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Schuchter Raceway Version 3.0
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2004-11-05

Version 3.0 Night track - release note:

This release contains two skies, sky1_night01.tga and sky1_night02.tga
"sky1_night01.tga" is the one that is used by default, but switch if you want to,
it's really a matter of taste ;).



2004-10-28

This is untested in Racer v050. Recommended Racer-version is Racer 0.5.2 beta 7.5 (latest release as of 20041028).

The track is not finished, this is the first release candidate (the preceding were beta(s)), things will get better.

This one contains 16 grid positions.

Have fun!



Credits to 
VipertheSniper for the track cameras, 
Mitch Bomcanhao for the tirewall texture and the curb texture, and
Master_T for some very nice tree textures.



v3.0 changes:
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Two variants: night and day.
Faster and better rendering of trees: using 'alphafunc' instead of both 'alphafunc' and 'blendfunc'.
Fixed "white around trees"-bug, error was too small a skysphere.


v2.5 changes (never released):
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More trees
Fixed invalid ID bug
New curb texture

v2.4 changes:
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Added road "wear" texture
Lowered bridge, re-splined road
Added start/finish line
Added a blue-ish tint to the sun-map
Added more tirewalls
Fixed shadow: no more v050 render engine highlights

v2.3 changes:
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Darker grass and sand textures. 
New loading/preview images. 
Put it all in one package.

v2.2 changes:
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Nicer grass texture and some trackside objects.

v2.1 changes:
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Multiplayer grid positions:
16

v2.0 changes:
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Multiplayer grid positions:
6
Some graphics fixes

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Author: Johan Revholm aka. snowball_918

        http://ezmodelling.gamehorizons.net

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WARNING:
Redistributing of this package is not allowed, 
unless the distributor has acquired written permission from the original author: Johan Revholm.
Modifications of the contents of this package are also subject to the above.