shader_horiz7
{
  sky=1
  fog=0
  cull=none
  layer0
  {
    map=horiz7.bmp
    depthfunc=always
    depthwrite=0
    wrap_s=clamp_to_edge
  }
}
shader_horiz0
{
  sky=1
  fog=0
  cull=none
  layer0
  {
    map=horiz0.bmp
    depthfunc=always
    depthwrite=0
    wrap_s=clamp_to_edge
  }
}
shader_horiz1
{
  sky=1
  fog=0
  cull=none
  layer0
  {
    map=horiz1.bmp
    depthfunc=always
    depthwrite=0
    wrap_s=clamp_to_edge
  }
}
shader_horiz2
{
  sky=1
  fog=0
  cull=none
  layer0
  {
    map=horiz2.bmp
    depthfunc=always
    depthwrite=0
    wrap_s=clamp_to_edge
  }
}
shader_horiz3
{
  sky=1
  fog=0
  cull=none
  layer0
  {
    map=horiz3.bmp
    depthfunc=always
    depthwrite=0
    wrap_s=clamp_to_edge
  }
}
shader_horiz4
{
  sky=1
  fog=0
  cull=none
  layer0
  {
    map=horiz4.bmp
    depthfunc=always
    depthwrite=0
    wrap_s=clamp_to_edge
  }
}
shader_horiz5
{
  sky=1
  fog=0
  cull=none
  layer0
  {
    map=horiz5.bmp
    depthfunc=always
    depthwrite=0
    wrap_s=clamp_to_edge
  }
}
shader_horiz6
{
  sky=1
  fog=0
  cull=none
  layer0
  {
    map=horiz6.bmp
    depthfunc=always
    depthwrite=0
    wrap_s=clamp_to_edge
  }
}
shader_car1
{
  layer0
  {
    map=car1.bmp
  }
}
shader_treesb
{
  layer0
  {
    map=treesb.bmp
    alphafunc=gequal 100
    ;mipmap=0
  }
}
shader_signback
{
  layer0
  {
    map=signback.bmp
  }
}
shader_turn100r
{
  layer0
  {
    map=turn100r.bmp
    mipmap=0
    alphafunc=gequal 100
  }
}
shader_turn150r
{
  layer0
  {
    map=turn150r.bmp
    mipmap=0
    alphafunc=gequal 100
  }
}
shader_turn50r
{
  layer0
  {
    map=turn50r.bmp
    mipmap=0
    alphafunc=gequal 100
  }
}
shader_roadms4
{
  layer0
  {
    map=roadms4.bmp
    mipmap=0
  }
}
shader_dirtl
{
  layer0
  {
    map=dirtl.bmp
  }
}
shader_grasa
{
  layer0
  {
    map=grasa.bmp
  }
}
shader_concli
{
  layer0
  {
    map=concli.bmp
  }
}
shader_roadsh04
{
  layer0
  {
    map=roadsh04.bmp
    mipmap=0
  }
}
shader_rsa2
{
  layer0
  {
    map=rsa2.bmp
    mipmap=0
  }
}
shader_grasshad
{
  layer0
  {
    map=grasshad.bmp
  }
}
shader_twallshd
{
  layer0
  {
    map=twallshd.bmp
  }
}
shader_conct
{
  layer0
  {
    map=conct.bmp
  }
}
shader_conclo
{
  layer0
  {
    map=conclo.bmp
  }
}
shader_twalltp
{
  layer0
  {
    map=twalltp.bmp
  }
}
shader_roadms6
{
  layer0
  {
    map=roadms6.bmp
    mipmap=0
  }
}
shader_roadac1
{
  layer0
  {
    map=roadac1.bmp
    mipmap=0
  }
}
shader_roadmc2
{
  layer0
  {
    map=roadmc2.bmp
    mipmap=0
  }
}
shader_sandbank
{
  layer0
  {
    map=sandbank.bmp
  }
}
shader_treea
{
  layer0
  {
    map=treea.bmp
    alphafunc=gequal 100
    ;mipmap=0
  }
}
shader_gstnda
{
  layer0
  {
    map=gstnda.bmp
  }
}
shader_logoaudi
{
  layer0
  {
    map=logoaudi.bmp
    ;mipmap=0
  }
}
shader_fnceg
{
  layer0
  {
    map=fnceg.bmp
    alphafunc=gequal 100
  }
}
shader_fnceb
{
  layer0
  {
    map=fnceb.bmp
  }
}
shader_metala
{
  layer0
  {
    map=metala.bmp
  }
}
shader_audi
{
  layer0
  {
    map=audi.bmp
    ;mipmap=0
  }
}
shader_fuelrig
{
  layer0
  {
    map=fuelrig.bmp
    alphafunc=gequal 100
  }
}
shader_fuelblnk
{
  layer0
  {
    map=fuelblnk.bmp
    alphafunc=gequal 100
  }
}
shader_fuelbtm
{
  layer0
  {
    map=fuelbtm.bmp
    alphafunc=gequal 100
  }
}
shader_cwallpt4
{
  layer0
  {
    map=cwallpt4.bmp
  }
}
shader_cwallpt3
{
  layer0
  {
    map=cwallpt3.bmp
  }
}
shader_bldggls
{
  layer0
  {
    map=bldggls.bmp
  }
}
shader_mullets5
{
  layer0
  {
    map=mullets5.bmp
  }
}
shader_bldgdr1
{
  layer0
  {
    map=bldgdr1.bmp
  }
}
shader_cwallptp
{
  cull=none
  layer0
  {
    map=cwallptp.bmp
    blendfunc=blend
  }
}
shader_bldgdr2
{
  layer0
  {
    map=bldgdr2.bmp
  }
}
shader_cwallpwe
{
  layer0
  {
    map=cwallpwe.bmp
  }
}
shader_cwallpt2
{
  layer0
  {
    map=cwallpt2.bmp
  }
}
shader_twflat
{
  layer0
  {
    map=twflat.bmp
    alphafunc=gequal 100
    ;mipmap=0
  }
}
shader_coke
{
  layer0
  {
    map=coke.bmp
    ;mipmap=0
  }
}
shader_rest14
{
  layer0
  {
    map=rest14.bmp
  }
}
shader_rest03
{
  layer0
  {
    map=rest03.bmp
  }
}
shader_rest04
{
  layer0
  {
    map=rest04.bmp
  }
}
shader_rest05
{
  layer0
  {
    map=rest05.bmp
  }
}
shader_rest02
{
  layer0
  {
    map=rest02.bmp
  }
}
shader_bldgrfb
{
  layer0
  {
    map=bldgrfb.bmp
  }
}
shader_rest08
{
  layer0
  {
    map=rest08.bmp
    ;mipmap=0
  }
}
shader_rest10
{
  layer0
  {
    map=rest10.bmp
  }
}
shader_rest09
{
  layer0
  {
    map=rest09.bmp
  }
}
shader_rest12
{
  layer0
  {
    map=rest12.bmp
    ;mipmap=0
  }
}
shader_bldgrf
{
  layer0
  {
    map=bldgrf.bmp
  }
}
shader_bldgtp
{
  layer0
  {
    map=bldgtp.bmp
  }
}
shader_bldgpk
{
  layer0
  {
    map=bldgpk.bmp
  }
}
shader_bldgbt
{
  layer0
  {
    map=bldgbt.bmp
  }
}
shader_road
{
  layer0
  {
    map=road.bmp
    mipmap=0
  }
}
shader_bldgtp2
{
  layer0
  {
    map=bldgtp2.bmp
  }
}
shader_bldgpk2
{
  layer0
  {
    map=bldgpk2.bmp
  }
}
shader_bldgbt2
{
  layer0
  {
    map=bldgbt2.bmp
  }
}
shader_rest01
{
  layer0
  {
    map=rest01.bmp
  }
}
shader_rest13
{
  layer0
  {
    map=rest13.bmp
  }
}
shader_rest06
{
  layer0
  {
    map=rest06.bmp
  }
}
shader_rest07
{
  layer0
  {
    map=rest07.bmp
  }
}
shader_rest15
{
  layer0
  {
    map=rest15.bmp
    alphafunc=gequal 100
  }
}
shader_chicbd01
{
  layer0
  {
    map=chicbd01.bmp
  }
}
shader_chicbd03
{
  layer0
  {
    map=chicbd03.bmp
  }
}
shader_brdg2ab
{
  layer0
  {
    map=brdg2ab.bmp
  }
}
shader_gutter
{
  layer0
  {
    map=gutter.bmp
  }
}
shader_gryslate
{
  layer0
  {
    map=gryslate.bmp
  }
}
shader_chicbd02
{
  layer0
  {
    map=chicbd02.bmp
  }
}
shader_newslate
{
  layer0
  {
    map=newslate.bmp
  }
}
shader_chicbd05
{
  layer0
  {
    map=chicbd05.bmp
  }
}
shader_chicbd04
{
  layer0
  {
    map=chicbd04.bmp
  }
}
shader_treesd
{
  layer0
  {
    map=treesd.bmp
    alphafunc=gequal 100
    ;mipmap=0
  }
}
shader_bstn
{
  layer0
  {
    map=bstn.bmp
    ;mipmap=0
  }
}
shader_polshad
{
  layer0
  {
    map=polshad.bmp
  }
}
shader_camper
{
  layer0
  {
    map=camper.bmp
  }
}
shader_bus3b
{
  layer0
  {
    map=bus3b.bmp
  }
}
shader_busa
{
  layer0
  {
    map=busa.bmp
  }
}
shader_bus2b
{
  layer0
  {
    map=bus2b.bmp
  }
}
shader_bus2a
{
  layer0
  {
    map=bus2a.bmp
  }
}
shader_frame
{
  layer0
  {
    map=frame.bmp
    alphafunc=gequal 100
  }
}
shader_bldggls2
{
  layer0
  {
    map=bldggls2.bmp
  }
}
shader_pittop2
{
  layer0
  {
    map=pittop2.bmp
    alphafunc=gequal 100
  }
}
shader_stndundr
{
  layer0
  {
    map=stndundr.bmp
  }
}
shader_chevron
{
  layer0
  {
    map=chevron.bmp
  }
}
shader_chevron2
{
  layer0
  {
    map=chevron2.bmp
  }
}
shader_turn100l
{
  layer0
  {
    map=turn100l.bmp
    mipmap=0
    alphafunc=gequal 100
  }
}
shader_turn150l
{
  layer0
  {
    map=turn150l.bmp
    mipmap=0
    alphafunc=gequal 100
  }
}
shader_turn200l
{
  layer0
  {
    map=turn200l.bmp
    mipmap=0
    alphafunc=gequal 100
  }
}
shader_turn200r
{
  layer0
  {
    map=turn200r.bmp
    mipmap=0
    alphafunc=gequal 100
  }
}
shader_turn50l
{
  layer0
  {
    map=turn50l.bmp
    mipmap=0
    alphafunc=gequal 100
  }
}
shader_twtpblck
{
  layer0
  {
    map=twtpblck.bmp
  }
}
shader_twalblck
{
  layer0
  {
    map=twalblck.bmp
  }
}
shader_lightmix
{
  layer0
  {
    map=lightmix.bmp
  }
}
shader_contlite
{
  layer0
  {
    map=contlite.bmp
  }
}
shader_hcbmp
{
  layer0
  {
    map=hcbmp.bmp
    alphafunc=gequal 100
  }
}
shader_treesc
{
  layer0
  {
    map=treesc.bmp
    alphafunc=gequal 100
    ;mipmap=0
  }
}
shader_donga3
{
  layer0
  {
    map=donga3.bmp
  }
}
shader_donga2
{
  layer0
  {
    map=donga2.bmp
  }
}
shader_donga1
{
  layer0
  {
    map=donga1.bmp
  }
}
shader_donga4
{
  layer0
  {
    map=donga4.bmp
  }
}
shader_marquee4
{
  layer0
  {
    map=marquee4.bmp
  }
}
shader_fencearn
{
  cull=none
  layer0
  {
    map=fencearn.bmp
    blendfunc=blend
  }
}
shader_tent1
{
  layer0
  {
    map=tent1.bmp
  }
}
shader_marquee2
{
  layer0
  {
    map=marquee2.bmp
  }
}
shader_marquee1
{
  layer0
  {
    map=marquee1.bmp
  }
}
shader_donga5
{
  layer0
  {
    map=donga5.bmp
  }
}
shader_donga6
{
  layer0
  {
    map=donga6.bmp
  }
}
shader_donga7
{
  layer0
  {
    map=donga7.bmp
  }
}
shader_donga8
{
  layer0
  {
    map=donga8.bmp
  }
}
shader_white08
{
  layer0
  {
    map=white08.bmp
    alphafunc=gequal 100
  }
}
shader_donga9
{
  layer0
  {
    map=donga9.bmp
  }
}
shader_dunlop
{
  layer0
  {
    map=dunlop.bmp
    ;mipmap=0
  }
}
shader_gsfnc
{
  layer0
  {
    map=gsfnc.bmp
    alphafunc=gequal 100
  }
}
shader_gsgates
{
  layer0
  {
    map=gsgates.bmp
    alphafunc=gequal 100
  }
}
shader_gssolid
{
  layer0
  {
    map=gssolid.bmp
  }
}
shader_gsstair
{
  layer0
  {
    map=gsstair.bmp
    alphafunc=gequal 100
  }
}
shader_gsunder
{
  layer0
  {
    map=gsunder.bmp
    alphafunc=gequal 100
  }
}
shader_gspa
{
  cull=none
  layer0
  {
    map=gspa.bmp
    alphafunc=gequal 100
    wrap_s=clamp_to_edge
  }
}
shader_gspb
{
  cull=none
  layer0
  {
    map=gspb.bmp
    alphafunc=gequal 100
    wrap_s=clamp_to_edge
  }
}
shader_gspe
{
  cull=none
  layer0
  {
    map=gspe.bmp
    alphafunc=gequal 100
    wrap_s=clamp_to_edge
  }
}
shader_gsff
{
  layer0
  {
    map=gsff.bmp
  }
}
shader_treese
{
  layer0
  {
    map=treese.bmp
    alphafunc=gequal 100
    ;mipmap=0
  }
}
shader_catchtop
{
  cull=none
  layer0
  {
    map=catchtop.bmp
    blendfunc=blend
  }
}
shader_cwallp2
{
  cull=none
  layer0
  {
    map=cwallp2.bmp
    blendfunc=blend
  }
}
shader_cwallp5
{
  cull=none
  layer0
  {
    map=cwallp5.bmp
    blendfunc=blend
  }
}
shader_cwallp1
{
  cull=none
  layer0
  {
    map=cwallp1.bmp
    blendfunc=blend
  }
}
shader_cwallp4
{
  cull=none
  layer0
  {
    map=cwallp4.bmp
    blendfunc=blend
  }
}
shader_cwallp7
{
  cull=none
  layer0
  {
    map=cwallp7.bmp
    blendfunc=blend
  }
}
shader_cwallp6
{
  cull=none
  layer0
  {
    map=cwallp6.bmp
    blendfunc=blend
  }
}
shader_cwallp3
{
  cull=none
  layer0
  {
    map=cwallp3.bmp
    blendfunc=blend
  }
}
shader_cwallfce
{
  cull=none
  layer0
  {
    map=cwallfce.bmp
    blendfunc=blend
  }
}
shader_cwallp8
{
  cull=none
  layer0
  {
    map=cwallp8.bmp
    blendfunc=blend
  }
}
shader_eswal1
{
  layer0
  {
    map=eswal1.bmp
    ;mipmap=0
  }
}
shader_eswal2
{
  layer0
  {
    map=eswal2.bmp
    ;mipmap=0
  }
}
shader_eswal3
{
  layer0
  {
    map=eswal3.bmp
    ;mipmap=0
  }
}
shader_eswal4
{
  layer0
  {
    map=eswal4.bmp
    ;mipmap=0
  }
}
shader_farm
{
  layer0
  {
    map=farm.bmp
    alphafunc=gequal 100
  }
}
shader_farm2
{
  layer0
  {
    map=farm2.bmp
    alphafunc=gequal 100
  }
}
shader_foclump1
{
  layer0
  {
    map=foclump1.bmp
    alphafunc=gequal 100
    ;mipmap=0
  }
}
shader_foclump2
{
  layer0
  {
    map=foclump2.bmp
    alphafunc=gequal 100
    ;mipmap=0
  }
}
shader_foclump3
{
  layer0
  {
    map=foclump3.bmp
    alphafunc=gequal 100
    ;mipmap=0
  }
}
shader_catchdc
{
  cull=none
  layer0
  {
    map=catchdc.bmp
    blendfunc=blend
  }
}
shader_cwallfct
{
  cull=none
  layer0
  {
    map=cwallfct.bmp
    blendfunc=blend
  }
}
shader_cwallp9
{
  cull=none
  layer0
  {
    map=cwallp9.bmp
    blendfunc=blend
  }
}
shader_logokiri
{
  layer0
  {
    map=logokiri.bmp
  }
}
shader_ferisa
{
  cull=none
  layer0
  {
    map=ferisa.bmp
    blendfunc=blend
  }
}
shader_ferisb
{
  layer0
  {
    map=ferisb.bmp
  }
}
shader_bldgpj
{
  layer0
  {
    map=bldgpj.bmp
  }
}
shader_ferisc
{
  layer0
  {
    map=ferisc.bmp
  }
}
shader_treeg
{
  layer0
  {
    map=treeg.bmp
    alphafunc=gequal 100
    ;mipmap=0
  }
}
shader_firetruk
{
  layer0
  {
    map=firetruk.bmp
    alphafunc=gequal 100
  }
}
shader_bigtree
{
  layer0
  {
    map=bigtree.bmp
    alphafunc=gequal 100
    ;mipmap=0
  }
}
shader_foret01
{
  layer0
  {
    map=foret01.bmp
    alphafunc=gequal 100
    ;mipmap=0
  }
}
shader_foret02
{
  layer0
  {
    map=foret02.bmp
    alphafunc=gequal 100
    ;mipmap=0
  }
}
shader_foret03
{
  layer0
  {
    map=foret03.bmp
    alphafunc=gequal 100
    ;mipmap=0
  }
}
shader_foret04
{
  layer0
  {
    map=foret04.bmp
    alphafunc=gequal 100
    ;mipmap=0
  }
}
shader_foret05
{
  layer0
  {
    map=foret05.bmp
    alphafunc=gequal 100
    ;mipmap=0
  }
}
shader_foret06
{
  layer0
  {
    map=foret06.bmp
    alphafunc=gequal 100
    ;mipmap=0
  }
}
shader_dense1
{
  layer0
  {
    map=dense1.bmp
    alphafunc=gequal 100
    ;mipmap=0
  }
}
shader_roada
{
  layer0
  {
    map=roada.bmp
    mipmap=0
  }
}
shader_roadstfn
{
  layer0
  {
    map=roadstfn.bmp
    mipmap=0
  }
}
shader_roadbrsh
{
  layer0
  {
    map=roadbrsh.bmp
    mipmap=0
  }
}
shader_roadestr
{
  layer0
  {
    map=roadestr.bmp
    mipmap=0
  }
}
shader_roadesse
{
  layer0
  {
    map=roadesse.bmp
    mipmap=0
  }
}
shader_roadessh
{
  layer0
  {
    map=roadessh.bmp
    mipmap=0
  }
}
shader_roadpbsh
{
  layer0
  {
    map=roadpbsh.bmp
    mipmap=0
  }
}
shader_roadashm
{
  layer0
  {
    map=roadashm.bmp
    mipmap=0
  }
}
shader_roadashe
{
  layer0
  {
    map=roadashe.bmp
    mipmap=0
  }
}
shader_roadtr
{
  layer0
  {
    map=roadtr.bmp
    mipmap=0
  }
}
shader_roadtrms
{
  layer0
  {
    map=roadtrms.bmp
    mipmap=0
  }
}
shader_roadms1
{
  layer0
  {
    map=roadms1.bmp
    mipmap=0
  }
}
shader_roadms2
{
  layer0
  {
    map=roadms2.bmp
    mipmap=0
  }
}
shader_roadsh01
{
  layer0
  {
    map=roadsh01.bmp
    mipmap=0
  }
}
shader_roadms3
{
  layer0
  {
    map=roadms3.bmp
    mipmap=0
  }
}
shader_roadchic
{
  layer0
  {
    map=roadchic.bmp
    mipmap=0
  }
}
shader_roadsh07
{
  layer0
  {
    map=roadsh07.bmp
    mipmap=0
  }
}
shader_roadsh03
{
  layer0
  {
    map=roadsh03.bmp
    mipmap=0
  }
}
shader_roadc21
{
  layer0
  {
    map=roadc21.bmp
    mipmap=0
  }
}
shader_roadc22
{
  layer0
  {
    map=roadc22.bmp
    mipmap=0
  }
}
shader_roadc23
{
  layer0
  {
    map=roadc23.bmp
    mipmap=0
  }
}
shader_roadsh05
{
  layer0
  {
    map=roadsh05.bmp
    mipmap=0
  }
}
shader_roadsh08
{
  layer0
  {
    map=roadsh08.bmp
    mipmap=0
  }
}
shader_roadmc1
{
  layer0
  {
    map=roadmc1.bmp
    mipmap=0
  }
}
shader_roadsh02
{
  layer0
  {
    map=roadsh02.bmp
    mipmap=0
  }
}
shader_roadsh09
{
  layer0
  {
    map=roadsh09.bmp
    mipmap=0
  }
}
shader_roadsh11
{
  layer0
  {
    map=roadsh11.bmp
    mipmap=0
  }
}
shader_roadsh10
{
  layer0
  {
    map=roadsh10.bmp
    mipmap=0
  }
}
shader_roadindi
{
  layer0
  {
    map=roadindi.bmp
    mipmap=0
  }
}
shader_roadabsh
{
  layer0
  {
    map=roadabsh.bmp
    mipmap=0
  }
}
shader_roadab2s
{
  layer0
  {
    map=roadab2s.bmp
    mipmap=0
  }
}
shader_roadbbsh
{
  layer0
  {
    map=roadbbsh.bmp
    mipmap=0
  }
}
shader_frinfo
{
  layer0
  {
    map=frinfo.bmp
    ;mipmap=0
  }
}
shader_grntree
{
  layer0
  {
    map=grntree.bmp
    alphafunc=gequal 100
    ;mipmap=0
  }
}
shader_groak
{
  layer0
  {
    map=groak.bmp
    alphafunc=gequal 100
    ;mipmap=0
  }
}
shader_gs1bit
{
  layer0
  {
    map=gs1bit.bmp
  }
}
shader_gs1gls
{
  layer0
  {
    map=gs1gls.bmp
  }
}
shader_acologo
{
  layer0
  {
    map=acologo.bmp
    ;mipmap=0
  }
}
shader_white03
{
  layer0
  {
    map=white03.bmp
  }
}
shader_corvett2
{
  layer0
  {
    map=corvett2.bmp
    ;mipmap=0
  }
}
shader_caddy2
{
  layer0
  {
    map=caddy2.bmp
    ;mipmap=0
  }
}
shader_gs1poles
{
  layer0
  {
    map=gs1poles.bmp
    alphafunc=gequal 100
  }
}
shader_gsblu
{
  layer0
  {
    map=gsblu.bmp
  }
}
shader_stairs
{
  layer0
  {
    map=stairs.bmp
  }
}
shader_gs8roof
{
  layer0
  {
    map=gs8roof.bmp
  }
}
shader_gs8uroof
{
  layer0
  {
    map=gs8uroof.bmp
  }
}
shader_gs8poles
{
  layer0
  {
    map=gs8poles.bmp
    alphafunc=gequal 100
  }
}
shader_gs13conc
{
  layer0
  {
    map=gs13conc.bmp
  }
}
shader_mullets4
{
  layer0
  {
    map=mullets4.bmp
  }
}
shader_gs2brik
{
  layer0
  {
    map=gs2brik.bmp
    alphafunc=gequal 100
  }
}
shader_gs2ins
{
  layer0
  {
    map=gs2ins.bmp
  }
}
shader_cwalto
{
  layer0
  {
    map=cwalto.bmp
    ;mipmap=0
  }
}
shader_pitwht
{
  layer0
  {
    map=pitwht.bmp
  }
}
shader_mullets2
{
  cull=none
  layer0
  {
    map=mullets2.bmp
    alphafunc=gequal 100
    wrap_s=clamp_to_edge
  }
}
shader_twallm
{
  layer0
  {
    map=twallm.bmp
    ;mipmap=0
  }
}
shader_gs6back
{
  layer0
  {
    map=gs6back.bmp
    alphafunc=gequal 100
  }
}
shader_gs7roof1
{
  layer0
  {
    map=clear.bmp
    alphafunc=gequal 1
  }
}
shader_gs7roof2
{
  layer0
  {
    map=clear.bmp
    alphafunc=gequal 1
  }
}
shader_hedge
{
  layer0
  {
    map=hedge.bmp
    alphafunc=gequal 100
    ;mipmap=0
  }
}
shader_light
{
  layer0
  {
    map=light.bmp
  }
}
shader_tntshd
{
  layer0
  {
    map=tntshd.bmp
  }
}
shader_fcbdgs02
{
  layer0
  {
    map=fcbdgs02.bmp
  }
}
shader_fcbdgs08
{
  layer0
  {
    map=fcbdgs08.bmp
  }
}
shader_fcbdgs03
{
  layer0
  {
    map=fcbdgs03.bmp
  }
}
shader_fcbdgs04
{
  layer0
  {
    map=fcbdgs04.bmp
  }
}
shader_fcbdgs05
{
  layer0
  {
    map=fcbdgs05.bmp
  }
}
shader_marquee5
{
  layer0
  {
    map=marquee5.bmp
  }
}
shader_fcbdgs07
{
  layer0
  {
    map=fcbdgs07.bmp
  }
}
shader_fcbdgs06
{
  layer0
  {
    map=fcbdgs06.bmp
  }
}
shader_marquee3
{
  layer0
  {
    map=marquee3.bmp
  }
}
shader_marquee6
{
  layer0
  {
    map=marquee6.bmp
  }
}
shader_btowb
{
  layer0
  {
    map=btowb.bmp
  }
}
shader_benzjumc
{
  layer0
  {
    map=benzjumc.bmp
  }
}
shader_benzjumb
{
  layer0
  {
    map=benzjumb.bmp
    ;mipmap=0
  }
}
shader_ref
{
  layer0
  {
    map=clear.bmp
    alphafunc=gequal 1
  }
}
shader_thnksfd
{
  layer0
  {
    map=$mirror
  }
}
shader_thnksmb
{
  layer0
  {
    map=$mirror
  }
}
shader_nissan
{
  layer0
  {
    map=nissan.bmp
    ;mipmap=0
  }
}
shader_logopays
{
  layer0
  {
    map=logopays.bmp
    ;mipmap=0
  }
}
shader_logopay1
{
  layer0
  {
    map=logopay1.bmp
  }
}
shader_pdl
{
  layer0
  {
    map=pdl.bmp
    alphafunc=gequal 100
  }
}
shader_winda
{
  layer0
  {
    map=winda.bmp
  }
}
shader_mobil1
{
  layer0
  {
    map=mobil1.bmp
    ;mipmap=0
  }
}
shader_alusheet
{
  layer0
  {
    map=alusheet.bmp
  }
}
shader_stub
{
  layer0
  {
    map=clear.bmp
    alphafunc=gequal 1
  }
}
shader_stairsp
{
  layer0
  {
    map=stairsp.bmp
  }
}
shader_concapit
{
  layer0
  {
    map=concapit.bmp
  }
}
shader_spots
{
  layer0
  {
    map=spots.bmp
  }
}
shader_fencepit
{
  cull=none
  layer0
  {
    map=fencepit.bmp
    blendfunc=blend
  }
}
shader_people02
{
  cull=none
  layer0
  {
    map=people02.bmp
    alphafunc=gequal 100
    wrap_s=clamp_to_edge
  }
}
shader_grasylo
{
  layer0
  {
    map=grasylo.bmp
  }
}
shader_grasblu
{
  layer0
  {
    map=grasblu.bmp
  }
}
shader_dirtr
{
  layer0
  {
    map=dirtr.bmp
  }
}
shader_cwalmob1
{
  layer0
  {
    map=cwalmob1.bmp
  }
}
shader_cwalltop
{
  layer0
  {
    map=cwalltop.bmp
  }
}
shader_concro
{
  layer0
  {
    map=concro.bmp
  }
}
shader_grasc
{
  layer0
  {
    map=grasc.bmp
  }
}
shader_grasb
{
  layer0
  {
    map=grasb.bmp
  }
}
shader_concri
{
  layer0
  {
    map=concri.bmp
  }
}
shader_sand
{
  layer0
  {
    map=sand.bmp
  }
}
shader_twall12
{
  layer0
  {
    map=twall12.bmp
  }
}
shader_roadblnk
{
  layer0
  {
    map=roadblnk.bmp
    mipmap=0
  }
}
shader_rsared
{
  layer0
  {
    map=rsared.bmp
    mipmap=0
  }
}
shader_cmwl
{
  layer0
  {
    map=cmwl.bmp
  }
}
shader_roadpit2
{
  layer0
  {
    map=roadpit2.bmp
    mipmap=0
  }
}
shader_roadpit3
{
  layer0
  {
    map=roadpit3.bmp
    mipmap=0
  }
}
shader_cmwlpit
{
  layer0
  {
    map=cmwlpit.bmp
  }
}
shader_roadc2
{
  layer0
  {
    map=roadc2.bmp
    mipmap=0
  }
}
shader_roadpit
{
  layer0
  {
    map=roadpit.bmp
    mipmap=0
  }
}
shader_roadc
{
  layer0
  {
    map=roadc.bmp
    mipmap=0
  }
}
shader_roadpit4
{
  layer0
  {
    map=roadpit4.bmp
    mipmap=0
  }
}
shader_podium2
{
  layer0
  {
    map=podium2.bmp
  }
}
shader_podium3
{
  layer0
  {
    map=podium3.bmp
    alphafunc=gequal 100
  }
}
shader_podium1
{
  layer0
  {
    map=podium1.bmp
    ;mipmap=0
  }
}
shader_rolex4
{
  layer0
  {
    map=rolex4.bmp
  }
}
shader_rolex3
{
  layer0
  {
    map=rolex3.bmp
  }
}
shader_rolex2
{
  layer0
  {
    map=rolex2.bmp
  }
}
shader_podium6
{
  layer0
  {
    map=podium6.bmp
    alphafunc=gequal 100
  }
}
shader_podium7
{
  layer0
  {
    map=podium7.bmp
  }
}
shader_tree2
{
  layer0
  {
    map=tree2.bmp
    alphafunc=gequal 100
    ;mipmap=0
  }
}
shader_treec
{
  layer0
  {
    map=treec.bmp
    alphafunc=gequal 100
    ;mipmap=0
  }
}
shader_pylon
{
  cull=none
  layer0
  {
    map=pylon.bmp
    blendfunc=blend
  }
}
shader_pylon2
{
  cull=none
  layer0
  {
    map=pylon2.bmp
    blendfunc=blend
  }
}
shader_pwrwire
{
  cull=none
  layer0
  {
    map=pwrwire.bmp
    blendfunc=blend
  }
}
shader_specs
{
  cull=none
  layer0
  {
    map=specs.bmp
    blendfunc=blend
  }
}
shader_cmwlshde
{
  layer0
  {
    map=cmwlshde.bmp
  }
}
shader_terrace
{
  layer0
  {
    map=terrace.bmp
  }
}
shader_xrw1shad
{
  layer0
  {
    map=xrw1shad.bmp
  }
}
shader_conca
{
  layer0
  {
    map=conca.bmp
  }
}
shader_concatop
{
  layer0
  {
    map=concatop.bmp
  }
}
shader_xrw1lite
{
  layer0
  {
    map=xrw1lite.bmp
  }
}
shader_xrw1tsh2
{
  layer0
  {
    map=xrw1tsh2.bmp
  }
}
shader_spines3
{
  layer0
  {
    map=spines3.bmp
    alphafunc=gequal 100
    ;mipmap=0
  }
}
shader_spines2
{
  layer0
  {
    map=spines2.bmp
    alphafunc=gequal 100
    ;mipmap=0
  }
}
shader_spines1
{
  layer0
  {
    map=spines1.bmp
    alphafunc=gequal 100
    ;mipmap=0
  }
}
shader_tsblank
{
  layer0
  {
    map=tsblank.bmp
  }
}
shader_fnced
{
  layer0
  {
    map=fnced.bmp
    alphafunc=gequal 100
  }
}
shader_ts100
{
  layer0
  {
    map=ts100.bmp
    mipmap=0
  }
}
shader_ts150
{
  layer0
  {
    map=ts150.bmp
    mipmap=0
  }
}
shader_ts50
{
  layer0
  {
    map=ts50.bmp
    mipmap=0
  }
}
shader_tclump
{
  layer0
  {
    map=tclump.bmp
    alphafunc=gequal 100
    ;mipmap=0
  }
}
shader_tclump2
{
  layer0
  {
    map=tclump2.bmp
    alphafunc=gequal 100
    ;mipmap=0
  }
}
shader_tclump3
{
  layer0
  {
    map=tclump3.bmp
    alphafunc=gequal 100
    ;mipmap=0
  }
}
shader_wirea
{
  cull=none
  layer0
  {
    map=wirea.bmp
    blendfunc=blend
  }
}
shader_postb
{
  layer0
  {
    map=postb.bmp
  }
}
shader_tent2
{
  layer0
  {
    map=tent2.bmp
  }
}
shader_grassf02
{
  layer0
  {
    map=grassf02.bmp
  }
}
shader_cwall24h
{
  layer0
  {
    map=cwall24h.bmp
    ;mipmap=0
  }
}
shader_cmwlstfn
{
  layer0
  {
    map=cmwlstfn.bmp
  }
}
shader_cwalmoto
{
  layer0
  {
    map=cwalmoto.bmp
  }
}
shader_cwallfi
{
  layer0
  {
    map=cwallfi.bmp
    ;mipmap=0
  }
}
shader_cwallphi
{
  layer0
  {
    map=cwallphi.bmp
    ;mipmap=0
  }
}
shader_cwallpug
{
  layer0
  {
    map=cwallpug.bmp
    ;mipmap=0
  }
}
shader_caddy
{
  layer0
  {
    map=caddy.bmp
    ;mipmap=0
  }
}
shader_cwallsec
{
  layer0
  {
    map=cwallsec.bmp
    ;mipmap=0
  }
}
shader_cmwlaudi
{
  layer0
  {
    map=cmwlaudi.bmp
  }
}
shader_grassf03
{
  layer0
  {
    map=grassf03.bmp
  }
}
shader_grassf04
{
  layer0
  {
    map=grassf04.bmp
  }
}
shader_twall1
{
  layer0
  {
    map=twall1.bmp
  }
}
shader_rsac
{
  layer0
  {
    map=rsac.bmp
    mipmap=0
  }
}
shader_rsa1
{
  layer0
  {
    map=rsa1.bmp
    mipmap=0
  }
}
shader_grassf01
{
  layer0
  {
    map=grassf01.bmp
  }
}
shader_grasbsh2
{
  layer0
  {
    map=grasbsh2.bmp
  }
}
shader_grasbsh1
{
  layer0
  {
    map=grasbsh1.bmp
  }
}
shader_concashd
{
  layer0
  {
    map=concashd.bmp
  }
}
shader_rsaess
{
  layer0
  {
    map=rsaess.bmp
    mipmap=0
  }
}
shader_xrw1tshd
{
  layer0
  {
    map=xrw1tshd.bmp
  }
}
shader_grasashd
{
  layer0
  {
    map=grasashd.bmp
  }
}
shader_xrw1tsh1
{
  layer0
  {
    map=xrw1tsh1.bmp
  }
}
shader_rsarshad
{
  layer0
  {
    map=rsarshad.bmp
    mipmap=0
  }
}
shader_dirtshad
{
  layer0
  {
    map=dirtshad.bmp
  }
}
shader_grasabsh
{
  layer0
  {
    map=grasabsh.bmp
  }
}
shader_rsarsh1
{
  layer0
  {
    map=rsarsh1.bmp
    mipmap=0
  }
}
shader_rsarsh2
{
  layer0
  {
    map=rsarsh2.bmp
    mipmap=0
  }
}
shader_twalla
{
  layer0
  {
    map=twalla.bmp
  }
}
shader_rsa3
{
  layer0
  {
    map=rsa3.bmp
    mipmap=0
  }
}
shader_roadx
{
  layer0
  {
    map=roadx.bmp
    mipmap=0
  }
}
shader_grasabrs
{
  layer0
  {
    map=grasabrs.bmp
  }
}
shader_xrw1lits
{
  layer0
  {
    map=xrw1lits.bmp
  }
}
shader_xrw1brsh
{
  layer0
  {
    map=xrw1brsh.bmp
  }
}
shader_tree1
{
  layer0
  {
    map=tree1.bmp
    alphafunc=gequal 100
    ;mipmap=0
  }
}
shader_trewala
{
  layer0
  {
    map=trewala.bmp
    alphafunc=gequal 100
    ;mipmap=0
  }
}
shader_trewalb
{
  layer0
  {
    map=trewalb.bmp
    alphafunc=gequal 100
    ;mipmap=0
  }
}
shader_trewalc
{
  layer0
  {
    map=trewalc.bmp
    alphafunc=gequal 100
    ;mipmap=0
  }
}
shader_trewald
{
  layer0
  {
    map=trewald.bmp
    alphafunc=gequal 100
    ;mipmap=0
  }
}
shader_treshad
{
  layer0
  {
    map=treshad.bmp
    alphafunc=gequal 100
    ;mipmap=0
  }
}
shader_mulletfc
{
  cull=none
  layer0
  {
    map=mulletfc.bmp
    alphafunc=gequal 100
    wrap_s=clamp_to_edge
  }
}
shader_white05
{
  layer0
  {
    map=white05.bmp
  }
}
shader_white01
{
  layer0
  {
    map=white01.bmp
  }
}
shader_white04
{
  layer0
  {
    map=white04.bmp
  }
}
shader_white02
{
  layer0
  {
    map=white02.bmp
  }
}
shader_white06
{
  layer0
  {
    map=white06.bmp
  }
}
shader_white07
{
  layer0
  {
    map=white07.bmp
  }
}
shader_white09
{
  layer0
  {
    map=white09.bmp
  }
}
shader_wood2
{
  layer0
  {
    map=wood2.bmp
    alphafunc=gequal 100
    ;mipmap=0
  }
}
shader_wood3
{
  layer0
  {
    map=wood3.bmp
    alphafunc=gequal 100
    ;mipmap=0
  }
}
shader_wood1
{
  layer0
  {
    map=wood1.bmp
    alphafunc=gequal 100
    ;mipmap=0
  }
}
