shader_bodycolor
{
	layer0
	{
		map=fresnel.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1.0 1.0 1.0 1.0
		;shininess=24
		mipmap=1
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		emission=0.2 0.002 0.02 0.1
		shininess=24
		specular=0.5 0.20 0.20 1.0
		mipmap=0
		blendfunc=filter
	}
        layer2
        {
                map=bodycolor.tga
                texgen_s=reflection_map
                texgen_t=reflection_map
                texgen_r=reflection_map
  		;blendfunc=one dst_alpha ;Metalized
  		blendfunc=dst_color one ;Non-Metalized
                shininess=24
		;emission=0.5 0.55 0.85 0.2
		;0.95 0.85 0.35 0.2
                specular=0.5 0.2 0.2 1.0
                mipmap=0
	}
	layer3
	{
		map=bodycolor.tga
		blendfunc=one src_alpha
                shininess=24
                specular=0.5 0.2 0.2 0.2
                mipmap=0
	}
}

;---------------------------------------------------------------------------------

shader_lata
{
  layer0
  {
    map=lata.tga
  }
}
shader_cores
{
  layer0
  {
    map=cores.tga
  }
}
shader_cinza1
{
  layer0
  {
    map=cinza1.tga
  }
}
shader_cinza2
{
  layer0
  {
    map=cinza2.tga
  }
}
shader_creme
{
  layer0
  {
    map=creme.tga
  }
}
shader_plate
{
  layer0
  {
    map=plate.tga
  }
}
shader_lanternas
{
  layer0
  {
    map=lanternas.tga
  }
}
shader_dourado
{
  layer0
  {
    map=dourado.tga
  }
}
shader_pneu
{
  layer0
  {
    map=pneu.tga
  }
}
shader_dourado2
{
  layer0
  {
    map=dourado2.tga
  }
}
shader_lcd
{
  	layer0
  	{
    		map=lcd.tga
    		blendfunc=blend
    		emission=1 1 1 1
  	}
}
shader_cores2
{
  	layer0
  	{
    		map=cores2.tga
    		blendfunc=blend
    		emission=1 1 1 1
  	}
}
shader_logofiat
{
  layer0
  {
    map=logofiat.tga
  }
}
shader_volante
{
  layer0
  {
    map=volante.tga
  }
}
shader_chavefiat
{
  layer0
  {
    map=chavefiat.tga
  }
}
shader_grafite
{
  layer0
  {
    map=grafite.tga
  }
}



shader_metal
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=chrome.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}


;---------------------------------------------------------------------------------



shader_maledriver
{
  layer0
  {
    map=maledriver.tga
  }
}

;---------------------------------------------------------------------------------

;---------------------------------------------------------------------------------


shader_windows
{
  sort_offset=1
  layer0
  {
   map=windows.tga
   blendfunc=blend
   mipmap=0
   depthwrite=0
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55
  }
}
shader_windows2
{
  sort_offset=1
  layer0
  {
   map=windows2.tga
   blendfunc=blend
   mipmap=0
   depthwrite=0
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55
  }
}
shader_glass
{
  sort_offset=1
  layer0
  {
   map=glass.tga
   blendfunc=blend
   mipmap=0
   depthwrite=0
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55
  }
}

;---------------------------------------------------------------------------------

shader_grafite2
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=filter
		shininess=24
		specular=0.75 0.75 0.75
                mipmap=1
	}
	layer2
	{
		map=grafite2.tga
		blendfunc=one src_alpha
                mipmap=1
	}
}
shader_metal1
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=filter
		shininess=24
		specular=0.75 0.75 0.75
                mipmap=1
	}
	layer2
	{
		map=metal1.tga
		blendfunc=one src_alpha
                mipmap=1
	}
}


;---------------------------------------------------------------------------------

shader_Mirror
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
    }
}

;---------------------------------------------------------------------------------

shader_Lights
{
  sort_offset=1
  layer0
    {
       map=Lights.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lights1
{
  sort_offset=1
  layer0
    {
       map=Lights1.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}


;---------------------------------------------------------------------------------

shader_Brakes
{
  sort_offset=1
  layer0
    {
       map=Brakes.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
