Nurburgring Nordschleife  Conversion by Luuk (&Co.) for RACER
Development project started again - urls:
http://luuk.xs4all.nl/racer/ = Nurburgring for RACER page
http://luuk.xs4all.nl/phpBB2/ = Development forum for the Nurburgring project
http://luuk.xs4all.nl/racerringresearch/ = old ring racer research project pages from jordy

2003-11-06- Third release for RACER
	    update release for support RACER Beta 3
		- All bmp's converted to tga for higher refreshrate by DavidIau
		- New shader file (more then 50% done by DavidIau)
		- small changes to the track.ini file.

17-11-2002- Second release for RACER
	    updates:
		- changed the name of the directory
		- racingline now transparant as some fences
		- extra textures from Martin_W added (everything except grass and road)
		- GEETi treeline fix
		- tried to smooth the track a bit with a new/better spline
		- changed the sun location
		- sand/gravel is working now

11-11-2002- First release for RACER
            For questions about this racer conversion go to:
            - racer ring research http://www.priveterrein.nl/Ring/
            - race sim racer forum http://forum.racesimcentral.com/forumdisplay.php?s=&forumid=111
            - or mail me luuk@planet.nl
            Known Bugs:
            -	the spline.ini isn't really smooth
            -	Some fences need transparancy ... 

Nurburgring Nordschleife (NRGv1.0) {Oct 31, 2002} Conversion by GEETi (&Co.) for SportsCar GT
---------------------------------------------------------------------------------------
10-31-2002- Finally, after MONTHS of work by me and others, it's finished enough to be a 'complete' track for                   SCGT!!!
            Added the super detailed pits from Rob Vail (Nice work, Rob!!! :D)
            However, They will only support 4 cars. I had to redo them because of my inability to get them to                   function properly with 24 cars in the new tollpark layout. Still needs work :-/

            Added an corrected even more red/white rumble strips (Thanks MagnusT)
            Added "Motorcycle Warning" signs and the 400m sign for a pit in reference point (thanks Olaf)

10/10/2002- Reworked T13 area more (Pretty much done with it! Except for a few gaps to fill in) 
            Major rework to the shikane Lefthand corner area before T13.
            Updated Breidscheid bridge area (now wider)
            Ex-Muhle / Bergwerk area reworked :) Armco/treelines in Kesselchen area repositioned.
            AIW Updated by TOPPIN (cars don't crash as much :) and position/place markers
             function correctly!.......,Pits now working correctly! (Yeah, TOPPIN :)) 
            I positioned a pole in the back of the lot to help find the pit in marker. This will be fixed in                    the final release with Rob Vails Toll Area :)
            A few more rumble strips added / corrected :)
            Most (99.9%) of the section signs accounted for (now with backsides! :P)

9/19/2002 - Elevated Rumblestrips in correct locations - Full Track!, 
            AIW updates (pits now functioning, but with 'issues'. 
            Darkened pavement some (Don't know if I like it or not?) 
            Added various treelines, 
            Reshaped sides at Karusell, 
            Flattened bump at Brunnchen.
            Fixed up Hohenrain Skikane some more.
            (Note: File dates of 10-18-2002 are incorrect, there was something wrong with my computer!)

9/3/2002  - Some Mapping/shape changes from Tiergarten Shikane (not finished) to T13. Remapped to correct                       Rumblestrip locations from Metzgesfeld to the Karussell. 

8/26/2002 - Widened/smoothed the straight DoHo straight (needs to go downhill more, hello, Beta testers???)
            Bridges updated
            New grass textures by Robert Hagenstrm :)
            Toll booth/ Parking Lot area (By me :) (Mapping taken from Jordy's Photos) needs grass below removed                because of funny 'quicksand' asphalt.
             (*****Only in N'Ring Nordschleife Test*****)
            Camera's added to SCN by Rob Vail!!!!!! :)

8/20/2002 - Now contains a 'prototype' version of the NEW corner (N'Ring Nordschleife Test in the Track List in                 SCGT) with a revised (rough) starting position. (NRND* files)
            [Original Nurburgring Nordschleife still exists], but has updated (Modern) corners.

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This is a conversion of the N-Ring based on Papyrus' Gran Prix Legends.

Programs used:

GPLex(1.0 thru 2.1) by Ruud van Gaal (http://www.racer.nl/)

GPLBatch v1.0 Beta by Klaus Hrbrand (for texture conversion)  (http://members.aol.com/winmip)                      

VRL2VRML (2.0) by Anthony Hirst (http://www.theuspits.com/fbody/scgt/index.html)

Modellers Garage (v.0681) (http://people.freenet.de/bobonen/)

Z-Modeller 1.06 (www.zmodeler.com)

Rob used 3DSMax for the Toll Area creation

----------------

Textures used from Magnus T's GPL update (http://magnust.d2g.com/)

and Martin W (martin.welter@gmx.de) on the GPL boards (and also Simon Stobbard's
ring-sky :) and Darkgreen's trees, which were in Magnus' update.

I modified these a little (size and transparent coloring) to work with SCGT

****************************************

EDITORS

GEETi (at Speedsims and other forums)
(chrisfreda@yahoo.com)

Thanks to my wife (Tina) for not getting on me too much for spending
so much time on this project.
----------------

Rob Vail for his AWESOME work on the Toll Park area!
 and camera placements (99 of them! :)
 
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Thanks to Gary Johnson (thebigg) for the tree TSOs and BMPs from GPL :)

----------------

Thanks to Robert Hagenstrm for all the first hand info about the 'Ring and
the Grass (& a couple other) textures.

---------------

Magnus T for the red/white curb texture / suggestions and the FOV setting :)

--------------

Thanks to Matt Lucas for letting me use that little AIW file of his in its un-optimised state.

and

TOPPIN for his tuning and work with the AIW file to make it fully functional! :) (not yet for the final, tho, it's        being worked on!! :)

----------------

Additional Supporters:
---------------

Kevin (tlgtr) for his menu screen (and the guys at nurburgring.de for letting us use their graphic :)

--------------

Thanks to Jordy van Kouwen for endless information in the Toll Park area
& letting us use his photos for textures. Plus, a few of his own creation :)

----------------

Thanks to Luuk (http://luuk.xs4all.nl/) and Jim 'Seamus' for working thru the GPS data
 to help get the Tollpark positioned in the right place. :)

----------------

Olaf Neubert for more first hand 'Ring info :-)

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Oliver (rickd) for the Warning sign & "Rattersteine" photos used to make textures :) (http://wegen.de/ring/)

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People at www.SPEEDSIMS.com Forums for their support :P
    (and http://forum.RACESIMCENTRAL.com :)

----------------
NOTE: PLEASE DO NOT CONVERT THIS TRACK TO ANY OTHER FORMAT WITHOUT FIRST SEEKING AND 
OBTAINING THE PERMISSION OF THE ABOVE NOTED EDITORS.  MANY PARTS OF THIS TRACK ARE 
SCRATCH BUILT AND AS SUCH A FUTURE CONVERSION WILL BE READILY RECOGNISED.

----------------


Known issues:

Probably alot, but I'm getting tired of working on this now!!!
Sometimes a CTD, but restarting SCGT has always cured it for me. (Not sure why?)
AIW needs work to become 'competitive'

----------------

My 2 cents:
 I've been running with the 1024 resolution with High graphics settings in SCGT.
 My computer specs (PII, 350Mhz, 98M RAM, Voodoo3, Win98) definately NOT a top notch rig [Geesh, it's 3 years old!!! :]
 {{Look in the SCN file for notes on the seperate .MAS file descriptions}}
Love driving it! 
----------------

Let me know what you think
GEETi (at Speedsims and other forums)
(chrisfreda@yahoo.com)
... and if you ever find yourself over the armco at Brunnchen, stop over and say "Hi! :)

INSTALLATION:

Install as you would any other add on track with the BAN-SCENE patch:
NRG*.MAS (*.MAS) files into your SCGT/MAS folder
NRGD.AIW and NRGD4.SCN into your SCGT/DAT folder
NRGB.BMP into the SCGT/PATCH folder

OBLIGATORY DISCLAIMER BIT:

The material provided in this ZIP not connected to Electronic Arts or Image Space Inc.
No support can be obtained from these companies for Sports Car GT if you have applied this patch.

We accept no responsibilities for losses or damage resulting from the use of this patch.



 Sports Car GT Copyright Electronic Arts.
 Grand Prix Legends Copyright Papyrus/Sierra 

