;=============================
;Land Rover 110 Shader File
;=============================
shader_remap_1
{
  layer0
  {
    map=fresnel.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
  }
  layer2
  {
    map=remap_1.tga
    blendfunc=one src_alpha
    emission=0 0 0 1
    shininess=0
    specular=0 0 0 1
  }
}
shader_chrome
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=chrome.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_glass
{
  sort_offset=1
  layer0
  {
   map=glass.tga
   blendfunc=blend
   mipmap=0
   depthwrite=0
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55
  }
}
shader_headlights
{
  layer0
  {
    map=fresnel.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
  }
  layer2
  {
    map=headlights.tga
    blendfunc=one src_alpha
    emission=0 0 0 1
    shininess=0
    specular=0 0 0 1
  }
}
shader_lights
{
  layer0
  {
    map=fresnel.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
  }
  layer2
  {
    map=lights.tga
    blendfunc=one src_alpha
    emission=0 0 0 1
    shininess=0
    specular=0 0 0 1
  }
}
shader_anteroom_door
{
  layer0
  {
    map=anteroom_door.tga
  }
}
shader_plastic
{
  layer0
  {
    map=plastic.tga
  }
}
shader_back_door
{
  layer0
  {
    map=back_door.tga
  }
}
shader_bottom
{
  layer0
  {
    map=bottom.tga
  }
}
shader_bottom2
{
  layer0
  {
    map=bottom2.tga
  }
}
shader_chair
{
  layer0
  {
    map=chair.tga
  }
}
shader_engine
{
  layer0
  {
    map=engine.tga
  }
}
shader_engine_down
{
  layer0
  {
    map=engine_down.tga
  }
}
shader_panel
{
  layer0
  {
    map=panel.tga
  }
}
shader_plastic
{
  layer0
  {
    map=plastic.tga
  }
}
shader_salon_plastic
{
  layer0
  {
    map=salon_plastic.tga
  }
}
shader_small_draw
{
  layer0
  {
    map=small draw.tga
  }
}
shader_steering_wheel
{
  layer0
  {
    map=steering_wheel.tga
  }
}
shader_wheel
{
  layer0
  {
    map=wheel.tga
  }
}
shader_lightson
{
  sort_offset=1
  layer0
    {
       map=lightson.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_brakelight
{
  sort_offset=1
  layer0
    {
       map=brakelight.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_headlightson
{
  sort_offset=1
  layer0
    {
       map=headlightson.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
