shader_cam
{
   layer0
  {
    map=cam.tga
    shininess=10
    specular=0.2 0.2 0.2 1
  }
}
shader_capafarol
{
  layer0
  {
    map=capafarol.tga

    shininess=0
    specular=0 0 0
    ambient=0 0 0
    diffuse=0 0 0
    emission=0 0 0 0
  }
}
shader_Opony
{
   layer0
  {
    map=Kolpaki_Standard.tga
    shininess=10
    specular=0.2 0.2 0.2 1
  }
}
shader_primary
{
  layer0 
  {    
    map=body.tga
  }
}
shader_rim
{
  layer0
  {
    map=reflection.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    texgen_r=sphere_map
  }
  layer1
  {
    map=rim.tga
    mipmap=0
    blendfunc=dst_alpha src_alpha
  }
}
shader_Door_Side
{
  layer0
  {
    map=reflection.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    texgen_r=sphere_map
  }
  layer1
  {
    map=Door_Side.bmp
    mipmap=0
    blendfunc=dst_alpha src_alpha
  }
}
shader_Carbon
{
  layer0
  {
    map=reflection.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    texgen_r=sphere_map
  }
  layer1
  {
    map=carbon.bmp
    mipmap=0
    blendfunc=dst_alpha src_alpha
  }
}
shader_Windows
{
	  layer0
		{
		map=Windows.tga
		shininess=96 ;28
    		blendfunc=src_color one
		 }
 	 layer1
  		{
   		 map=$trackenvmap
   		 texgen_s=reflection_map
   		 texgen_t=reflection_map
   		 texgen_r=reflection_map
   		 shininess=96 
    		blendfunc=add
 		 }
}
shader_moje
{
  layer0 
  {    
    map=moje.tga
  }
}
shader_car00
{
  layer0 
  {    
    map=car00.tga
  }
}
shader_plate
{
  layer0 
  {    
    map=plate.tga
  }
}
shader_Int_Details
{
  layer0 
  {    
    map=int_details.bmp
  }
}
shader_underbody
{
  layer0 
  {    
    map=underbody.tga
  }
}
shader_podwozie
{
  layer0 
  {    
    map=podwozie.tga
  }
}
shader_Female
{
  layer0 
  {    
    map=Female.tga
  }
}
shader_tapicerka
{
  layer0 
  {    
    map=tapicerka.tga
  }
}
shader_dywanik
{
  layer0 
  {    
    map=dywanik.tga
  }
}
shader_kierownica
{
  layer0 
  {    
    map=kierownica.tga
  }
}
shader_pierdoly
{
  layer0 
  {    
    map=pierdoly.tga
  }
}
shader_engine
{
  layer0 
  {    
    map=engine.tga
  }
}
shader_plastic
{
  layer0 
  {    
    map=plastic.bmp
  }
}
shader_kolko
{
  layer0 
  {    
    map=kolko.tga
  }
}
shader_brud
{
  layer0 
  {    
    map=brud.tga
  }
}
shader_black
{
  layer0 
  {    
    map=black.bmp
  }
}
shader_seat
{
  layer0 
  {    
    map=seat.bmp
  }
}
shader_recaro
{
  layer0 
  {    
    map=recaro.tga
  }
}
shader_rowce
{
  layer0 
  {    
    map=rowce.bmp
  }
}
shader_glosnik
{
  layer0 
  {    
    map=glosnik.tga
  }
}
shader_adesivo
{
	layer0
	{
		map=adesivo.tga
		blendfunc=blend
    		depthwrite=0
	}
}
shader_lights
{   
  layer0
    {
       map=lights.tga
    blendfunc=blend
    alphafunc=gequal 50
       emission=1 1 1 1
    }
}
shader_lights2
{   
  layer0
    {
       map=lights2.tga
    blendfunc=blend
    alphafunc=gequal 50
       emission=1 1 1 1
    }
}
shader_migacz
{   
  layer0
    {
       map=migacz.tga
    blendfunc=blend
    alphafunc=gequal 50
       emission=1 1 1 1
    }
}