shader_sky
{
  cull=back
  sky=1
  fog=0
  layer0
  {
    map=sky.tga
    depthwrite=0
    depthfunc=always
    mipmap=1
  }
}
shader_terrain
{
  layer0
  {
    map=terrain.tga
    ;texscale_s=1
    ;texscale_r=1
    ;texscale_t=1
    blendfunc=blend
  }
}
shader_building.tga::Standard
{
  layer0
  {
    map=building.tga
    mipmap=0
  }
}
shader_concretewall
{
  layer0
  {
    map=block2low.tga
     mipmap=0
  }
}
shader_bricks
{
  layer0
  {
    map=bricks.bmp
    mipmap=0
  }
}
shader_bricks
{
  layer0
  {
    map=bricks.bmp
    mipmap=0
  }
}
shader_garagedoor
{
  layer0
  {
    map=statoil09.tga
    mipmap=0
  }
}
shader_garagedoor
{
  layer0
  {
    map=statoil09.tga
    mipmap=0
  }
}
shader_blinds1
{
  layer0
  {
    map=statoil07.tga
     mipmap=0
  }
}
shader_statoil08
{
  layer0
  {
    map=statoil08.tga
     mipmap=0
  }
}
shader_statoil10
{
  layer0
  {
    map=statoil10.tga
      mipmap=0
  }
}