shader_bldgcomm
{
  layer0
  {
    map=bldgcomm.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 150
  }
}
shader_bush
{
  cull=none
  layer0
  {
    map=bush.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    alphafunc=gequal 150
    shininess=0
    mipmap=0
  }
}
shader_busha
{
  cull=none
  layer0
  {
    map=busha.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    alphafunc=gequal 150
    shininess=0
    mipmap=0
  }
}
shader_fenccar1
{
  layer0
  {
    map=fenccar1.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 150
  }
}
shader_crd1
{
  cull=none
  layer0
  {
    map=crd1.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    alphafunc=gequal 150
    shininess=0
  }
}
shader_crd2
{
  cull=none
  layer0
  {
    map=crd2.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    alphafunc=gequal 150
    shininess=0
  }
}
shader_tireo
{
  cull=none
  layer0
  {
    map=tireo.bmp
    blendfunc=blend
    alphafunc=gequal 150
    texenv=replace
    emission=0.3 0.3 0.3 
    mipmap=1 
  }
}
shader_xsndc
{
  layer0
  {
    map=xsndc.bmp
    texenv=replace
    shininess=0
  }
}
shader_rocks1
{
  layer0
  {
    map=rocks1.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 150
  }
}
shader_berrett
{
  layer0
  {
    map=berrett.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
    mipmap=0
  }
}
shader_logozf
{
  layer0
  {
    map=logozf.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
    mipmap=0
  }
}
shader_pentax
{
  layer0
  {
    map=pentax.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
    mipmap=0
  }
}
shader_logogm
{
  layer0
  {
    map=logogm.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
    mipmap=0
  }
}
shader_falken
{
  layer0
  {
    map=falken.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
    mipmap=0
  }
}
shader_lodge
{
  layer0
  {
    map=lodge.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_sumtbldg
{
  layer0
  {
    map=sumtbldg.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_sumitsgn
{
  layer0
  {
    map=sumitsgn.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
    mipmap=0
  }
}
shader_barrel
{
  layer0
  {
    map=barrel.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_vrv2f
{
  layer0
  {
    map=vrv2f.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_vrv2r
{
  layer0
  {
    map=vrv2r.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_vrv1f
{
  layer0
  {
    map=vrv1f.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_vrv1r
{
  layer0
  {
    map=vrv1r.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_lpole
{
  layer0
  {
    map=lpole.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_s_post
{
  layer0
  {
    map=s_post.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_signbrak
{
  layer0
  {
    map=signbrak.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
    mipmap=0
  }
}
shader_signgear
{
  layer0
  {
    map=signgear.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
    mipmap=0
  }
}
shader_scaffold
{
  cull=none
  layer0
  {
    map=scaffold.bmp
    blendfunc=blend
    alphafunc=gequal 100
    texenv=replace
    emission=0.3 0.3 0.3 
    mipmap=1 
  }
}
shader_sbaner
{
  layer0
  {
    map=sbaner.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
    mipmap=0
  }
}
shader_tentm
{
  layer0
  {
    map=tentm.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_tentlf
{
  layer0
  {
    map=tentlf.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_tentkf
{
  layer0
  {
    map=tentkf.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_polea
{
  layer0
  {
    map=polea.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_tentl
{
  layer0
  {
    map=tentl.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_tentk
{
  layer0
  {
    map=tentk.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_finish
{
  layer0
  {
    map=finish.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    shininess=0
    mipmap=0
  }
}
shader_nbm1l
{
  layer0
  {
    map=nbm1l.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_moto2
{
  layer0
  {
    map=moto2.bmp
    texenv=replace
    mipmap=0
    shininess=25
  }
}
shader_nbm1r
{
  layer0
  {
    map=nbm1r.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_xsndb
{
  layer0
  {
    map=xsndb.bmp
    texenv=replace
    shininess=0
  }
}
shader_xsndg
{
  layer0
  {
    map=xsndg.bmp
    texenv=replace
    shininess=0
  }
}
shader_xsndx2
{
  layer0
  {
    map=xsndx2.bmp
    texenv=replace
    shininess=0
  }
}
shader_xsndx1
{
  layer0
  {
    map=xsndx1.bmp
    texenv=replace
    shininess=0
  }
}
shader_xsndf
{
  layer0
  {
    map=xsndf.bmp
    texenv=replace
    shininess=0
  }
}
shader_motot1
{
  layer0
  {
    map=motot1.bmp
    texenv=replace
    mipmap=0
    shininess=25
  }
}
shader_nbm1lx
{
  layer0
  {
    map=nbm1lx.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_road1
{
  layer0
  {
    map=road1.bmp
    texenv=replace
    mipmap=0
    shininess=25
  }
}
shader_nbm1rx
{
  layer0
  {
    map=nbm1rx.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_nbm1lx3
{
  layer0
  {
    map=nbm1lx3.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_road3
{
  layer0
  {
    map=road3.bmp
    texenv=replace
    mipmap=0
    shininess=25
  }
}
shader_nbm1rx3
{
  layer0
  {
    map=nbm1rx3.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_nbm1lx2
{
  layer0
  {
    map=nbm1lx2.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_road2
{
  layer0
  {
    map=road2.bmp
    texenv=replace
    mipmap=0
    shininess=25
  }
}
shader_nbm1rx2
{
  layer0
  {
    map=nbm1rx2.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_nbm1lt
{
  layer0
  {
    map=nbm1lt.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_moto1
{
  layer0
  {
    map=moto1.bmp
    texenv=replace
    mipmap=0
    shininess=25
  }
}
shader_nbm1rt
{
  layer0
  {
    map=nbm1rt.bmp
    texenv=replace
    emission=0.3 0.3 0.3
    ambient=0.85 0.85 0.85
    specular=0.05 0.05 0.05
    shinines=0
    alphafunc=gequal 100
  }
}
shader_xsnda
{
  layer0
  {
    map=xsnda.bmp
    texenv=replace
    shininess=0
  }
}
shader_xsnde
{
  layer0
  {
    map=xsnde.bmp
    texenv=replace
    shininess=0
  }
}
shader_motot2
{
  layer0
  {
    map=motot2.bmp
    texenv=replace
    mipmap=0
    shininess=25
  }
}
shader_motot3
{
  layer0
  {
    map=motot3.bmp
    texenv=replace
    mipmap=0
    shininess=25
  }
}
shader_tiretre1
{
  cull=none
  layer0
  {
    map=tiretre1.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
    mipmap=0
  }
}
shader_tree_top
{
  cull=none
  layer0
  {
    map=tree_top.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
    mipmap=0
  }
}
shader_tree_tnk
{
  cull=none
  layer0
  {
    map=tree_tnk.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
    mipmap=0
  }
}
shader_tiretre2
{
  cull=none
  layer0
  {
    map=tiretre2.bmp
    texenv=replace
    specular=0.05 0.05 0.05
    alphafunc=gequal 100
    shininess=0
    mipmap=0
  }
}
shader_treshad
{
  layer0
  {
    map=treshad.bmp
    blendfunc=blend
    depthwrite=0
    depthfunc=always
  }
}
shader_skyfro
{
sky=1
fog=0
layer0
{
depthfunc=always
map=skyfro.bmp
}
}
shader_skyfro2
{
sky=1
fog=0
layer0
{
depthfunc=always
map=skyfro2.bmp
}
}
shader_skyleft
{
sky=1
fog=0
layer0
{
depthfunc=always
map=skyleft.bmp
}
}
shader_skyleft2
{
sky=1
fog=0
layer0
{
depthfunc=always
map=skyleft2.bmp
}
}
shader_skyback
{
sky=1
fog=0
layer0
{
depthfunc=always
map=skyback.bmp
}
}
shader_skyback2
{
sky=1
fog=0
layer0
{
depthfunc=always
map=skyback2.bmp
}
}
shader_skyrigt
{
sky=1
fog=0
layer0
{
depthfunc=always
map=skyrigt.bmp
}
}
shader_skyrigt2
{
sky=1
fog=0
layer0
{
depthfunc=always
map=skyrigt2.bmp
}
}
shader_skytop
{
sky=1
fog=0
layer0
{
depthfunc=always
map=skybot.bmp
}
}
shader_skybot
{
sky=1
fog=0
layer0
{
depthfunc=always
map=skybot.bmp
}
}
shader_skyfade
{
sky=1
fog=0
layer0
{
depthfunc=always
map=skyfade.bmp
}
}
shader_sky14
{
  sky=1
  fog=0
  layer0
  {
    map=sky14.tga
    ;cull=back
    ;depthfunc=always
    ;depthwrite=0
  }
}