shader_trowam
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shader_berma
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shader_grass
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shader_hillcape
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shader_hillcapm
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shader_trowal
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shader_road1
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shader_roadconc
{
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shader_trowfmt
{
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shader_trowflrb
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shader_trowflrt
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shader_trowfmb
{
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shader_arembr_u
{
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shader_antobr
{
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shader_trowcl
{
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shader_trowbm
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shader_trowcm
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shader_trowcr
{
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shader_trowgl
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shader_trowgr
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shader_trowim
{
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shader_trowglr
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shader_trowhm
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shader_trowem
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shader_dirtgra
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shader_browem
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shader_trowelr
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shader_cokecan
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shader_concs1
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shader_conce
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shader_conct
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shader_cone1
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shader_trowilr
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shader_trowhlr
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shader_trowar
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shader_fenc1
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shader_fenc3
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shader_concs
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{
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shader_fenc5
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shader_fenc4
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shader_fnceb
{
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shader_fencrop1
{
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shader_adtrowrt
{
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shader_adtrowt
{
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shader_adtrowb
{
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shader_geeti
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shader_gravel
{
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shader_rs1a3
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shader_groov
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shader_htlname
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shader_htlfrnt
{
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shader_htlside
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shader_htlawn
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shader_htlwind
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shader_h61r
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shader_ho_face1
{
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shader_ho_face2
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shader_trowblr
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shader_meda
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shader_xrda
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shader_rs1a2
{
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shader_rs1a1
{
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shader_fncem
{
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shader_oldtoll
{
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shader_post
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shader_rconc
{
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shader_road9
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shader_pipes
{
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shader_rsabrick
{
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shader_islands
{
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shader_rsab1
{
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shader_rsailnd2
{
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shader_d
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shader_s_face2
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shader_s_face1
{
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shader_s_rim
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shader_castle
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shader_bb1
{
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shader_isign
{
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}
shader_s_pole
{
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}
shader_xsign
{
  layer0
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shader_sky
{
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}
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{
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shader_horiz2
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shader_horiz3
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shader_horiz4
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shader_horiz5
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shader_horiz6
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shader_horiz7
{
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shader_horiz8
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shader_horiz9
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shader_horiz10
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shader_horiz11
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shader_standt13
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shader_bank01
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shader_s_4olaf
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shader_s_aden
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shader_s_anten
{
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shader_s_arem
{
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shader_s_berg
{
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shader_s_brun
{
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shader_s_dott
{
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shader_s_esch
{
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shader_s_exmu
{
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shader_s_flug
{
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shader_s_fuch
{
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shader_s_galg
{
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shader_s_hatz
{
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}
shader_s_hedwig
{
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shader_s_hoch
{
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}
shader_s_hohe
{
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}
shader_s_kall
{
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shader_s_karu
{
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}
shader_s_kess
{
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shader_s_metz
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shader_s_plfla
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shader_s_quid
{
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shader_rsign
{
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}
shader_s_schw
{
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}
shader_s_schwed
{
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}
shader_s_stei
{
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}
shader_s_sturz
{
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shader_s_t13
{
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shader_s_tier
{
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shader_s_wehr
{
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}
shader_tirestak
{
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}
shader_tpbush
{
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shader_circle
{
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}
shader_map
{
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}
shader_fncec
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shader_fence3
{
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shader_fence1
{
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shader_rail2
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shader_rail1
{
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}
shader_rail4
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shader_rail3
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shader_fence2
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shader_roof
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shader_oct1
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shader_rest2
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shader_rest6
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shader_pillars
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shader_rest1
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shader_sign2
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shader_rest5
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shader_rest4
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shader_rest3
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shader_fnced
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shader_tsign2
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shader_bmwsg
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shader_snack
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shader_snack1
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shader_ticket
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shader_toll2
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shader_stairs
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shader_toll3
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shader_toll5
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shader_toll4
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shader_ttree
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shader_paint
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shader_umbr
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shader_bush
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shader_stree1
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shader_stree10
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shader_stree11
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shader_stree2
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shader_stree3
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shader_stree4
{
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shader_stree5
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shader_stree6
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shader_stree7
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  {
    map=STREE7.tga
    alphafunc=gequal 150
  }
}
shader_stree8
{
  layer0
  {
    map=STREE8.tga
    alphafunc=gequal 150
  }
}
shader_stree9
{
  layer0
  {
    map=STREE9.tga
    alphafunc=gequal 150
  }
}
shader_ttempl
{
  layer0
  {
    map=TTEMPL.tga
    alphafunc=gequal 150
  }
}
shader_ttempm
{
  layer0
  {
    map=TTEMPM.tga
    alphafunc=gequal 150
  }
}
shader_landpp1
{
  layer0
  {
    map=LANDPP1.tga
    alphafunc=gequal 150
  }
}
shader_landpp2
{
  layer0
  {
    map=LANDPP2.tga
    alphafunc=gequal 150
  }
}
shader_arembr
{
  layer0
  {
    map=AREMBR.tga
    alphafunc=gequal 150
  }
}
shader_hgbush
{
  layer0
  {
    map=HGBUSH.tga
    alphafunc=gequal 150
  }
}
shader_billbak2
{
  layer0
  {
    map=BILLBAK2.tga
  }
}
shader_billbak3
{
  layer0
  {
    map=BILLBAK3.tga
  }
}
shader_billbak1
{
  layer0
  {
    map=BILLBAK1.tga
  }
}
shader_tire4
{
  layer0
  {
    map=TIRE4.tga
  }
}
shader_tire4a
{
  layer0
  {
    map=TIRE4A.tga
  }
}
shader_villtwo2
{
  layer0
  {
    map=VILLTWO2.tga
    alphafunc=gequal 150
  }
}
shader_villtwo1
{
  layer0
  {
    map=VILLTWO1.tga
    alphafunc=gequal 150
  }
}
