//Fragment Program
//void C9E7f_shadowMapping(
void main(
float4 texCoordProj : TEXCOORD0,
float4 diffuseLighting : TEXCOORD1,
out float4 color : COLOR,
uniform sampler2D shadowMap)
{
// Fetch color from the projective texture
float4 projColor = tex2Dproj(shadowMap,texCoordProj);
color = projColor* diffuseLighting;
//projColor;
//* diffuseLighting;
}