shader_sky
{
  	sky=1
  	fog=0
  	layer0
  	{
    		texenv=replace
    		map=sky.tga
    		cull=back
    		depthfunc=always
    		depthwrite=0
  	}
}

shader_barrier
{
   	layer0
   	{
     		map=barrier.tga
   	}
}

shader_concrete
{
   	layer0
   	{
     		map=concrete.tga
   	}
}

shader_cone0
{
   	layer0
   	{
     		map=cone0.tga
   	}
}

shader_cone1
{
   	layer0
   	{
     		map=cone1.tga
   	}
}

shader_door
{
   	layer0
   	{
     		map=door.tga
     		shininess=10
     		specular=0.1 0.1 0.15 1
   	}
}

shader_fence
{
   	cull=none
   	layer0
   	{
     		map=fence.tga
     		alphafunc=gequal 128
   	}
}

shader_floor01
{
   	layer0
   	{
     		map=floor01.tga
     		shininess=10
     		specular=0.1 0.1 0.15 1
   	}
}

shader_floor02
{
   	layer0
   	{
     		map=floor02.tga
     		shininess=10
     		specular=0.1 0.1 0.15 1
   	}
}

shader_garage
{
   	layer0
   	{
    		map=garage.tga
   	}
}

shader_garage01
{
   	layer0
   	{
    		map=garage01.tga
   	}
}

shader_garagefloor
{
   	layer0
   	{
     		map=garagefloor.tga
   	}
}

shader_grass1
{
   	layer0
   	{
     		map=grass1.tga
   	}
}

shader_leaves
{
   	layer0
   	{
     		map=leaves.tga
    		alphafunc=gequal 128
   	}
}

shader_pillar01
{
  	layer0
  	{
    		map=pillar01.tga
      		shininess=10
      		specular=0.1 0.1 0.15 1
  	}
}

shader_pillar02
{
  	layer0
  	{
    		map=pillar02.tga
      		shininess=10
      		specular=0.1 0.1 0.15 1
  	}
}

shader_post
{
  	layer0
    	{
      		map=post.tga
      		shininess=10
      		specular=0.1 0.1 0.15 1
    	}
}

shader_post0
{
  	layer0
    	{
      		map=post0.tga
      		shininess=10
      		specular=0.1 0.1 0.15 1
    	}
}

shader_post1
{
  	layer0
    	{
      		map=post1.tga
      		shininess=10
      		specular=0.1 0.1 0.15 1
    	}
}

shader_rail
{
  	layer0
    	{
      		map=rail.tga
      		shininess=10
      		specular=0.1 0.1 0.15 1
    	}
}

shader_road2
{
  	layer0
  	{
    		map=$tracksunmap
    		texgen_s=reflection_map
    		texgen_t=reflection_map
    		texgen_r=reflection_map
    		emission=-0.5 -0.5 -0.5 -0.5
	}
  	layer1
  	{
    		map=road2.tga
    		blendfunc=one src_alpha
  	}
}

shader_road
{
  	layer0
  	{
   		map=$tracksunmap
    		texgen_s=reflection_map
    		texgen_t=reflection_map
    		texgen_r=reflection_map
    		emission=-0.5 -0.5 -0.5 -0.5
  	}
  	layer1
  	{
   		map=road.tga
    		blendfunc=one src_alpha
  	}
}

shader_shutter
{
   	layer0
   	{
     		map=shutter.tga
      		shininess=10
      		specular=0.1 0.1 0.15 1
   	}
}

shader_shadow
{
   	layer0
   	{
    	 	map=shadow.tga
     		blendfunc=blend
     		depthwrite=0
   	}
}

shader_trees
{
   	cull=none
   	layer0
   	{
     		map=trees.tga
     		alphafunc=gequal 128
   	}
}

shader_tree1
{
   	cull=none
   	layer0
   	{
     		map=tree1.tga
     		alphafunc=gequal 150
   	}
}

shader_tree2
{
   	cull=none
   	layer0
   	{
     		map=tree2.tga
     		alphafunc=gequal 150
   	}
}

shader_tree3
{
   	cull=none
   	layer0
   	{
     		map=tree3.tga
     		alphafunc=gequal 150
   	}
}

shader_wall00
{
   	layer0
   	{
     		map=wall00.tga
   	}
}

shader_wall01
{
   	layer0
   	{
     		map=wall01.tga
   	}
}

shader_wall02
{
   	layer0
   	{
     		map=wall02.tga
   	}
}

shader_wall03
{
   	layer0
   	{
     		map=wall03.tga
   	}
}

shader_walllogo
{
   	layer0
   	{
     		map=walllogo.tga
     		blendfunc=blend
   	}
}

shader_wood
{
   	layer0
   	{
     		map=wood.tga
   	}
}

shader_win
{
	cull=none
 	layer0
  	{
    		map=win.tga
    		blendfunc=blend
		depthwrite=0
  	}
  	layer1
  	{
    		map=$trackenvmap
    		texgen_s=reflection_map
    		texgen_t=reflection_map
    		texgen_r=reflection_map
    		blendfunc=src_color one
		depthwrite=0
  	}
}

shader_hokusai
{
   	layer0
   	{
     		map=hokusai.tga
   	}
}

shader_pic2
{
   	layer0
   	{
    		map=pic2.tga
   	}
}

shader_pic3
{
   	layer0
   	{
     		map=pic3.tga
   	}
}

shader_pic1
{
   	layer0
   	{
     		map=pic1.tga
   	}
}

shader_pic5
{
   	layer0
   	{
     		map=pic5.tga
   	}
}

shader_pic6
{
   	layer0
   	{
     		map=pic6.tga
   	}
}

shader_pic7
{
   	layer0
   	{
     		map=pic7.tga
   	}
}

shader_pic8
{
   	layer0
   	{
     		map=pic8.tga
   	}
}

shader_pic4
{
   	layer0
   	{
     		map=pic4.tga
   	}
}

shader_lt
{
	layer0
    	{
      		map=lt.tga
      		shininess=10
      		specular=0.1 0.1 0.15 1
    	}
}

shader_barrel
{
  	layer0
    	{
      		map=barrel.tga
      		shininess=10
      		specular=0.1 0.1 0.15 1
    	}
}

shader_tool1
{
   	layer0
   	{
     		map=tool2.tga
   	}
}

shader_poster2
{
   	layer0
   	{
     		map=poster2.tga
   	}
}

shader_files
{
   	layer0
   	{
     		map=files.tga
      		shininess=10
      		specular=0.1 0.1 0.15 1
   	}
}