; nature textures
shader_sky
{
  sky=1
  cull=none
  compression=0
  layer0
  {
    map=sky1.tga
    depthwrite=0
    depthfunc=always
  }
  layer1
  {
    map=sky2.tga
    depthwrite=0
    depthfunc=always
  }
}
shader_sat_1
{
cull=none
layer0
  {
    map=sat_1.tga
    mipmap=0
  }
}
shader_sat_2
{
cull=none
layer0
  {
    map=sat_2.tga
    mipmap=0
  }
}
shader_sat_3
{
cull=none
layer0
  {
    map=sat_3.tga
    mipmap=0
  }
}
shader_sat_4
{
cull=none
layer0
  {
    map=sat_4.tga
    mipmap=0
  }
}