shader_himmel03
{
  sky=1
  fog=0
  layer0
  {
    texenv=replace
    map=himmel03.jpg
    cull=back
    depthfunc=always
    depthwrite=0
  }
}
shader_textured_material_bkca
{
  layer0
  {
    map=bkca.bmp
    ;texenv=modulate
     alphafunc=gequal 100
  }
}
shader_textured_material_bkcb
{
  layer0
  {
    map=bkcb.bmp
    ;texenv=modulate
     alphafunc=gequal 100
  }
}
shader_textured_material_bkcc
{
  layer0
  {
    map=bkcc.bmp
    ;texenv=modulate
     alphafunc=gequal 100
  }
}
shader_textured_material_bkcd
{
  layer0
  {
    map=bkcd.bmp
    ;texenv=modulate
     alphafunc=gequal 100
  }
}
shader_textured_material_bkce
{
  layer0
  {
    map=bkce.bmp
    ;texenv=modulate
     alphafunc=gequal 100
  }
}
shader_textured_material_bkcf
{
  layer0
  {
    map=bkcf.bmp
     alphafunc=gequal 100
  }
}
shader_textured_material_bkcg
{
  layer0
  {
    map=bkcg.bmp
    ;texenv=modulate
     alphafunc=gequal 100
  }
}
shader_textured_material_bkch
{
  layer0
  {
    map=bkch.bmp
    ;texenv=modulate
     alphafunc=gequal 100
  }
}
shader_textured_material_bkcj
{
  layer0
  {
    map=bkcj.bmp
    ;texenv=modulate
     alphafunc=gequal 100
  }
}
shader_textured_material_bkck
{
  layer0
  {
    map=bkck.bmp
    ;texenv=modulate
     alphafunc=gequal 100
  }
}
shader_textured_material_bkfd
{
  layer0
  {
    map=bkfd.bmp
    ;texenv=modulate
     alphafunc=gequal 100
  }
}
shader_textured_material_bkfc
{
  layer0
  {
    map=bkfc.bmp
    ;texenv=modulate
     alphafunc=gequal 100
  }
}
shader_textured_material_bkfb
{
  layer0
  {
    map=bkfb.bmp
    ;texenv=modulate
     alphafunc=gequal 100
  }
}
shader_textured_material_bkfa
{
  layer0
  {
    map=bkfa.bmp
    ;texenv=modulate
    alphafunc=gequal 100 
  }
}
shader_textured_material_bkdb
{
  layer0
  {
    map=bkdb.bmp
    ;texenv=modulate
     alphafunc=gequal 100
  }
}
shader_textured_material_bkda
{
  layer0
  {
    map=bkda.bmp
    ;texenv=modulate
     alphafunc=gequal 100
  }
}
shader_textured_material_stonet
{
  layer0
  {
    map=stone.bmp
    ;mipmap=0
   
  }
}
shader_textured_material_bkd
{
  layer0
  {
    map=bkd.bmp
    ;texenv=modulate
     alphafunc=gequal 100
  }
}
shader_textured_material_rmbld
{
  layer0
  {
    map=rmbld.bmp
  }
}
shader_textured_material_logomblot
{
  layer0
  {
    map=logomblo.bmp
  }
}
shader_textured_material_linea
{
  layer0
  {
    map=linea.bmp
  }
}
shader_textured_material_logogault
{
  layer0
  {
    map=logogaul.bmp

  }
}
shader_textured_material_logofostt
{
  layer0
  {
    map=logofost.bmp
  }
}
shader_textured_material_logohlxat
{
  layer0
  {
    map=logohlxa.bmp
  }
}
shader_textured_material_logomagt
{
  layer0
  {
    map=logomag.bmp
  }
}
shader_textured_material_fncea
{
  layer0
  {
    map=fncea.bmp
    ;texenv=modulate
    alphafunc=gequal 100
  }
}
shader_textured_material_logopastt
{
  layer0
  {
    map=logopast.bmp
  }
}
shader_textured_material_metla
{
  layer0
  {
    map=metla.bmp
  }
}
shader_textured_material_boxa
{
  layer0
  {
    map=boxa.bmp
  }
}
shader_textured_material_logofstnt
{
  layer0
  {
    map=logofstn.bmp
  }
}
shader_textured_material_logobrdgt
{
  layer0
  {
    map=logobrdg.bmp
  }
}
shader_textured_material_logozepat
{
  layer0
  {
    map=logozepa.bmp
  }
}
shader_textured_material_logogalat
{
  layer0
  {
    map=logogala.bmp
  }
}
shader_textured_material_logomgpat
{
  layer0
  {
    map=logomgpa.bmp
  }
}
shader_textured_material_logohsbct
{
  layer0
  {
    map=logohsbc.bmp
  }
}
shader_textured_material_mcghm
{
  layer0
  {
    map=mcghm.bmp
  }
}
shader_textured_material_roadb
{
  layer0
  {
    map=roadb.bmp
    specular=0.05 0.05 0.05
    shinines=0
  }
}
shader_textured_material_bldgjb
{
  layer0
  {
    map=bldgjb.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgja
{
  layer0
  {
    map=bldgja.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgjc
{
  layer0
  {
    map=bldgjc.bmp
    ;texenv=modulate
  }
}
shader_textured_material_wndwa
{
  layer0
  {
    map=wndwa.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgtb
{
  layer0
  {
    map=bldgtb.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgzo
{
  layer0
  {
    map=bldgzo.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgzd
{
  layer0
  {
    map=bldgzd.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgvd
{
  layer0
  {
    map=bldgvd.bmp
    ;texenv=modulate
     alphafunc=gequal 100
  }
}
shader_textured_material_bldgvc
{
  layer0
  {
    map=bldgvc.bmp
    ;texenv=modulate
     alphafunc=gequal 100
  }
}
shader_textured_material_bldgvb
{
  layer0
  {
    map=bldgvb.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgvj
{
  layer0
  {
    map=bldgvj.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgmb
{
  layer0
  {
    map=bldgmb.bmp
    ;texenv=modulate
  }
}
shader_textured_material_cwalat
{
  layer0
  {
    map=cwala.bmp
  }
}
shader_textured_material_bldgml
{
  layer0
  {
    map=bldgml.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgeat
{
  layer0
  {
    map=bldgea.bmp
    ;texenv=modulate
  }
}
shader_textured_material_grdrat
{
  layer0
  {
    map=grdra.bmp
  }
}
shader_textured_material_bldghb
{
  layer0
  {
    map=bldghb.bmp
  }
}
shader_textured_material_bldgve
{
  layer0
  {
    map=bldgve.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgvf
{
  layer0
  {
    map=bldgvf.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgvh
{
  layer0
  {
    map=bldgvh.bmp
    ;texenv=modulate
  }
}
shader_textured_material_fncef
{
  layer0
  {
    map=fncef.bmp
    ;texenv=modulate
    alphafunc=gequal 100
  }
}
shader_textured_material_grasat
{
  layer0
  {
    map=grasa.bmp
  }
}
shader_textured_material_cwalct
{
  layer0
  {
    map=cwalc.bmp
  }
}
shader_textured_material_bldgvu
{
  layer0
  {
    map=bldgvu.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgfet
{
  layer0
  {
    map=bldgfe.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgmk
{
  layer0
  {
    map=bldgmk.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgab
{
  layer0
  {
    map=bldgab.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgvtt
{
  layer0
  {
    map=bldgvt.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgvot
{
  layer0
  {
    map=bldgvo.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgvl
{
  layer0
  {
    map=bldgvl.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgvm
{
  layer0
  {
    map=bldgvm.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgvp
{
  layer0
  {
    map=bldgvp.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgwc
{
  layer0
  {
    map=bldgwc.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgwb
{
  layer0
  {
    map=bldgwb.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgje
{
  layer0
  {
    map=bldgje.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgaa
{
  layer0
  {
    map=bldgaa.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldghm
{
  layer0
  {
    map=bldghm.bmp
    ;texenv=modulate
  }
}
shader_textured_material_cmwalat
{
  layer0
  {
    map=cmwala.bmp
  }
}
shader_textured_material_mcghe
{
  layer0
  {
    map=mcghe.bmp
  }
}
shader_textured_material_fncec
{
  layer0
  {
    map=fncec.bmp
    ;texenv=modulate
    alphafunc=gequal 100
  }
}
shader_textured_material_bldgpd
{
  layer0
  {
    map=bldgpd.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgjd
{
  layer0
  {
    map=bldgjd.bmp
    ;texenv=modulate
     alphafunc=gequal 100
  }
}
shader_textured_material_bldgme
{
  layer0
  {
    map=bldgme.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgmd
{
  layer0
  {
    map=bldgmd.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgmc
{
  layer0
  {
    map=bldgmc.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgmf
{
  layer0
  {
    map=bldgmf.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgmg
{
  layer0
  {
    map=bldgmg.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgnb
{
  layer0
  {
    map=bldgnb.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldghq
{
  layer0
  {
    map=bldghq.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgkd
{
  layer0
  {
    map=bldgkd.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgkb
{
  layer0
  {
    map=bldgkb.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgkc
{
  layer0
  {
    map=bldgkc.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgka
{
  layer0
  {
    map=bldgka.bmp
    ;texenv=modulate
  }
}
shader_textured_material_logocanot
{
  layer0
  {
    map=logocano.bmp
  }
}
shader_textured_material_trlra
{
  layer0
  {
    map=trlra.bmp
  }
}
shader_textured_material_trlrb
{
  layer0
  {
    map=trlrb.bmp
  }
}
shader_textured_material_bldgqb
{
  layer0
  {
    map=bldgqb.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgqh
{
  layer0
  {
    map=bldgqh.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgqj
{
  layer0
  {
    map=bldgqj.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgqm
{
  layer0
  {
    map=bldgqm.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgqf
{
  layer0
  {
    map=bldgqf.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgqe
{
  layer0
  {
    map=bldgqe.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgtf
{
  layer0
  {
    map=bldgtf.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgqd
{
  layer0
  {
    map=bldgqd.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgqg
{
  layer0
  {
    map=bldgqg.bmp
    ;texenv=modulate
  }
}
shader_textured_material_roadat
{
  layer0
  {
    map=roada.bmp
    specular=0.05 0.05 0.05
    shinines=0
  }
}
shader_textured_material_bldgqa
{
  layer0
  {
    map=bldgqa.bmp
    ;texenv=modulate
  }
}
shader_textured_material_logosema
{
  layer0
  {
    map=logosema.bmp
  }
}
shader_textured_material_bldgpat
{
  layer0
  {
    map=bldgpa.bmp
    ;texenv=modulate
  }
}
shader_textured_material_brdge
{
  layer0
  {
    map=brdge.bmp
  }
}
shader_textured_material_bldguh
{
  layer0
  {
    map=bldguh.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgug
{
  layer0
  {
    map=bldgug.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgud
{
  layer0
  {
    map=bldgud.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgua
{
  layer0
  {
    map=bldgua.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldguf
{
  layer0
  {
    map=bldguf.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgue
{
  layer0
  {
    map=bldgue.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgub
{
  layer0
  {
    map=bldgub.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldguc
{
  layer0
  {
    map=bldguc.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldghj
{
  layer0
  {
    map=bldguj.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldguk
{
  layer0
  {
    map=bldguk.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldghe
{
  layer0
  {
    map=bldghe.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldguo
{
  layer0
  {
    map=bldguo.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgupt
{
  layer0
  {
    map=bldgup.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgum
{
  layer0
  {
    map=bldgum.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgun
{
  layer0
  {
    map=bldgun.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgunt
{
  layer0
  {
    map=bldgunt.bmp
    ;texenv=modulate
     alphafunc=gequal 100
  }
}
shader_textured_material_bldgb
{
  layer0
  {
    map=bldgb.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgbb
{
  layer0
  {
    map=bldgbb.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgba
{
  layer0
  {
    map=bldgba.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgda
{
  layer0
  {
    map=bldgda.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgd
{
  layer0
  {
    map=bldgd.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgdc
{
  layer0
  {
    map=bldgdc.bmp
    ;texenv=modulate
  }
}
shader_textured_material_awngucb
{
  layer0
  {
    map=awngucb.bmp
  }
}
shader_textured_material_bldgag
{
  layer0
  {
    map=bldgag.bmp
    ;texenv=modulate
  }
}
shader_textured_material_mcghb
{
  layer0
  {
    map=mcghb.bmp
  }
}
shader_textured_material_signc
{
  layer0
  {
    map=signc.bmp
  }
}
shader_textured_material_signb
{
  layer0
  {
    map=signb.bmp
  }
}
shader_textured_material_signa
{
  layer0
  {
    map=signa.bmp
  }
}
shader_textured_material_tyrestrpt
{
  layer0
  {
    map=tyrestrp.bmp
  }
}
shader_textured_material_postb
{
  layer0
  {
    map=postb.bmp
  }
}
shader_textured_material_bldgygt
{
  layer0
  {
    map=bldgyg.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgyj
{
  layer0
  {
    map=bldgyj.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgzh
{
  layer0
  {
    map=bldgzh.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgzk
{
  layer0
  {
    map=bldgzk.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgyk
{
  layer0
  {
    map=bldgyk.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgzs
{
  layer0
  {
    map=bldgzs.bmp
    ;texenv=modulate
     alphafunc=gequal 100
  }
}
shader_textured_material_bldgzy
{
  layer0
  {
    map=bldgzy.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgzv
{
  layer0
  {
    map=bldgzv.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgva
{
  layer0
  {
    map=bldgva.bmp
    ;texenv=modulate
  }
}
shader_textured_material_posta
{
  layer0
  {
    map=posta.bmp
  }
}
shader_textured_material_bldgtr
{
  layer0
  {
    map=bldgtr.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgvqt
{
  layer0
  {
    map=bldgvq.bmp
    ;texenv=modulate
  }
}
shader_textured_material_signn
{
  layer0
  {
    map=signn.bmp
  }
}
shader_textured_material_lineb
{
  layer0
  {
    map=lineb.bmp
    alphafunc=gequal 100
  }
}
shader_textured_material_bldghv
{
  layer0
  {
    map=bldghv.bmp
    ;texenv=modulate
  }
}
shader_textured_material_umba
{
  layer0
  {
    map=umba.bmp
  }
}
shader_textured_material_bldghu
{
  layer0
  {
    map=bldghu.bmp
    ;texenv=modulate
  }
}
shader_textured_material_boat1b
{
  layer0
  {
    map=boat1b.bmp
  }
}
shader_textured_material_boat1c
{
  layer0
  {
    map=boat1c.bmp
  }
}
shader_textured_material_boat1a
{
  layer0
  {
    map=boat1a.bmp
  }
}
shader_textured_material_wirewood
{
  layer0
  {
    map=wirewood.bmp
  }
}
shader_textured_material_boat2b
{
  layer0
  {
    map=boat2b.bmp
  }
}
shader_textured_material_boat2c
{
  layer0
  {
    map=boat2c.bmp
  }
}
shader_textured_material_boat2a
{
  layer0
  {
    map=boat2a.bmp
  }
}
shader_textured_material_boat3a
{
  layer0
  {
    map=boat3a.bmp
  }
}
shader_textured_material_boat3e
{
  layer0
  {
    map=boat3e.bmp
  }
}
shader_textured_material_boat3d
{
  layer0
  {
    map=boat3d.bmp
  }
}
shader_textured_material_boat3c
{
  layer0
  {
    map=boat3c.bmp
  }
}
shader_textured_material_boat3b
{
  layer0
  {
    map=boat3b.bmp
  }
}
shader_textured_material_boat4a
{
  layer0
  {
    map=boat4a.bmp
     alphafunc=gequal 100
  }
}
shader_textured_material_boatsa
{
  layer0
  {
    map=boatsa.bmp
     alphafunc=gequal 100
  }
}
shader_textured_material_boatsb
{
  layer0
  {
    map=boatsb.bmp
     alphafunc=gequal 100
  }
}
shader_textured_material_brdgf
{
  layer0
  {
    map=brdgf.bmp
  }
}
shader_textured_material_treee
{
  layer0
  {
    map=treee.bmp
    ;texenv=modulate
  alphafunc=gequal 100
}
}
shader_textured_material_boxb
{
  layer0
  {
    map=boxb.bmp
  }
}
shader_textured_material_cama
{
  layer0
  {
    map=cama.bmp
  }
}
shader_textured_material_signe
{
  layer0
  {
    map=signe.bmp
  }
}
shader_textured_material_clouda
{
  layer0
  {
    map=clouda.bmp
    ;texenv=modulate
  }
}
shader_textured_material_cranb
{
  layer0
  {
    map=cranb.bmp
  }
}
shader_textured_material_cranc
{
  layer0
  {
    map=cranc.bmp
  }
}
shader_textured_material_rmblat
{
  layer0
  {
    map=rmbla.bmp
  }
}
shader_textured_material_crana
{
  layer0
  {
    map=crana.bmp
  }
}
shader_textured_material_crand
{
  layer0
  {
    map=crand.bmp
  }
}
shader_textured_material_cranh
{
  layer0
  {
    map=cranh.bmp
  }
}
shader_textured_material_cranj
{
  layer0
  {
    map=cranj.bmp
  }
}
shader_textured_material_cmntb
{
  layer0
  {
    map=cmntb.bmp
  }
}
shader_textured_material_fnceb
{
  layer0
  {
    map=fnceb.bmp
    alphafunc=gequal 150
  }
}
shader_textured_material_gstnda
{
  layer0
  {
    map=gstnda.bmp
;texenv= modulate
  }
}
shader_textured_material_gstasla
{
  layer0
  {
    map=gstasla.bmp
    alphafunc=gequal 100
  }
}
shader_textured_material_grdrb
{
  layer0
  {
    map=grdrb.bmp
  }
}
shader_textured_material_tentc
{
  layer0
  {
    map=tentc.bmp
  }
}
shader_textured_material_lined
{
  layer0
  {
    map=lined.bmp
    alphafunc=gequal 100
  }
}
shader_textured_material_fncek
{
  layer0
  {
    map=fncek.bmp
   alphafunc=gequal 100 
  }
}
shader_textured_material_litglass
{
  layer0
  {
    map=litglass.bmp
    ;texenv=modulate
    emission=2 2 2
    alphafunc=gequal 100
  }
}
shader_textured_material_litswirl
{
  layer0
  {
    map=litswirl.bmp
    ;texenv=modulate
    alphafunc=gequal 100
  }
}
shader_textured_material_litec
{
  layer0
  {
    map=litec.bmp
    ;texenv=modulate
    emission=2 2 2
    alphafunc=gequal 100
  }
}
shader_textured_material_liteb
{
  layer0
  {
    map=liteb.bmp
    ;texenv=modulate
    emission=2 2 2
  }
}
shader_textured_material_signm
{
  layer0
  {
    map=signm.bmp
    alphafunc=gequal 100
  }
}
shader_textured_material_signl
{
  layer0
  {
    map=signl.bmp
  }
}
shader_textured_material_ppla
{
  layer0
  {
    map=ppla.bmp
    ;texenv=modulate
    alphafunc=gequal 100
  }
}
shader_textured_material_pplb
{
  layer0
  {
    map=pplb.bmp
    ;texenv=modulate
    alphafunc=gequal 100
  }
}
shader_textured_stglow
{
  layer0
  {
    map=stglow.bmp
    ;texenv=modulate
    
  }
}
shader_textured_stglow00
{
  layer0
  {
    map=stglow00.bmp
    ;texenv=modulate
    
  }
}
shader_textured_stglow01
{
  layer0
  {
    map=stglow01.bmp
    ;texenv=modulate
    
  }
}
shader_textured_material_pplc
{
  layer0
  {
    map=pplc.bmp
    ;texenv=modulate
    alphafunc=gequal 100
  }
}
shader_textured_material_roadft
{
  layer0
  {
    map=roadf.bmp
    specular=0.05 0.05 0.05
    shinines=0
  }
}
shader_textured_material_sata
{
  layer0
  {
    map=sata.bmp
    alphafunc=gequal 100
  }
}
shader_textured_material_cmntat
{
  layer0
  {
    map=cmnta.bmp
  }
}
shader_textured_material_concat
{
  layer0
  {
    map=conca.bmp
  }
}
shader_textured_material_tileat
{
  layer0
  {
    map=tilea.bmp
  }
}
shader_textured_material_litea
{
  layer0
  {
    map=litea.bmp
    emission=2 2 2
  }
}
shader_textured_material_garageat
{
  layer0
  {
    map=garagea.bmp
  }
}
shader_textured_material_bldgga
{
  layer0
  {
    map=bldgga.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgfa
{
  layer0
  {
    map=bldgfa.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgfc
{
  layer0
  {
    map=bldgfc.bmp
    ;texenv=modulate
  }
}
shader_textured_material_brdgat
{
  layer0
  {
    map=brdga.bmp
  }
}
shader_textured_material_bldgce
{
  layer0
  {
    map=bldgce.bmp
    ;texenv=modulate
  }
}
shader_textured_material_stonh
{
  layer0
  {
    map=stonh.bmp
    ;texenv=modulate
  }
}
shader_textured_material_stong
{
  layer0
  {
    map=stong.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldghs
{
  layer0
  {
    map=bldghs.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgst
{
  layer0
  {
    map=bldgst.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgta
{
  layer0
  {
    map=bldgta.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgtj
{
  layer0
  {
    map=bldgtj.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgtg
{
  layer0
  {
    map=bldgtg.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgtd
{
  layer0
  {
    map=bldgtd.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgtq
{
  layer0
  {
    map=bldgtq.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgto
{
  layer0
  {
    map=bldgto.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgyet
{
  layer0
  {
    map=bldgye.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgydt
{
  layer0
  {
    map=bldgyd.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgyht
{
  layer0
  {
    map=bldgyh.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgya
{
  layer0
  {
    map=bldgya.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgyl
{
  layer0
  {
    map=bldgyl.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgha
{
  layer0
  {
    map=bldgha.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgzb
{
  layer0
  {
    map=bldgzb.bmp
    ;texenv=modulate
     alphafunc=gequal 100
  }
}
shader_textured_material_bldgza
{
  layer0
  {
    map=bldgza.bmp
    ;texenv=modulate
     alphafunc=gequal 100
  }
}
shader_textured_material_rmblbt
{
  layer0
  {
    map=rmblb.bmp
  }
}
shader_textured_material_water
{
layer0
  {
map=water.bmp
  }
;  layer1
;{
;map=$tracksunmap
;blendfunc=add   
;texgen_s=reflection_map
;texgen_t=reflection_map
;texgen_r=reflection_map
;}
}
shader_textured_material_bldgzj
{
  layer0
  {
    map=bldgzj.bmp
    ;texenv=modulate
  }
}
shader_textured_material_staira
{
  layer0
  {
    map=staira.bmp
  }
}
shader_textured_material_bldgad
{
  layer0
  {
    map=bldgad.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgzw
{
  layer0
  {
    map=bldgzw.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgzu
{
  layer0
  {
    map=bldgzu.bmp
    ;texenv=modulate
  }
}
shader_textured_material_trewala
{
  layer0
  {
    map=trewala.bmp
    ;texenv=modulate
    alphafunc=gequal 100
  }
}
shader_textured_material_trewalb
{
  layer0
  {
    map=trewalb.bmp
    ;texenv=modulate
    alphafunc=gequal 100
  }
}
shader_textured_material_bldgzq
{
  layer0
  {
    map=bldgzq.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgzr
{
  layer0
  {
    map=bldgzr.bmp
    ;texenv=modulate
  }
}
shader_textured_material_trewalc
{
  layer0
  {
    map=trewalc.bmp
    ;texenv=modulate
    alphafunc=gequal 100
  }
}
shader_textured_material_bldgac
{
  layer0
  {
    map=bldgac.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgah
{
  layer0
  {
    map=bldgah.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgdd
{
  layer0
  {
    map=bldgdd.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgsa
{
  layer0
  {
    map=bldgsa.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgsb
{
  layer0
  {
    map=bldgsb.bmp
    ;texenv=modulate
  }
}
shader_textured_material_tilebt
{
  layer0
  {
    map=tileb.bmp
  }
}
shader_textured_material_tilec
{
  layer0
  {
    map=tilec.bmp
  }
}
shader_textured_material_bldgsp
{
  layer0
  {
    map=bldgsp.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgsr
{
  layer0
  {
    map=bldgsr.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgso
{
  layer0
  {
    map=bldgso.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgsk
{
  layer0
  {
    map=bldgsk.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgqw
{
  layer0
  {
    map=bldgqw.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgqs
{
  layer0
  {
    map=bldgqs.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgqu
{
  layer0
  {
    map=bldgqu.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgqv
{
  layer0
  {
    map=bldgqv.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgse
{
  layer0
  {
    map=bldgse.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgsf
{
  layer0
  {
    map=bldgsf.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgzc
{
  layer0
  {
    map=bldgzc.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgzg
{
  layer0
  {
    map=bldgzg.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgzf
{
  layer0
  {
    map=bldgzf.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldgze
{
  layer0
  {
    map=bldgze.bmp
    ;texenv=modulate
     alphafunc=gequal 100
  }
}
shader_textured_material_bldghg
{
  layer0
  {
    map=bldghg.bmp
    ;texenv=modulate
  }
}
shader_textured_material_bldghf
{
  layer0
  {
    map=bldghf.bmp
    ;texenv=modulate
  }
}
shader_textured_material_roadkt
{
  layer0
  {
    map=roadk.bmp
  }
}
shader_textured_material_logomncat
{
  layer0
  {
    map=logomnca.bmp
  }
}
shader_textured_material_stona
{
  layer0
  {
    map=stona.bmp
  }
}
shader_textured_material_bldgma
{
  layer0
  {
    map=bldgma.bmp
    ;texenv=modulate
  }
}
shader_textured_material_logomalb
{
  layer0
  {
    map=logomalb.bmp
  }
}
shader_textured_material_logomala
{
  layer0
  {
    map=logomala.bmp
  }
}
shader_textured_material_bldgmh
{
  layer0
  {
    map=bldgmh.bmp
  }
}
shader_textured_material_mcgha
{
  layer0
  {
    map=mcgha.bmp
  }
}
shader_textured_material_stonb
{
  layer0
  {
    map=stonb.bmp
  }
}
shader_textured_material_brdgbt
{
  layer0
  {
    map=brdgb.bmp
  }
}
shader_textured_material_bldgpe
{
  layer0
  {
    map=bldgpe.bmp
    ;texenv=modulate
  }
}
shader_textured_material_waterb
{
  layer0
  {
    map=waterb.bmp
  }
}
shader_textured_material_signh
{
  layer0
  {
    map=signh.bmp
  }
}
shader_textured_material_signd
{
  layer0
  {
    map=signd.bmp
  }
}
shader_textured_material_signj
{
  layer0
  {
    map=signj.bmp
  }
}
shader_textured_material_signk
{
  layer0
  {
    map=signk.bmp
    ;texenv=modulate
  }
}
shader_textured_material_linef
{
  layer0
  {
    map=linef.bmp
    alphafunc=gequal 100
  }
}
shader_textured_material_linec
{
  layer0
  {
    map=linec.bmp
    alphafunc=gequal 100
  }
}
shader_textured_material_roadj
{
  layer0
  {
    map=roadj.bmp
    specular=0.05 0.05 0.05
    shinines=0
  }
layer1
{
map=$tracksunmap
blendfunc=add
}
}

shader_textured_material_rmblc
{
  layer0
  {
    map=rmblc.bmp
  }
}
shader_textured_material_fncem
{
  layer0
  {
    map=fncem.bmp
    ;texenv=modulate
    alphafunc=gequal 100
  }
}
shader_textured_material_treeh
{
  layer0
  {
    map=treeh.bmp
    ;texenv=modulate
   alphafunc=gequal 100 
  }
}
shader_textured_material_treeg
{
  layer0
  {
    map=treeg.bmp
    ;texenv=modulate
    alphafunc=gequal 100
  }
}
shader_textured_material_treta
{
  layer0
  {
    map=treta.bmp
    ;texenv=modulate
  }
}
shader_textured_material_treea
{
  layer0
  {
    map=treea.bmp
    ;texenv=modulate
    alphafunc=gequal 100
  }
}
shader_textured_material_tretb
{
  layer0
  {
    map=tretb.bmp
    ;texenv=modulate
  }
}
shader_textured_material_treed
{
  layer0
  {
    map=treed.bmp
    ;texenv=modulate
    alphafunc=gequal 100
  }
}
shader_textured_material_treeb
{
  layer0
  {
    map=treeb.bmp
    ;texenv=modulate
    alphafunc=gequal 100
  }
}
shader_textured_material_treec
{
  layer0
  {
    map=treec.bmp
    ;texenv=modulate
    alphafunc=gequal 100
  }
}
shader_textured_material_treej
{
  layer0
  {
    map=treej.bmp
    ;texenv=modulate
    
  }
}
shader_textured_material_signg
{
  layer0
  {
    map=signg.bmp
  }
}
shader_textured_material_signf
{
  layer0
  {
    map=signf.bmp
  }
}
shader_textured_material_tyresa
{
  layer0
  {
    map=tyresa.bmp
  }
}
shader_textured_material_tyresat
{
  layer0
  {
    map=tyresat.bmp
  }
}
shader_textured_material_shadabrt
{
   layer0
   {
      map=sh.tga
      blendfunc=blend
      depthwrite=0

   }
}