shader_grass3
{
layer0
  {
    map=grass3.bmp
    mipmap=0
  }
}
shader_arbre
{
  cull=none

  layer0
  {
    map=arbre.bmp
    blendfunc=blend
    cull=none
    alphafunc=gequal 100
  }
}

shader_barriere
{
  cull=none

  layer0
  {
    wrap_s=clamp_to_edge
    map=barriere.bmp
    blendfunc=blend
    alphafunc=gequal 100
  }
}

shader_bar_pont
{
  cull=none

  layer0
  {
    wrap_s=clamp_to_edge
    map=bar_pont.bmp
    blendfunc=blend
    alphafunc=gequal 100
  }
}

shader_bar_sup
{
  cull=none

  layer0
  {
    wrap_s=clamp_to_edge
    map=bar_sup.bmp
    blendfunc=blend
    alphafunc=gequal 100
  }
}

shader_treeline1
{
  cull=none

  layer0
  {
    wrap_s=clamp_to_edge
    map=treeline1.bmp
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_treeline2
{
  cull=none
  layer0
  {
    wrap_s=clamp_to_edge
    map=treeline2.bmp
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_treeline3
{
  cull=none
  layer0
  {
    wrap_s=clamp_to_edge
    map=treeline3.bmp
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_sapinline1
{
  cull=none
  layer0
  {
    wrap_s=clamp_to_edge
    map=sapinline1.bmp
    blendfunc=blend
    alphafunc=gequal 100
  }
}
shader_sky14
{
  sky=1
  fog=0
  layer0
  {
    map=sky14.tga
    ;cull=back
    ;depthfunc=always
    ;depthwrite=0
  }
}

shader_road-auto
{
  layer0
  {
    ;map=$trackenvmap
    map=$tracksunmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    ;blendfunc=zero zero
    emission=1 1 1 1
  }
layer1
  {
    map=road-auto.tga
    mipmap=0
    blendfunc=dst_alpha src_alpha
}
}

shader_road.-
{
  layer0
  {
    ;map=$trackenvmap
    map=$tracksunmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    ;blendfunc=zero zero

  }
layer1
  {
    map=road.-.tga
    mipmap=0
    blendfunc=dst_alpha src_alpha
}
}
shader_road
{
  layer0
  {
    ;map=$trackenvmap
    map=$tracksunmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    ;blendfunc=zero zero

  }
layer1
  {
    map=road.tga
    mipmap=0
    blendfunc=dst_alpha src_alpha
}
}
shader_road-
{
  layer0
  {
    ;map=$trackenvmap
    map=$tracksunmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    ;blendfunc=zero zero

  }
layer1
  {
    map=road-.tga
    mipmap=0
    blendfunc=dst_alpha src_alpha
}
}
shader_road_new
{
  layer0
  {
    ;map=$trackenvmap
    map=$tracksunmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    ;blendfunc=zero zero

  }
layer1
  {
    map=road_new.tga
    mipmap=0
    blendfunc=dst_alpha src_alpha
}
}
shader_water
{
  layer0
  {
    ;map=$trackenvmap
    map=$tracksunmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=dst_alpha src_alpha
  }
  layer1
  {
    map=water.tga
    mipmap=0
    blendfunc=blend
  }


}