Bahrain International GP Circuit
Release V1.0

Scratch built by PorscheGuy
Includes all track variations

Acknowledgements:
Bobonen for the very useful lofting features hidden away in Modeler's Garage.
Jarkko Kauppi  for providing MIP's from the N3 version and technical support.
Doc Austin for the night conversion of the BMP files

Circuit Information:
The Bahrain International Circuit comprises six individual circuits.  The longest is the 3.37 mile long GP 
road course with 15 turns. The circuit opened in the Kingdom of Bahrain in March 2004 for Formula One 
Grand Prix. It was designed by Hermann Tilke, who also designed Sepang circuit in Malaysia, Shanghai 
International Circuit in China, the Sachsenring in Germany and many, many more excellent tracks around 
the world.  The track was build in middle of the desert. Most of grandstands are build near of main straight 
and pit buildings. Backside of the track goes around "the middle of nowhere".

Utilities used:
	Modeller's Garage 0.681b
	MASpuce
	MS Excel - "Path modifier", "SCN editor" and "Pits and grids" spreadsheets;
	Notepad
	MS Paint
	Paintshop Pro
	PhotoSuite
	WinZip
	Replay Manager
	3DO Editor

Installation:
The following instructions are intended for use with the BanScene Mas patch:

1) Extract the SCN and AIW files to the SCGT\DAT folder
2) Extract the MAS files to the SCGT\MAS folder
3) Extract the BMP file to the SCGT\PATCH folder
4) Ensure that you have less than 64 tracks active by using the Track Manager
     from Reggie Brooks, or by moving scn files for some tracks to another location.

If you don't have Ban_scene.mas then use MASpuce to insert all the SCN and AIW 
files into SCENE.MAS.  PLEASE make a backup copy of the SCENE.MAS file before you 
attempt to do this.

The following instructions are for the Replay Manager files
1) Open the 00_tracks.txt file.  Copy and paste the entry into the 00_tracks.txt file in your 
    Replay Manager folder.
2) Copy the scgt_BIG.dat file into the TRACKS folder in your Replay Manager folder.

Known Issues:
None that Im aware of but I don't know everything.  By now I know enough to be truely 
dangerous, though.  This is part 3 of my fourth track building effort.

An Important Note:
Bahrain International has some absolutely huge run off areas because it is primarily a Formula 1
track.  This is great for the real world F1 driver but for SCGT it creates too many oppportunities for 
cutting corners, taking short cuts, and changing the race line to something that in no way resembles
the real world (is this starting to sound familiar?).  So I've made the same concession to reality that
I did with California Speedway.  While it APPEARS the run off areas are paved, this is not actually 
the case.  Only those areas that are blue, grey, or red on the BIGb.BMP file are drivable road surface.  
The run off areas are actually grass.

Exiting the pits, you will notice a white line on the track to your left.  In the real world drivers exiting 
the pits must stay to the left of this line and can not merge with traffic until they reach Turn #1.  After
watching and being involved in a few horrendous crashes with the AI as they exited the pits, I have 
modified the AIW file so the AI will not rejoin their race line until reaching the apex of Turn #1 where
speeds are slower.

Permissions:
You may do what you wish with any and all parts of this file on the understanding that there 
is no profit generated from your actions.  You may not charge anyone for any parts of this 
project.  If you give me any credit (and you don't have to), please use my name kindly.  If you 
downloaded this file from anywhere other than RBPainting or Jmann's site, then it may have been 
copied without my permission and may be out of date. 

The material provided in this ZIP is not connected to Electronic Arts or Image Space Inc.  No 
support can be obtained from these companies for Sports Car GT if you have added this track 
and things blow up in your face.

I accept no responsibilities for losses or damage resulting from the use of this track in SCGT 
or any other simulation.
