;Taupo Shaders V1.1, heavily modified by Miran Amon
shader_textured_material_grass
{
  layer0
  {
    map=grass.bmp
  }
}
shader_textured_material_dirt10
{
  layer0
  {
    map=grass4.bmp
  }
}
shader_textured_material_grass2
{
  layer0
  {
    map=grass03.bmp
  }
}
shader_textured_material_grass3
{
  layer0
  {
    map=grassb.bmp
  }
}
shader_textured_material_grass4
{
  layer0
  {
    map=grass2.bmp
  }
}
shader_textured_material_grass5
{
  layer0
  {
    map=grass3.bmp
  }
}
shader_textured_material_grass6
{
  layer0
  {
    map=grass6.bmp
  }
}
shader_textured_material_grass7
{
  layer0
  {
    map=grasc.bmp
  }
}
shader_textured_material_dirt40
{
  layer0
  {
    map=grass5.bmp
  }
}
shader_textured_material_tire1
{
  layer0
  {
    map=tire1.bmp
  }
}
shader_textured_material_tire8
{
  layer0
  {
    map=tire8.bmp
  }
}
shader_textured_material_tire3
{
  layer0
  {
    map=tire3.bmp
  }
}
shader_textured_material_tire6
{
  layer0
  {
    map=tire6.bmp
  }
}
shader_textured_material_tire13
{
  layer0
  {
    map=tire13.bmp
  }
}
shader_textured_material_tire30
{
  layer0
  {
    map=tire17.bmp
  }
}
shader_textured_material_tire31
{
  layer0
  {
    map=tire18.bmp
  }
}
shader_textured_material_tire14
{
  layer0
  {
    map=tire14.bmp
  }
}
shader_textured_material_tire12
{
  layer0
  {
    map=tire12.bmp
  }
}
shader_textured_material_tire10
{
  layer0
  {
    map=tire10.bmp
  }
}
shader_textured_material_tire11
{
  layer0
  {
    map=tire11.bmp
  }
}
shader_textured_material_tire15
{
  layer0
  {
    map=tire15.bmp
  }
}
shader_textured_material_tire16
{
  layer0
  {
    map=tire16.bmp
  }
}
shader_textured_material_tire5
{
  layer0
  {
    map=tire5.bmp
  }
}
shader_textured_material_tire9
{
  layer0
  {
    map=tire9.bmp
  }
}
shader_textured_material_tire4
{
  layer0
  {
    map=tire4.bmp
  }
}
shader_textured_material_tire7
{
  layer0
  {
    map=tire7.bmp
  }
}
shader_textured_material_tire2
{
  layer0
  {
    map=tire2.bmp
  }
}
shader_textured_material_cwal1
{
  layer0
  {
    map=wall.bmp
  }
}
shader_textured_material_cwal7
{
  layer0
  {
    map=wall7.bmp
  }
}
shader_textured_material_cwal11
{
  layer0
  {
    map=wall11.bmp
  }
}
shader_textured_material_cwal12
{
  layer0
  {
    map=wall12.bmp
  }
}
shader_textured_material_cwal13
{
  layer0
  {
    map=wall13.bmp
  }
}
shader_textured_material_cwal9
{
  layer0
  {
    map=wall9.bmp
  }
}
shader_textured_material_cwal14
{
  layer0
  {
    map=wall14.bmp
    alphafunc=gequal 100
  }
}
shader_textured_material_cwalend
{
  layer0
  {
    map=wallend.bmp
  }
}
shader_textured_material_cwal30
{
  layer0
  {
    map=wall23.bmp
  }
}
shader_textured_material_cwal31
{
  layer0
  {
    map=wall24.bmp
  }
}
shader_textured_material_cwal32
{
  layer0
  {
    map=beam.bmp
  }
}
shader_textured_material_cwal5
{
  layer0
  {
    map=wall5.bmp
  }
}
shader_textured_material_cwal2
{
  layer0
  {
    map=wall3.bmp
  }
}
shader_textured_material_cwal3
{
  layer0
  {
    map=wall22.bmp
  }
}
shader_textured_material_cwal8
{
  layer0
  {
    map=wall8.bmp
  }
}
shader_textured_material_cwal4
{
  layer0
  {
    map=wall4.bmp
  }
}
shader_textured_material_cwal6
{
  layer0
  {
    map=wall6.bmp
  }
}
shader_textured_material_cwal10
{
  layer0
  {
    map=wall10.bmp
  }
}
shader_textured_material_dirt5
{
  layer0
  {
    map=sanwall.bmp
  }
}
shader_textured_material_cwal20
{
  layer0
  {
    map=fence.bmp
    blendfunc=blend
  }
}
shader_textured_material_cwal22
{
  layer0
  {
    map=fence3.bmp
    blendfunc=blend
  }
}
shader_textured_material_cwal23
{
  cull=none
  layer0
  {
    map=gate1.bmp
    blendfunc=blend
  }
}
shader_textured_material_cwal24
{
  layer0
  {
    map=fence4.bmp
    blendfunc=blend
  }
}
shader_textured_material_cwal25
{
  cull=none
  layer0
  {
    map=gate2.bmp
    blendfunc=blend
  }
}
shader_textured_material_cwal26
{
  cull=none
  layer0
  {
    map=gate3.bmp
    blendfunc=blend
  }
}
shader_textured_material_cwal21
{
  layer0
  {
    map=fence2.bmp
    blendfunc=blend
  }
}
shader_textured_material_cwal33
{
  layer0
  {
    map=signdb.bmp
    mipmap=0
  }
}
shader_textured_material_cwal34
{
  layer0
  {
    map=signsuz.bmp
    mipmap=0
  }
}
shader_textured_material_bg1
{
  sky=1
  fog=0
  layer0
  {
    map=bghill.bmp
    alphafunc=gequal 32
  }
}
shader_textured_material_skf
{
  sky=1
  fog=0
  layer0
  {
    map=skf.bmp
    alphafunc=gequal 32
    wrap_t=clamp_to_edge
  }
}
shader_textured_material_ske
{
  sky=1
  fog=0
  layer0
  {
    map=ske.bmp
    alphafunc=gequal 32
    wrap_t=clamp_to_edge
  }
}
shader_textured_material_skd
{
  sky=1
  fog=0
  layer0
  {
    map=skd.bmp
    alphafunc=gequal 32
    wrap_t=clamp_to_edge
  }
}
shader_textured_material_skc
{
  sky=1
  fog=0
  layer0
  {
    map=skc.bmp
    alphafunc=gequal 32
    wrap_t=clamp_to_edge
  }
}
shader_textured_material_skb
{
  sky=1
  fog=0
  layer0
  {
    map=skb.bmp
    alphafunc=gequal 32
    wrap_t=clamp_to_edge
  }
}
shader_textured_material_ska
{
  sky=1
  fog=0
  layer0
  {
    map=ska.bmp
    alphafunc=gequal 32
    wrap_t=clamp_to_edge
  }
}
shader_textured_material_bg2
{
  sky=1
  fog=0
  layer0
  {
    map=bghou.bmp
    alphafunc=gequal 32
  }
}
shader_textured_material_tree3
{
  layer0
  {
    map=treewalz.bmp
    alphafunc=gequal 100
    wrap_t=clamp_to_edge
    wrap_s=clamp_to_edge
  }
}
shader_textured_material_tree4
{
  layer0
  {
    map=treewaly.bmp
    alphafunc=gequal 100
  }
}
shader_textured_material_tree5
{
  layer0
  {
    map=treewalx.bmp
    alphafunc=gequal 100
    wrap_t=clamp_to_edge
    wrap_s=clamp_to_edge
  }
}
shader_textured_material_build1
{
  layer0
  {
    map=build1.BMP
  }
}
shader_textured_material_build3
{
  layer0
  {
    map=build3.BMP
  }
}
shader_textured_material_build2
{
  layer0
  {
    map=build2.BMP
  }
}
shader_textured_material_build4
{
  layer0
  {
    map=build4.BMP
  }
}
shader_textured_material_build5
{
  layer0
  {
    map=build5.BMP
  }
}
shader_textured_material_road6
{
  layer0
  {
    map=asphalt4.bmp
    mipmap=0
  }
}
shader_textured_material_road20
{
  layer0
  {
    map=asphal14.bmp
    mipmap=0
  }
}
shader_textured_material_road21
{
  layer0
  {
    map=asphal21.bmp
    mipmap=0
  }
}
shader_textured_material_road22
{
  layer0
  {
    map=asphal22.bmp
    mipmap=0
  }
}
shader_textured_material_road11
{
  layer0
  {
    map=asphal10.bmp
    mipmap=0
  }
}
shader_textured_material_road12
{
  layer0
  {
    map=asphal11.bmp
    mipmap=0
  }
}
shader_textured_material_road13
{
  layer0
  {
    map=asphal12.bmp
    mipmap=0
  }
}
shader_textured_material_road14
{
  layer0
  {
    map=asphal13.bmp
    mipmap=0
  }
}
shader_textured_material_road15
{
  layer0
  {
    map=concre02.bmp
    mipmap=0
  }
}
shader_textured_material_road9
{
  layer0
  {
    map=asphalt7.bmp
    mipmap=0
  }
}
shader_textured_material_road8
{
  layer0
  {
    map=asphalt6.bmp
    mipmap=0
  }
}
shader_textured_material_road2
{
  layer0
  {
    map=asphalt2.bmp
    mipmap=0
  }
}
shader_textured_material_road3
{
  layer0
  {
    map=asphalt3.bmp
    mipmap=0
  }
}
shader_textured_material_road7
{
  layer0
  {
    map=asphalt5.bmp
    mipmap=0
  }
}
shader_textured_material_grassro
{
  layer0
  {
    map=drive.bmp
    mipmap=0
  }
}
shader_textured_material_road
{
  layer0
  {
    map=asphalt.bmp
    mipmap=0
  }
}
shader_textured_material_road4
{
  layer0
  {
    map=rmbl.bmp
    mipmap=0
  }
}
shader_textured_material_road5
{
  layer0
  {
    map=rmbl2.bmp
    mipmap=0
  }
}
shader_textured_material_road23
{
  layer0
  {
    map=asphal23.bmp
    mipmap=0
  }
}
shader_textured_material_white
{
  layer0
  {
    map=white.BMP
  }
}
shader_textured_material_brake200
{
  layer0
  {
    map=brake200.BMP
    mipmap=0
  }
}
shader_textured_material_brake100
{
  layer0
  {
    map=brake100.BMP
    mipmap=0
  }
}
shader_textured_material_pit1
{
  layer0
  {
    map=pit1.BMP
    mipmap=0
  }
}
shader_textured_material_pole1
{
  layer0
  {
    map=beam3.BMP
  }
}
shader_textured_material_twall4
{
  layer0
  {
    map=plank3.bmp
  }
}
shader_textured_material_twall2
{
  layer0
  {
    map=plank1.bmp
  }
}
shader_textured_material_twall3
{
  layer0
  {
    map=plank2.bmp
  }
}
shader_textured_material_bbrd1
{
  layer0
  {
    map=hydra.bmp
  }
}
shader_textured_material_gstand1
{
  cull=none
  layer0
  {
    map=gstand1.BMP
    alphafunc=gequal 100
  }
}
shader_textured_material_gstand2
{
  cull=none
  layer0
  {
    map=gstand2.BMP
    alphafunc=gequal 100
  }
}
shader_textured_material_gstand3
{
  cull=none
  layer0
  {
    map=gstand3.BMP
    alphafunc=gequal 100
  }
}
shader_textured_material_gstand4
{
  layer0
  {
    map=gstand4.BMP
  }
}
shader_textured_material_gstand5
{
  cull=none
  layer0
  {
    map=gstand5.BMP
    alphafunc=gequal 100
  }
}
shader_textured_material_gstand6
{
  cull=none
  layer0
  {
    map=gstand6.BMP
    alphafunc=gequal 100
  }
}
shader_textured_material_tarp2
{
  layer0
  {
    map=tarp2.BMP
  }
}
shader_textured_material_tbf
{
  layer0
  {
    map=tbf.BMP
  }
}
shader_textured_material_tbrf
{
  layer0
  {
    map=tbrf.BMP
  }
}
shader_textured_material_tbrs
{
  layer0
  {
    map=tbrs.BMP
  }
}
shader_textured_material_tbside
{
  layer0
  {
    map=tbside.BMP
  }
}
shader_textured_material_tbtf
{
  layer0
  {
    map=tbtf.BMP
  }
}
shader_textured_material_tbts
{
  layer0
  {
    map=tbts.BMP
  }
}
shader_textured_material_toil
{
  layer0
  {
    map=toil.BMP
  }
}
shader_textured_material_toil2
{
  layer0
  {
    map=toil2.BMP
  }
}
shader_textured_material_rmbl3
{
  layer0
  {
    map=rmbl4.BMP
  }
}
shader_textured_material_dirt
{
  layer0
  {
    map=dirt3.bmp
  }
}
shader_textured_material_dirt2
{
  layer0
  {
    map=sand.bmp
  }
}
shader_textured_material_tree1
{
  layer0
  {
    map=treec2.bmp
    alphafunc=gequal 100
  }
}
shader_textured_material_tree2
{
  layer0
  {
    map=tree01.bmp
    alphafunc=gequal 100
  }
}
shader_textured_material_tshed1
{
  layer0
  {
    map=tshed1.BMP
  }
}
shader_textured_material_tshed2
{
  layer0
  {
    map=tshed2.BMP
  }
}
shader_textured_material_tshed3
{
  layer0
  {
    map=tshed3.BMP
  }
}
shader_textured_material_tshed3r
{
  layer0
  {
    map=tshed3r.BMP
  }
}
shader_textured_material_clouda
{
  sky=1
  fog=0
  layer0
  {
    map=clouda.bmp
    cull=back
    depthfunc=always
    depthwrite=0
  }
}
