; filename track.shd
;
; Weelend track shaders by Teancum 16 June 04
; updated by Outlaw (with f50 help) 10 september 2004
shader_ferge02
{
  layer0
  {
    map=ferge02.bmp
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_post02
{
  layer0
  {
    map=post02.bmp
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_post03
{
  layer0
  {
    map=post03.bmp
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_asfalt01
{
  layer0
  {
    map=asfalt01.jpg
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_bygg01
{
  layer0
  {
    map=bygg01.jpg
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_grass01
{
  layer0
  {
    map=grass01.jpg
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_grass02
{
  layer0
  {
    map=grass02.jpg
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_grass03
{
  layer0
  {
    map=grass03.jpg
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_road01
{
  layer0
  {
    map=road01.jpg
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_road02
{
  layer0
  {
    map=road02.jpg
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_road05
{
  layer0
  {
    map=road05.jpg
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_road06
{
  layer0
  {
    map=road06.jpg
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_road07
{
  layer0
  {
    map=road07.jpg
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_stein01
{
  layer0
  {
    map=stein01.jpg
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_stein02
{
  layer0
  {
    map=stein02.jpg
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_stein03
{
  layer0
  {
    map=stein03.jpg
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
;shader_grus01
;{
;  layer0
;  {
;    map=grus01.tga
;    texenv=disable
;    mipmap=1
;    shininess=0
;    emission=0.3 0.3 0.3
;    ambient=0.15 0.15 0.1
;    specular=0.2 0.2 0.2
;  }
;}
shader_metall03
{
  layer0
  {
    map=metall03.tga
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_metall04
{
  layer0
  {
    map=metall04.tga
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_mur02
{
  layer0
  {
    map=mur02.tga
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_mur03
{
  layer0
  {
    map=mur03.tga
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_narvesen01
{
  layer0
  {
    map=narvesen01.tga
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_narvesen02
{
  layer0
  {
    map=narvesen02.tga
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_narvesen03
{
  layer0
  {
    map=narvesen03.tga
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_narvesen04
{
  layer0
  {
    map=narvesen04.tga
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_narvesen05
{
  layer0
  {
    map=narvesen05.tga
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_narvesen06
{
  layer0
  {
    map=narvesen06.tga
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_politi01
{
  layer0
  {
    map=politi01.tga
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_politi02
{
  layer0
  {
    map=politi02.tga
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_post04
{
  layer0
  {
    map=post04.tga
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_post05
{
  layer0
  {
    map=post05.tga
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_post06
{
  layer0
  {
    map=post06.tga
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_statoil01
{
  layer0
  {
    map=statoil01.tga
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_statoil02
{
  layer0
  {
    map=statoil02.tga
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_statoil03
{
  layer0
  {
    map=statoil03.tga
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_statoil04
{
  layer0
  {
    map=statoil04.tga
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_statoil05
{
  layer0
  {
    map=statoil05.tga
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_statoil06
{
  layer0
  {
    map=statoil06.tga
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_statoil07
{
  layer0
  {
    map=statoil07.tga
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_statoil08
{
  layer0
  {
    map=statoil08.tga
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_statoil09
{
  layer0
  {
    map=statoil09.tga
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_statoil10
{
  layer0
  {
    map=statoil10.tga
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_tak01
{
  layer0
  {
    map=tak01.tga
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_tak02
{
  layer0
  {
    map=tak02.tga
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_vegger01
{
  layer0
  {
    map=vegger01.tga
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_vindu01
{
  layer0
  {
    map=vindu01.tga
    texenv=disable
    mipmap=1
    shininess=0
    emission=0.3 0.3 0.3
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
;--------------------------------------TRANSPARENT SHADERS-------------------------------------
;
shader_busk01
{
  cull=disable
  layer0
  {
    map=busk01.bmp
    texenv=disable
    mipmap=1
    blendfunc=blend
    alphafunc=gequal 128
    wrap_t=clamp_to_edge
    shininess=0
    emission=0.7 0.7 0.7
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_ferge01
{
  cull=disable
  layer0
  {
    map=busk01.bmp
    texenv=disable
    mipmap=1
    blendfunc=blend
    alphafunc=gequal 128
    wrap_t=clamp_to_edge
    shininess=0
    emission=0.7 0.7 0.7
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_gjerde01
{
  cull=disable
  layer0
  {
    map=busk01.bmp
    texenv=disable
    mipmap=1
    blendfunc=blend
    alphafunc=gequal 128
    wrap_t=clamp_to_edge
    shininess=0
    emission=0.7 0.7 0.7
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_gjerde02
{
  cull=disable
  layer0
  {
    map=busk01.bmp
    texenv=disable
    mipmap=1
    blendfunc=blend
    alphafunc=gequal 128
    wrap_t=clamp_to_edge
    shininess=0
    emission=0.7 0.7 0.7
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_tre06
{
  cull=disable
  layer0
  {
    map=busk01.bmp
    texenv=disable
    mipmap=1
    blendfunc=blend
    alphafunc=gequal 128
    wrap_t=clamp_to_edge
    shininess=0
    emission=0.7 0.7 0.7
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_tre10
{
  cull=disable
  layer0
  {
    map=busk01.bmp
    texenv=disable
    mipmap=1
    blendfunc=blend
    alphafunc=gequal 128
    wrap_t=clamp_to_edge
    shininess=0
    emission=0.7 0.7 0.7
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_auto01
{
  cull=disable
  layer0
  {
    map=auto01.tga
    texenv=disable
    mipmap=1
    blendfunc=blend
    alphafunc=gequal 128
    wrap_t=clamp_to_edge
    shininess=0
    emission=0.7 0.7 0.7
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
shader_vann01
{
  cull=disable
  layer0
  {
    map=vann01.tga
    texenv=disable
    mipmap=1
    blendfunc=blend
    alphafunc=gequal 128
    shininess=0
    emission=0.7 0.7 0.7
    ambient=0.15 0.15 0.1
    specular=0.2 0.2 0.2
  }
}
;--------------------------------------SKY SHADERS-------------------------------------
;
shader_himmel03
{
  sky=1
  fog=0
  layer0
  {
    texenv=replace
    map=himmel03.jpg
    cull=back
    depthfunc=always
    depthwrite=1
  }
}
