;====================================
;Fiat PuntoTurbo
;====================================
;
;====================================
shader_bodycolor
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=bodycolor.tga
		blendfunc=one src_alpha
	}
}
shader_cinza
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=filter
		shininess=24
		specular=0.75 0.75 0.75
                mipmap=1
	}
	layer2
	{
		map=cinza.tga
		blendfunc=one src_alpha
                mipmap=1
	}
}
shader_lowe
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		blendfunc=filter
		shininess=24
		specular=0.75 0.75 0.75
                mipmap=1
	}
	layer2
	{
		map=lowe.tga
		blendfunc=one src_alpha
                mipmap=1
	}
}
shader_logofiat
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=logofiat.tga
		blendfunc=one src_alpha
	}
}
shader_red
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=red.tga
		blendfunc=one src_alpha
	}
}
shader_extra1
{
	layer0
	{
		map=gradient.tga
		texgen_s=sphere_map
		texgen_t=sphere_map
		emission=1. 1. 1. 1.
	}
	layer1
	{
		map=$trackenvmap
		texgen_s=reflection_map
		texgen_t=reflection_map
		texgen_r=reflection_map
		shininess=10
		specular=0.75 0.75 0.75
		blendfunc=filter
	}
	layer2
	{
		map=extra1.tga
		blendfunc=one src_alpha
	}
}
shader_metal
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=chrome.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_glass
{
  sort_offset=1
  layer0
  {
   map=glass.tga
   blendfunc=blend
   mipmap=0
   depthwrite=0
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55
  }
}
shader_Windows
{
  layer0
  {
    ;depthwrite=0
    map=Windows.tga
    blendfunc=blend
  }
  layer1
  {
    ;depthwrite=0
    texenv=replace
    map=fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
  }
  layer2
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
    depthwrite=0
  }
}
shader_maledriver
{
	layer0
	{
		map=maledriver.tga
	}
}
shader_4
{
	layer0
	{
		map=4.tga
	}
}
shader_brake_pad
{
	layer0
	{
		map=brake_pad.tga
	}
}
shader_carbono
{
	layer0
	{
		map=carbono.tga
	}
}
shader_tire
{
	layer0
	{
		map=tire.tga
	}
}
shader_tread
{
	layer0
	{
		map=tread.tga
	}
}
shader_carpete
{
	layer0
	{
		map=carpete.tga
	}
}
shader_cores
{
	layer0
	{
		map=cores.tga
	}
}
shader_couro1
{
	layer0
	{
		map=couro1.tga
	}
}
shader_fiatmille001
{
	layer0
	{
		map=fiatmille001.tga
	}
}
shader_grafite
{
	layer0
	{
		map=grafite.tga
	}
}
shader_cinza1
{
	layer0
	{
		map=cinza1.tga
	}
}
shader_cinza2
{
	layer0
	{
		map=cinza2.tga
	}
}
shader_punto01
{
	layer0
	{
		map=punto01.tga
	}
}
shader_punto02
{
	layer0
	{
		map=punto02.tga
	}
}
shader_punto03
{
	layer0
	{
		map=punto03.tga
	}
}
shader_punto04
{
	layer0
	{
		map=punto04.tga
	}
}
shader_puntoclube
{
	layer0
	{
		map=puntoclube.tga
		blendfunc=blend
    		depthwrite=0
	}
}
shader_tecido
{
	layer0
	{
		map=tecido.tga
	}
}
shader_tecido2
{
	layer0
	{
		map=tecido2.tga
	}
}
shader_lanternas1
{
	layer0
	{
		map=lanternas1.tga
	}
}
shader_lanternas
{
	layer0
	{
		map=lanternas.tga
	}
}
shader_lanternas2
{
	layer0
	{
		map=lanternas2.tga
	}
}
}
shader_Mirror
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
    }
}

;---------------------------------------------------------------------------------

shader_Lights
{
  sort_offset=1
  layer0
    {
       map=Lights.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lights1
{
  sort_offset=1
  layer0
    {
       map=Lights1.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lights3
{
  sort_offset=1
  layer0
    {
       map=Lights3.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lights4
{
  sort_offset=1
  layer0
    {
       map=Lights4.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Lights5
{
  sort_offset=1
  layer0
    {
       map=Lights5.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}
shader_red1
{
  	layer0
  	{
    		map=red1.tga
    		blendfunc=blend
    		emission=1 1 1 1
  	}
}
shader_lcdspt
{
  	layer0
  	{
    		map=lcdspt.tga
    		blendfunc=blend
    		emission=1 1 1 1
  	}
}


;---------------------------------------------------------------------------------

shader_Brakes
{
  sort_offset=1
  layer0
    {
       map=Brakes.tga
       blendfunc=add
       texenv=replace
       emission=1 1 1 1
    }
}

;---------------------------------------------------------------------------------
