  {
    map=cannon1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_cansign
{
  layer0
  {
    map=cansign.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_white
{
  layer0
  {
    map=white.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_carewatc
{
  layer0
  {
    map=carewatc.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_chgate
{
  layer0
  {
    map=chgate.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_chgate2
{
  layer0
  {
    map=chgate2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_chgate3
{
  layer0
  {
    map=chgate3.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_chgate4
{
  layer0
  {
    map=chgate4.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_chgate5
{
  layer0
  {
    map=chgate5.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_chgate8
{
  layer0
  {
    map=chgate8.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_chgate7
{
  layer0
  {
    map=chgate7.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_chgate6
{
  layer0
  {
    map=chgate6.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_chgate9
{
  layer0
  {
    map=chgate9.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_hermch
{
  layer0
  {
    map=hermch.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_churchyd
{
  layer0
  {
    map=churchyd.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_whiteb1
{
  layer0
  {
    map=whiteb.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_clarks
{
  layer0
  {
    map=clarks.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_clarkr
{
  layer0
  {
    map=clarkr.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material__3873
{
  layer0
  {
    map=clinton.bmp
  }
}
shader_textured_material_cloudrny
{
  layer0
  {
    map=cloudrny.tga
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_cloudsnny
{
  layer0
  {
    map=cloudsnny.tga
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_cock1
{
  layer0
  {
    map=cock1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_cock2
{
  layer0
  {
    map=cock2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_cock3
{
  layer0
  {
    map=cock3.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_cocksgn
{
  layer0
  {
    map=cocksgn.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_pig2
{
  layer0
  {
    map=pig2.tga
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_pig1
{
  layer0
  {
    map=pig1.tga
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_corn1
{
  layer0
  {
    map=corn1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_corn2
{
  layer0
  {
    map=corn2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_cc1
{
  layer0
  {
    map=cc1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_cc2
{
  layer0
  {
    map=cc2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_cc3
{
  layer0
  {
    map=cc3.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_roadd
{
  layer0
  {
    map=roadd.bmp
    mipmap=0
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_crown
{
  layer0
  {
    map=crown.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_crown3
{
  layer0
  {
    map=crown3.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_crown4
{
  layer0
  {
    map=crown4.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_cycle
{
  layer0
  {
    map=cycle.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_dartba
{
  layer0
  {
    map=dartba.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_pav
{
  layer0
  {
    map=pav.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_earth
{
  layer0
  {
    map=earth.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material__38792
{
  layer0
  {
    map=elc.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_fandf1
{
  layer0
  {
    map=fandf1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_fandf2
{
  layer0
  {
    map=fandf2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_fandf4
{
  layer0
  {
    map=fandf4.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_fandf3
{
  layer0
  {
    map=fandf3.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_netto1
{
  layer0
  {
    map=netto1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_netto2
{
  layer0
  {
    map=netto2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_netto3
{
  layer0
  {
    map=netto3.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material__22973
{
  layer0
  {
    map=brblk.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_flmoore
{
  layer0
  {
    map=flmoore.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_westmin2
{
  layer0
  {
    map=westmin2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_westmin
{
  layer0
  {
    map=westmin.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_garrr1
{
  layer0
  {
    map=garrr1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_garr2
{
  layer0
  {
    map=garr2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_gat5
{
  layer0
  {
    map=gat5.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_gat6
{
  layer0
  {
    map=gat6.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_george
{
  layer0
  {
    map=george.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_lister4
{
  layer0
  {
    map=lister4.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_lister1
{
  layer0
  {
    map=brblk.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_halfmo
{
  layer0
  {
    map=halfmo.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_hals1
{
  layer0
  {
    map=hals1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_andes01
{
  layer0
  {
    map=andes01.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_dartga
{
  layer0
  {
    map=dartga.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_peterj
{
  layer0
  {
    map=peterj.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_raj
{
  layer0
  {
    map=raj.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_carters
{
  layer0
  {
    map=carters.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_winerack
{
  layer0
  {
    map=winerack.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_sportsbg
{
  layer0
  {
    map=sportsbg.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_budget
{
  layer0
  {
    map=budget.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_blockb
{
  layer0
  {
    map=blockb.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_fryer
{
  layer0
  {
    map=fryer.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_panas
{
  layer0
  {
    map=panas.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_wilson
{
  layer0
  {
    map=wilson.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_replay
{
  layer0
  {
    map=replay.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_smart
{
  layer0
  {
    map=smart.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_clemjos1
{
  layer0
  {
    map=clemjos1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_clemjos
{
  layer0
  {
    map=clemjos.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_hermtp
{
  layer0
  {
    map=hermtp.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_hillgr
{
  layer0
  {
    map=hillgr.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_hilltop
{
  layer0
  {
    map=hilltop.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_hizbld1
{
  layer0
  {
    map=hizbld1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_ptree
{
  layer0
  {
    map=ptree.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_boll15
{
  layer0
  {
    map=boll15.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_hllbld1
{
  layer0
  {
    map=hllbld1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_hmjoinf
{
  layer0
  {
    map=hmjoinf.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_hoopf
{
  layer0
  {
    map=hoopf.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_horiz1
{
  layer0
  {
    map=horiz1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_hsbcc
{
  layer0
  {
    map=hsbcc.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_hsbcd
{
  layer0
  {
    map=hsbcd.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_hsbca
{
  layer0
  {
    map=hsbca.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_hsbce
{
  layer0
  {
    map=hsbce.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_inrev2
{
  layer0
  {
    map=inrev2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_crown2
{
  layer0
  {
    map=crown2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_inrev1
{
  layer0
  {
    map=inrev1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_just32
{
  layer0
  {
    map=just32.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_klippa
{
  layer0
  {
    map=klippa.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_yrmovel
{
  layer0
  {
    map=yrmovel.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_yrmovec
{
  layer0
  {
    map=yrmovec.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_yrmover
{
  layer0
  {
    map=yrmover.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_labella
{
  layer0
  {
    map=labella.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_lakef
{
  layer0
  {
    map=lakef.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_shade
{
  layer0
  {
    map=shade.tga
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_lauraft
{
  layer0
  {
    map=lauraft.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_roadcob2
{
  layer0
  {
    map=roadcob2.bmp
    mipmap=0
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_roadpav2
{
  layer0
  {
    map=roadpav2.bmp
    mipmap=0
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_roadbr
{
  layer0
  {
    map=roadbr.bmp
    mipmap=0
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_roadcob
{
  layer0
  {
    map=roadcob.bmp
    mipmap=0
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_roadpav3
{
  layer0
  {
    map=roadpav3.bmp
    mipmap=0
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_roadpt2
{
  layer0
  {
    map=roadpt2.bmp
    mipmap=0
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_lister
{
  layer0
  {
    map=lister.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_lister3
{
  layer0
  {
    map=lister3.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_lloyds
{
  layer0
  {
    map=lloyds.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_lloyds1
{
  layer0
  {
    map=lloyds1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_lloyds2
{
  layer0
  {
    map=lloyds2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material__28401
{
  layer0
  {
    map=volc.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_logof1
{
  cull=disable
  layer0
  {
    map=logof1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_malt1
{
  layer0
  {
    map=malt1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_malt4
{
  layer0
  {
    map=malt4.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_malt5
{
  layer0
  {
    map=malt5.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_malt2
{
  layer0
  {
    map=malt2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_manda
{
  layer0
  {
    map=manda.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_marc1
{
  layer0
  {
    map=marc1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_marc2
{
  layer0
  {
    map=marc2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material__38789
{
  layer0
  {
    map=marks.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_mcall
{
  layer0
  {
    map=mcall.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_merc1
{
  layer0
  {
    map=merc1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_merc2
{
  layer0
  {
    map=merc2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_merc3
{
  layer0
  {
    map=merc3.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_mercbg
{
  layer0
  {
    map=mercbg.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_merr1
{
  layer0
  {
    map=merr1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_merr2
{
  layer0
  {
    map=merr2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_merry2
{
  layer0
  {
    map=merryf2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_merry1
{
  layer0
  {
    map=merryf1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_midhml
{
  layer0
  {
    map=midhml.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_mkttop
{
  layer0
  {
    map=mkttop.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_mmodf
{
  layer0
  {
    map=mmodf.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_more
{
  layer0
  {
    map=more.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_murphys
{
  layer0
  {
    map=murphys.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_murphys2
{
  layer0
  {
    map=murphys2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_nat1
{
  layer0
  {
    map=nat1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_nat3
{
  layer0
  {
    map=nat3.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_nat2
{
  layer0
  {
    map=nat2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_natchim
{
  layer0
  {
    map=natchim.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_hs1
{
  layer0
  {
    map=hs1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_natwide
{
  layer0
  {
    map=natwide.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_nettbg
{
  layer0
  {
    map=nettbg.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_nettsgn
{
  layer0
  {
    map=nettsgn.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_newl
{
  layer0
  {
    map=newl.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_next
{
  layer0
  {
    map=next.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_alfatraliccio2
{
  layer0
  {
    map=alfatraliccio2.1.tga
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_alfagenerico1
{
  layer0
  {
    map=alfagenerico1.1.tga
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_oldgar
{
  layer0
  {
    map=oldgar.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_paynter1
{
  layer0
  {
    map=paynter1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_face
{
  layer0
  {
    map=face.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_paynter
{
  layer0
  {
    map=paynter.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_hairshop
{
  layer0
  {
    map=hairshop.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_win1
{
  layer0
  {
    map=win1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_philpt
{
  layer0
  {
    map=philpt.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_phonex4
{
  layer0
  {
    map=phonex4.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_phonex2
{
  layer0
  {
    map=phonex2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_phonex
{
  layer0
  {
    map=phonex.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_phonex3
{
  layer0
  {
    map=phonex3.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_pizza
{
  layer0
  {
    map=pizzaex.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_pizza2
{
  layer0
  {
    map=pizzaex2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_planet
{
  layer0
  {
    map=planet.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_planet2
{
  layer0
  {
    map=planet2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_hermrf
{
  layer0
  {
    map=hermrf.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_planet3
{
  layer0
  {
    map=planet3.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_smpcdr0
{
  layer0
  {
    map=smpcdr0.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_smpcdr05
{
  layer0
  {
    map=smpcdr05.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_smpcdr01
{
  layer0
  {
    map=smpcdr01.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_port4
{
  layer0
  {
    map=port4.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_port5
{
  layer0
  {
    map=port5.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_port3
{
  layer0
  {
    map=port3.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_port6
{
  layer0
  {
    map=port6.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_port1
{
  layer0
  {
    map=port1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_portss2
{
  layer0
  {
    map=portss2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_portss1
{
  layer0
  {
    map=portss1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_portss5
{
  layer0
  {
    map=portss5.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_portss6
{
  layer0
  {
    map=portss6.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_portss11
{
  layer0
  {
    map=portss11.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_portss12
{
  layer0
  {
    map=portss12.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_portss3
{
  layer0
  {
    map=portss3.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_portss4
{
  layer0
  {
    map=portss4.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_portss13
{
  layer0
  {
    map=portss13.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_portss14
{
  layer0
  {
    map=portss14.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_portss8
{
  layer0
  {
    map=portss8.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_portss9
{
  layer0
  {
    map=portss9.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_portss7
{
  layer0
  {
    map=portss7.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_portss10
{
  layer0
  {
    map=portss10.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_portss15
{
  layer0
  {
    map=portss15.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_portss16
{
  layer0
  {
    map=portss16.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_portss17
{
  layer0
  {
    map=portss17.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_poffice1
{
  layer0
  {
    map=poffice1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_yorkbnk1
{
  layer0
  {
    map=poff2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_postbox
{
  layer0
  {
    map=postbox.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_pottf
{
  layer0
  {
    map=pottf.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_priory1
{
  layer0
  {
    map=priory1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_priory2
{
  layer0
  {
    map=priory2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_priory3
{
  layer0
  {
    map=priory3.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_brickwl3
{
  layer0
  {
    map=brickwl3.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_priory5
{
  layer0
  {
    map=priory5.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_priory4
{
  layer0
  {
    map=priory4.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_qs1
{
  layer0
  {
    map=qs1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_qs1rf
{
  layer0
  {
    map=qs1rf.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_boll9
{
  layer0
  {
    map=boll9.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_qsev4
{
  layer0
  {
    map=qsev4.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_qsev1
{
  layer0
  {
    map=qsev1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_qsev2
{
  layer0
  {
    map=qsev2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_qsev3
{
  layer0
  {
    map=qsev3.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_qsev5
{
  layer0
  {
    map=qsev5.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_qsev8
{
  layer0
  {
    map=qsev8.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_qsev6
{
  layer0
  {
    map=qsev6.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_qsev7
{
  layer0
  {
    map=qsev7.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_quoti
{
  layer0
  {
    map=quoti.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_quoti1
{
  layer0
  {
    map=quoti1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_quoti2
{
  layer0
  {
    map=quoti2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_rndhse1
{
  layer0
  {
    map=rndhse1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_roberti
{
  layer0
  {
    map=roberti.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_roslyn1
{
  layer0
  {
    map=roslyn1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_roslyn2
{
  layer0
  {
    map=roslyn2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_roslyn3
{
  layer0
  {
    map=roslyn3.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_roslyn4
{
  layer0
  {
    map=roslyn4.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_bg1
{
  layer0
  {
    map=bg1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_rouge
{
  layer0
  {
    map=rouge.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_saxon
{
  layer0
  {
    map=saxon.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_scope
{
  layer0
  {
    map=scope.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_alfaalbero1
{
  layer0
  {
    map=alfaalbero1.1.tga
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_wndwaa
{
  layer0
  {
    map=wndwaa.tga
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_sign1
{
  layer0
  {
    map=sign1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_sign2
{
  layer0
  {
    map=sign2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_sign3
{
  layer0
  {
    map=sign3.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_sign3a
{
  layer0
  {
    map=sign3a.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_skyfade
{
  layer0
  {
    map=skyfade.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_thesun
{
  layer0
  {
    map=thesun.tga
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_whinherm
{
  layer0
  {
    map=whinherm.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_smpcdr
{
  layer0
  {
    map=smpcdr.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_smpcdr1
{
  layer0
  {
    map=smpcdr1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material__39839
{
  layer0
  {
    map=brblk.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material__39840
{
  layer0
  {
    map=brblk.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_smpcdr2
{
  layer0
  {
    map=smpcdr2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_smpcdr3
{
  layer0
  {
    map=smpcdr3.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_smpcdr5
{
  layer0
  {
    map=smpcdr5.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_smpcdr4
{
  layer0
  {
    map=smpcdr4.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_sodex
{
  layer0
  {
    map=sodex.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_stepup
{
  layer0
  {
    map=stepup.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_sm1comp5
{
  layer0
  {
    map=sm1comp5.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_sm1comp3
{
  layer0
  {
    map=sm1comp3.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_sm1comp4
{
  layer0
  {
    map=sm1comp4.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_sm1comp2
{
  layer0
  {
    map=sm1comp2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_sm1comp
{
  layer0
  {
    map=sm1comp.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_sm1comp6
{
  layer0
  {
    map=sm1comp6.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_smroof
{
  layer0
  {
    map=smroof.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_sm1comp7
{
  layer0
  {
    map=sm1comp7.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_sunhot3
{
  layer0
  {
    map=sunhot3.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_sunhot
{
  layer0
  {
    map=sunhot.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_sunhot2
{
  layer0
  {
    map=sunhot2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_sunhot4
{
  layer0
  {
    map=sunhot4.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_sunsgn
{
  layer0
  {
    map=sunsgn.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_tandcsd
{
  layer0
  {
    map=tandcsd.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_tandcupp
{
  layer0
  {
    map=tandcupp.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_tandcft
{
  layer0
  {
    map=tandcft.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_th1
{
  layer0
  {
    map=th1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_th2
{
  layer0
  {
    map=th2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_th3
{
  layer0
  {
    map=th3.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_th4
{
  layer0
  {
    map=th4.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_th5
{
  layer0
  {
    map=th5.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_th6
{
  layer0
  {
    map=th6.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_th7
{
  layer0
  {
    map=th7.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_thresh
{
  layer0
  {
    map=thresh.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_corns
{
  layer0
  {
    map=corns.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_material_49
{
  layer0
  {
    map=crown.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_material_50
{
  layer0
  {
    map=tonirf.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_tonift
{
  layer0
  {
    map=tonift.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_twflat
{
  layer0
  {
    map=twflat.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_bradford
{
  layer0
  {
    map=bradford.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_visions
{
  layer0
  {
    map=visions.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_voda2
{
  layer0
  {
    map=voda2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_voda
{
  layer0
  {
    map=voda.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_lunn
{
  layer0
  {
    map=lunn.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_samuel
{
  layer0
  {
    map=samuel.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_croft
{
  layer0
  {
    map=croft.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_rosebys
{
  layer0
  {
    map=rosebys.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_connel
{
  layer0
  {
    map=connell.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_cardf
{
  layer0
  {
    map=cardfair.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material__29745
{
  layer0
  {
    map=thornton.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_24hist
{
  layer0
  {
    map=24hist.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_woolwi
{
  layer0
  {
    map=woolwi.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_suit
{
  layer0
  {
    map=suit.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_specsa
{
  layer0
  {
    map=specsa.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_bakers
{
  layer0
  {
    map=bakers.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_oliv
{
  layer0
  {
    map=olivers.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_wallh
{
  layer0
  {
    map=wallh.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_whinb
{
  layer0
  {
    map=whinb.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_whinb2
{
  layer0
  {
    map=whinb2.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_whinb2a
{
  layer0
  {
    map=whinb2a.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_whinbw
{
  layer0
  {
    map=whinbw.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_whs
{
  layer0
  {
    map=whs.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_wildix
{
  layer0
  {
    map=wildix.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_wilko
{
  layer0
  {
    map=wilko.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_wimpy1
{
  layer0
  {
    map=wimpy1.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_wimpy
{
  layer0
  {
    map=wimpy.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_wool
{
  layer0
  {
    map=wool.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_textured_material_yorkbnk
{
  layer0
  {
    map=yorkbank.bmp
    ;texenv=replace
    blendfunc=blend
    alphafunc=gequal 100
  }
}
