; Norisring track shaders by Teancum 16 June 04
shader_BRBLK
{
  layer0
  {
    map=BRBLK.BMP
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_CHEV
{
  layer0
  {
    map=CHEV.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_CRD_01S
{
  layer0
  {
    map=CRD_01S.TGA
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_LEFTU
{
  layer0
  {
    map=LEFTU.TGA
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_NOR_APT1
{
  layer0
  {
    map=NOR_APT1.TGA
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_NOR_APT2
{
  layer0
  {
    map=NOR_APT2.TGA
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_NOR_APT3
{
  layer0
  {
    map=NOR_APT3.TGA
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_NOR_ARNC1
{
  layer0
  {
    map=NOR_ARNC1.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_NOR_CEM1
{
  layer0
  {
    map=NOR_CEM1.TGA
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.1 0.1 0.1
  }
}
shader_NOR_CEMBL
{
  layer0
  {
    map=NOR_CEMBL.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.1 0.1 0.1
  }
}
shader_NOR_GRATE
{
  layer0
  {
    map=NOR_GRATE.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.1 0.1 0.1
  }
}
shader_NOR_GRAV
{
  layer0
  {
    map=NOR_GRAV.TGA
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.1 0.1 0.1
  }
}
shader_NOR_HSE1
{
  layer0
  {
    map=NOR_HSE1.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_NOR_HSE2
{
  layer0
  {
    map=NOR_HSE2.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_NOR_HSE3
{
  layer0
  {
    map=NOR_HSE3.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_NOR_INF01
{
  layer0
  {
    map=NOR_INF01.TGA
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.1 0.1 0.1
  }
}
shader_NOR_INF03
{
  layer0
  {
    map=NOR_INF03.TGA
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.1 0.1 0.1
  }
}
shader_NOR_INF04
{
  layer0
  {
    map=NOR_INF04.TGA
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.1 0.1 0.1
  }
}
shader_NOR_INF06
{
  layer0
  {
    map=NOR_INF06.TGA
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.1 0.1 0.1
  }
}
shader_NOR_KERB
{
  layer0
  {
    map=NOR_KERB.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_NOR_MED1
{
  layer0
  {
    map=NOR_MED1.TGA
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_NOR_MED2
{
  layer0
  {
    map=NOR_MED2.TGA
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_NOR_METL
{
  layer0
  {
    map=NOR_METL.TGA
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_NOR_MIS1
{
  layer0
  {
    map=NOR_MIS1.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}

shader_NOR_MIS2
{
  layer0
  {
    map=NOR_MIS2.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_NOR_MIS3
{
  layer0
  {
    map=NOR_MIS3.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_NOR_MIS4
{
  layer0
  {
    map=NOR_MIS4.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}

shader_NOR_MIS5
{
  layer0
  {
    map=NOR_MIS5.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_NOR_MIS6
{
  layer0
  {
    map=NOR_MIS6.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_NOR_MIS7
{
  layer0
  {
    map=NOR_MIS7.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}

shader_NOR_MS10
{
  layer0
  {
    map=NOR_MS10.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_NOR_PIT2
{
  layer0
  {
    map=NOR_PIT2.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_NOR_PIT3
{
  layer0
  {
    map=NOR_PIT3.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}

shader_NOR_PIT4
{
  layer0
  {
    map=NOR_PIT4.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_NOR_PIT5
{
  layer0
  {
    map=NOR_PIT5.TGA
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_NOR_PIT6
{
  layer0
  {
    map=NOR_PIT6.TGA
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}

shader_NOR_PIT7
{
  layer0
  {
    map=NOR_PIT7.TGA
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_NOR_PIT8
{
  layer0
  {
    map=NOR_PIT8.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_NOR_PIT9
{
  layer0
  {
    map=NOR_PIT9.TGA
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}

shader_NOR_PITA
{
  layer0
  {
    map=NOR_PITA.TGA
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_NOR_PITR
{
  layer0
  {
    map=NOR_PITR.TGA
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_NOR_RUM3
{
  layer0
  {
    map=NOR_RUM3.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}

shader_NOR_RUM4
{
  layer0
  {
    map=NOR_RUM4.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_NOR_SEAT
{
  layer0
  {
    map=NOR_SEAT.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;;specular=0.2 0.2 0.2
  }
}
shader_NOR_SLAB
{
  layer0
  {
    map=NOR_SLAB.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}

shader_NOR_STPS
{
  layer0
  {
    map=NOR_STPS.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_NOR_TRAK
{
  layer0
  {
    map=NOR_TRAK.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_NOR_TYRE
{
  layer0
  {
    map=NOR_TYRE.TGA
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}

shader_NOR_WAL1
{
  layer0
  {
    map=NOR_WAL1.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_NOR_WAL2
{
  layer0
  {
    map=NOR_WAL2.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_NOR_WAL3
{
  layer0
  {
    map=NOR_WAL3.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}

shader_NOR_WAL4
{
  layer0
  {
    map=NOR_WAL4.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_NOR_WAL5
{
  layer0
  {
    map=NOR_WAL5.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_NOR_WAL6
{
  layer0
  {
    map=NOR_WAL6.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}

shader_NOR_WALL1
{
  layer0
  {
    map=NOR_WALL1.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;;specular=0.2 0.2 0.2
  }
}
shader_NOR_WIN1
{
  layer0
  {
    map=NOR_WIN1.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;;specular=0.2 0.2 0.2
  }
}
shader_NOR_WIN2
{
  layer0
  {
    map=NOR_WIN2.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;;specular=0.2 0.2 0.2
  }
}

shader_NOR_WIN3
{
  layer0
  {
    map=NOR_WIN3.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;;specular=0.2 0.2 0.2
  }
}
shader_NOR_WIRE
{
  layer0
  {
    map=NOR_WIRE.TGA
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_NOR_WNB1
{
  layer0
  {
    map=NOR_WNB1.TGA
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;;specular=0.2 0.2 0.2
  }
}

shader_NOR_WNB3
{
  layer0
  {
    map=NOR_WNB3.TGA
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;;specular=0.2 0.2 0.2
  }
}
shader_NOR_WNB4
{
  layer0
  {
    map=NOR_WNB4.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;;specular=0.2 0.2 0.2
  }
}
shader_ROAD2
{
  layer0
  {
    map=ROAD2.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}

shader_ROAD3
{
  layer0
  {
    map=ROAD3.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_SEATS
{
  layer0
  {
    map=SEATS.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;;specular=0.2 0.2 0.2
  }
}
shader_SP01
{
  layer0
  {
    map=SP01.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}

shader_SP02
{
  layer0
  {
    map=SP02.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_SP03
{
  layer0
  {
    map=SP03.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_XX_50
{
  layer0
  {
    map=XX_50.TGA
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_XX_100
{
  layer0
  {
    map=XX_100.TGA
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}

shader_XX_RITEL
{
  layer0
  {
    map=XX_RITEL.TGA
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_XX_STBT
{
  layer0
  {
    map=XX_STBT.TGA
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_XX_STTP
{
  layer0
  {
    map=XX_STTP.TGA
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_NOR_RAIL
{
  layer0
  {
    map=NOR_RAIL.TGA
    texenv=disable
    mipmap=0
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
;--------------------------------------TRANSPARENT SHADERS-------------------------------------
;
shader_DECAL
{
  layer0
  {
    map=DECAL.TGA
    texenv=disable
    mipmap=1
    blendfunc=blend
    shininess=0
    emission=0.8 0.8 0.8 0.8
    ambient=0.5 0.5 0.5 0.5
    ;specular=0.5 0.5 0.5 0.5
  }
}
shader_NOR_HO02
{
  layer0
  {
    map=NOR_HO02.TGA
    texenv=disable
    mipmap=1
    alphafunc=gequal 100
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_NOR_HO07
{
  layer0
  {
    map=NOR_HO07.TGA
    texenv=disable
    mipmap=1
    blendfunc=blend
    alphafunc=gequal 100
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_NOR_LOR
{
  layer0
  {
    map=NOR_LOR.TGA
    texenv=disable
    mipmap=1
    blendfunc=blend
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_NOR_PIT1
{
  layer0
  {
    map=NOR_PIT1.TGA
    texenv=disable
    mipmap=1
    blendfunc=blend
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;;specular=0.2 0.2 0.2
  }
}
shader_NOR_WIN4
{
  layer0
  {
    map=NOR_WIN4.TGA
    texenv=disable
    mipmap=1
    blendfunc=blend
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;;specular=0.2 0.2 0.2
  }
}
shader_NOR_STP2
{
  layer0
  {
    map=NOR_STP2.TGA
    texenv=disable
    mipmap=1
    blendfunc=blend
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_NOR_RLS
{
  layer0
  {
    map=NOR_RLS.TGA
    texenv=disable
    mipmap=1
    alphafunc=gequal 128
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_XX_STSD
{
  cull=disable
  layer0
  {
    map=XX_STSD.TGA
    texenv=disable
    mipmap=1
    alphafunc=gequal 128
    wrap_t=clamp_to_edge
    shininess=0
    emission=0.7 0.7 0.7
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_TREE_01
{
  cull=disable
  layer0
  {
    map=TREE_01.TGA
    texenv=disable
    mipmap=1
    alphafunc=gequal 100
    ;blendfunc=blend
    ;wrap_t=clamp_to_edge
    shininess=0
    emission=0.8 0.8 0.8 1
    ambient=0.5 0.5 0.5 0.5
    ;;specular=0.2 0.2 0.2
  }
}
shader_TREE_02
{
  cull=disable
  layer0
  {
    map=TREE_02.TGA
    texenv=disable
    mipmap=1
    alphafunc=gequal 100
    ;blendfunc=blend
    ;wrap_t=clamp_to_edge
    shininess=0
    emission=0.8 0.8 0.8 1
    ambient=0.5 0.5 0.5 0.5
    ;;specular=0.2 0.2 0.2
  }
}
shader_TREE_04
{
  cull=disable
  layer0
  {
    map=TREE_04.TGA
    texenv=disable
    mipmap=1
    alphafunc=gequal 100
    ;blendfunc=blend
    ;wrap_t=clamp_to_edge
    shininess=0
    emission=0.8 0.8 0.8 1
    ambient=0.5 0.5 0.5 0.5
    ;;specular=0.2 0.2 0.2
  }
}
shader_TREE_05
{
  cull=disable
  layer0
  {
    map=TREE_05.TGA
    texenv=disable
    mipmap=1
    alphafunc=gequal 100
    ;blendfunc=blend
    ;wrap_t=clamp_to_edge
    shininess=0
    emission=0.8 0.8 0.8 1
    ambient=0.5 0.5 0.5 0.5
    ;;specular=0.2 0.2 0.2
  }
}
shader_TRANS
{
  cull=disable
  layer0
  {
    map=TRANS.TGA
    texenv=disable
    mipmap=1
    alphafunc=gequal 128
    ;wrap_t=clamp_to_edge
    shininess=0
    emission=0.7 0.7 0.7
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_SHAD_01
{
  cull=disable
  layer0
  {
    map=SHAD_01.TGA
    texenv=disable
    mipmap=1
    alphafunc=gequal 128
    ;wrap_t=clamp_to_edge
    shininess=0
    emission=0.7 0.7 0.7
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_SHAD
{
  cull=disable
  layer0
  {
    map=SHAD.TGA
    texenv=disable
    mipmap=1
    alphafunc=gequal 128
    ;wrap_t=clamp_to_edge
    shininess=0
    emission=0.7 0.7 0.7
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_ORIGSHAD_01
{
  cull=disable
  layer0
  {
    map=ORIGSHAD_01.TGA
    texenv=disable
    mipmap=1
    alphafunc=gequal 128
    ;wrap_t=clamp_to_edge
    shininess=0
    emission=0.7 0.7 0.7
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
shader_NOR_WNB2
{
  cull=disable
  layer0
  {
    map=NOR_WNB2.TGA
    texenv=disable
    mipmap=1
    alphafunc=gequal 128
    ;wrap_t=clamp_to_edge
    shininess=0
    emission=0.7 0.7 0.7
    ambient=0.15 0.15 0.1
    ;specular=0.2 0.2 0.2
  }
}
;--------------------------------------SKY SHADERS-------------------------------------
;
shader_himmel03
{
  sky=1
  fog=0
  layer0
  {
    texenv=replace
    map=himmel03.jpg
    cull=back
    depthfunc=always
    depthwrite=1
  }
}