shader_nadwozie~vf_reflect
{
  cast_shadow=1
  reflect=0.05
  diffuse=2 2 1.2 1
  ambient=0 0 0 1
  specular=2 2 1.2 1
  shininess=14
  mipmap_bias=6
  fresnel
  {
    bias=0.06
    scale=0.98
    power=2
  }
  layer0
  {
    map=nadwozie.tga
  }
  layer1
  {
    map=$trackenvmap
  }
}