objects
{
  ;; --- originals ---
  fenceout
  {
    file=fenceout.dof
    flags=6
  }
  gate
  {
    file=gate.dof
    flags=6
  }
  infence
  {
    file=infence.dof
    flags=6
  }
  terra01
  {
    file=terra01.dof
    flags=6
  }
  terra02
  {
    file=terra02.dof
    flags=6
  }
  terra03
  {
    file=terra03.dof
    flags=6
  }
  terra04
  {
    file=terra04.dof
    flags=6
  }
  track
  {
    file=track.dof
    flags=6
  }
  terra05
  {
    file=terra05.dof
    flags=6
  }
  terra06
  {
    file=terra06.dof
    flags=6
  }
  undertrack
  {
    file=undertrack.dof
    flags=0
  }
  terra07
  {
    file=terra07.dof
    flags=6
  }
  terra08
  {
    file=terra08.dof
    flags=6
  }
  buttress01
  {
    file=buttress01.dof
    flags=6
  }
  buttress02
  {
    file=buttress02.dof
    flags=6
  }
  terra09
  {
    file=terra09.dof
    flags=6
  }
  terra10
  {
    file=terra10.dof
    flags=6
  }
  terra11
  {
    file=terra11.dof
    flags=6
  }
  terra12
  {
    file=terra12.dof
    flags=6
  }
  terra13
  {
    file=terra13.dof
    flags=6
  }
  terra14
  {
    file=terra14.dof
    flags=6
  }
  terra15
  {
    file=terra15.dof
    flags=6
  }
  abut01
  {
    file=abut01.dof
    flags=6
  }
  abut02
  {
    file=abut02.dof
    flags=6
  }
  abut03
  {
    file=abut03.dof
    flags=6
  }
  abut04
  {
    file=abut04.dof
    flags=6
  }
  terra16
  {
    file=terra16.dof
    flags=6
  }
  terra17
  {
    file=terra17.dof
    flags=6
  }
  ;; ---- luthobu's additions ----
  ;; sky.dof originally from Dream Factory
  sky
  {
    file=sky.dof
    flags=73
  }
  ;; pit area
  house0
  {
    file=house0.dof
    flags=4
  }
  garage
  {
    file=garage.dof
    flags=4
  }
  gaspumps
  {
    file=gaspumps.dof
    flags=4
  }
  rusty_car
  {
    file=rusty_car.dof
    flags=4
  }
   rusty_dumpster
  {
    file=rusty_dumpster.dof
    flags=4
  } 
  ;; sheriff's office
  sheriff
  {
    file=sheriff.dof
    flags=4
  }
  sheriff_sign
  {
    file=sheriff_sign.dof
    flags=0
  }
  sheriff_fence
  {
    file=sheriff_fence.dof
    flags=4
  }
  sheriff_bushes
  {
    file=sheriff_bushes.dof
    flags=0
  }
  fem_sheriff
  {
    file=fem_sheriff.dof
    flags=0
  }
  ;; buildings
  warehouse
  {
    file=warehouse.dof
    flags=6
  }
  jail
  {
    file=jail.dof
	flags=4
  }
  trade
  {
    file=trade.dof
	flags=4
  }
  trade_crates
  {
    file=trade_crates.dof
    flags=4
  }
  motell
  {
    file=motell.dof
    flags=4
  }
  diner
  {
    file=diner.dof
    flags=4
  }
  diner_sign
  {
    file=diner_sign.dof
    flags=4
  }
  ;; church
  church
  {
    file=church.dof
    flags=4
  }
  church_graves
  {
    file=church_graves.dof
    flags=4
  }
  church_bushes
  {
    file=church_bushes.dof
	flags=0
  }
  church_trees
  {
    file=church_trees.dof
	flags=0
  }
  ;; huts
  hut01
  {
    file=hut01.dof
	flags=4
  }
  hut02
  {
    file=hut02.dof
	flags=4
  }
  hut03 
  {
    file=hut03.dof
	flags=4
  }
  hut04
  {
    file=hut04.dof
	flags=4
  }
  hut05
  {
    file=hut05.dof
	flags=4
  }
  ;;; --- stuff
  rocks
  {
    file=rocks.dof
    flags=4
  }  
  bushes_rocks
  {
    file=bushes_rocks.dof
    flags=0
  }
  ;; bushes  
  bushes0
  {
    file=bushes0.dof
    flags=0
  }
  bushes1
  {
    file=bushes1.dof
    flags=0
  }
  bushes2
  {
    file=bushes2.dof
    flags=0
  }
  bushes3
  {
    file=bushes3.dof
    flags=0
  }
  road_bushes
  {
    file=road_bushes.dof
    flags=0
  }
  ;; trees
  trees00
  {
    file=trees00.dof
    flags=0
  }
  trees01
  {
    file=trees01.dof
    flags=0
  }  
  trees02
  {
    file=trees02.dof
    flags=0
  }
  trees03
  {
    file=trees03.dof
    flags=0
  }
  trees04
  {
    file=trees04.dof
    flags=0
  }
  trees05
  {
    file=trees05.dof
    flags=0
  }
  trees06
  {
    file=trees06.dof
    flags=0
  }
  trees07
  {
    file=trees07.dof
    flags=0
  }
  trees08
  {
    file=trees08.dof
    flags=0
  }
  trees09
  {
    file=trees09.dof
    flags=0
  }
  ;; powerlines
  powerline00
  {
    file=powerline00.dof
    flags=4
  }
  powerline01
  {
    file=powerline01.dof
    flags=4
  }
  ;powerline02
  ;{
  ;  file=powerline02.dof
  ;  flags=4
  ;}  
  powerline03
  {
    file=powerline03.dof
    flags=4
  }
  powerline04
  {
    file=powerline04.dof
    flags=4
  }
  powerline05
  {
    file=powerline05.dof
    flags=4
  }
  powerline06
  {
    file=powerline06.dof
    flags=4
  }
  powerline07
  {
    file=powerline07.dof
    flags=4
  }
  powerline08
  {
    file=powerline08.dof
    flags=4
  }
  powerline09
  {
    file=powerline09.dof
    flags=4
  }
  powerline10
  {
    file=powerline10.dof
    flags=4
  }
  powerline11
  {
    file=powerline11.dof
    flags=4
  }
  powerline12
  {
    file=powerline12.dof
    flags=4
  }
  powerline12b
  {
    file=powerline12b.dof
    flags=4
  }
  powerline13
  {
    file=powerline13.dof
    flags=4
  }
  powerline14
  {
    file=powerline14.dof
    flags=4
  }
  powerline14b
  {
    file=powerline14b.dof
    flags=4
  }
  powerline15
  {
    file=powerline15.dof
    flags=4
  }
  powerline16
  {
    file=powerline16.dof
    flags=4
  }
  powerline17
  {
    file=powerline17.dof
    flags=4
  }
  powerline18
  {
    file=powerline18.dof
    flags=4
  }
  powerline19
  {
    file=powerline19.dof
    flags=4
  }
  powerline20
  {
    file=powerline20.dof
    flags=4
  }
  powerline21
  {
    file=powerline21.dof
    flags=4
  }
  powerline22
  {
    file=powerline22.dof
    flags=4
  }
  powerline23
  {
    file=powerline23.dof
    flags=4
  }
  powerline24
  {
    file=powerline24.dof
    flags=4
  }
  powerline25
  {
    file=powerline25.dof
    flags=4
  }
  ;; barrels - moveables! :)
  barrel00
  {
    file=barrel00.dof
     flags=1024
    type=0
    trans_movable_to_zero=1
    rot_dyn
    {
      x=0.000000
      y=0.000000
      z=0.000000
      w=1.000000
    }
    offset_dyn
    {
      x=0.000000
      y=0.000000
      z=0.000000
    }
    group=0
  }
  barrel01
  {
    file=barrel01.dof
     flags=1024
    type=0
    trans_movable_to_zero=1
    rot_dyn
    {
      x=0.000000
      y=0.000000
      z=0.000000
      w=1.000000
    }
    offset_dyn
    {
      x=0.000000
      y=0.000000
      z=0.000000
    }
    group=0
  }
  barrel02
  {
    file=barrel02.dof
    flags=1024
    type=0
    trans_movable_to_zero=1
    rot_dyn
    {
      x=0.000000
      y=0.000000
      z=0.000000
      w=1.000000
    }
    offset_dyn
    {
      x=0.000000
      y=0.000000
      z=0.000000
    }
    group=0
  }
  barrel03
  {
    file=barrel03.dof
    flags=1024
    type=0
    trans_movable_to_zero=1
    rot_dyn
    {
      x=0.000000
      y=0.000000
      z=0.000000
      w=1.000000
    }
    offset_dyn
    {
      x=0.000000
      y=0.000000
      z=0.000000
    }
    group=0
  }
  barrel04
  {
    file=barrel04.dof
    flags=1024
    type=0
    trans_movable_to_zero=1
    rot_dyn
    {
      x=0.000000
      y=0.000000
      z=0.000000
      w=1.000000
    }
    offset_dyn
    {
      x=0.000000
      y=0.000000
      z=0.000000
    }
    group=0
  }
  barrel05
  {
    file=barrel05.dof
    flags=1024
    type=0
    trans_movable_to_zero=1
    rot_dyn
    {
      x=0.000000
      y=0.000000
      z=0.000000
      w=1.000000
    }
    offset_dyn
    {
      x=0.000000
      y=0.000000
      z=0.000000
    }
    group=0
  }
  barrel06
  {
    file=barrel06.dof
    flags=1024
    type=0
    trans_movable_to_zero=1
    rot_dyn
    {
      x=0.000000
      y=0.000000
      z=0.000000
      w=1.000000
    }
    offset_dyn
    {
      x=0.000000
      y=0.000000
      z=0.000000
    }
    group=0
  }
  barrel07
  {
    file=barrel07.dof
    flags=1024
    type=0
    trans_movable_to_zero=1
    rot_dyn
    {
      x=0.000000
      y=0.000000
      z=0.000000
      w=1.000000
    }
    offset_dyn
    {
      x=0.000000
      y=0.000000
      z=0.000000
    }
    group=0
  }
  barrel08
  {
    file=barrel08.dof
    flags=1024
    type=0
    trans_movable_to_zero=1
    rot_dyn
    {
      x=0.000000
      y=0.000000
      z=0.000000
      w=1.000000
    }
    offset_dyn
    {
      x=0.000000
      y=0.000000
      z=0.000000
    }
    group=0
  }
  ;; ponds
  pond
  {
    file=pond.dof
    flags=0
  }
  pond2
  {
    file=pond2.dof
    flags=0
  }
  ;; signs
  bb_badlands
  {
    file=bb_badlands.dof
    flags=0
  } 
  bb_cuda
  {
    file=bb_cuda.dof
    flags=4
  }
  bb_cuda2
  {
    file=bb_cuda2.dof
    flags=4
  }
  bb_duel
  {
    file=bb_duel.dof
    flags=4
  }
  bb_bandit
  {
    file=bb_bandit.dof
    flags=4
  }
  curve_sign
  {
    file=curve_sign.dof
    flags=4
  }
  ;; bootlegger lair
  bootlegger
  {
    file=bootlegger.dof
    flags=6
  }
  bootlegger_bushes
  {
    file=bootlegger_bushes.dof
    flags=0
  }
  bootlegger_bushes2
  {
    file=bootlegger_bushes2.dof
    flags=0
  }
  bootlegger_bushes3
  {
    file=bootlegger_bushes3.dof
    flags=0
  }
  bootlegger_crates
  {
    file=bootlegger_crates.dof
    flags=4
  }
  bootlegger_trail
  {
    file=bootlegger_trail.dof
    flags=4
  }
  bootlegger_sign0
  {
    file=bootlegger_sign0.dof
    flags=4
  }
  bootlegger_sign1
  {
    file=bootlegger_sign1.dof
    flags=4
  }
;;; ---- it ends here ----
}
