shader_body
{
   layer0
   {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1. 1. 1. 1.
   }
   layer1
   {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=10
    specular=0.75 0.75 0.75
   }
   layer2
   {
    map=color.tga
    blendfunc=one src_alpha
   }
}
shader_platetyl
{
  layer0
  {
    map=fresnel.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter

    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=platetyl.tga
    blendfunc=one src_alpha
  }
}
shader_plate
{
  layer0
  {
    map=fresnel.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter

    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=plate.tga
    blendfunc=one src_alpha
  }
}
shader_felga
{
  layer0
  {
    map=fresnel.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter

    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=Untitled 2 kopia.tga
    blendfunc=one src_alpha
  }
}
shader_lampa_tyl
{
	cull=back
 	layer0
	{
    		map=lampa_tyl.tga
    		shininess=0
    		specular=0 0 0 1
    		emission=0.13 0.13 0.13 1
    		depthwrite=0
    		blendfunc=blend
  	}
  	layer1
  	{
    		map=$trackenvmap
    		texgen_s=reflection_map
    		texgen_t=reflection_map
    		texgen_r=reflection_map
    		blendfunc=src_color one_minus_src_color
  	}
}
shader_sruby
{
  layer0
    {
     map=sruby.tga
     emission=0 0 0 1
     shininess=0
     specular=0 0 0 0
    }
}
shader_sruby2
{
  layer0
    {
     map=sruby2.tga
     emission=0 0 0 1
     shininess=0
     specular=0 0 0 0
    }
}
shader_liswy
{
  layer0
    {
     map=listwy.tga
     emission=0 0 0 1
     shininess=0
     specular=0 0 0 0
    }
}
shader_plastiki
{
  layer0
    {
     map=plastiki.tga
     emission=0 0 0 1
     shininess=0
     specular=0 0 0 0
    }
}
shader_galka
{
  layer0
   {
    map=galka.tga
    emission=0 0 0 1
    shininess=0
    specular=0 0 0 0
   }
}
shader_deska1
{
  layer0
    {
     map=deska_1.tga
     emission=0 0 0 1
     shininess=0
     specular=0 0 0 0
    }
}
shader_deska2
{
  layer0
    {
     map=deska_2.tga
     emission=0 0 0 1
     shininess=0
     specular=0 0 0 0
    }
}
shader_deska3
{
  layer0
    {
     map=deska_3.tga
     emission=0 0 0 1
     shininess=0
     specular=0 0 0 0
    }
}
shader_zegary
{
  layer0
    {
     map=zegary.tga
     emission=0 0 0 1
     shininess=0
     specular=0 0 0 0
    }
}
shader_klimatronic
{
  layer0
    {
     map=klikatronic.tga
     emission=0 0 0 1
     shininess=0
     specular=0 0 0 0
    }
}
shader_radio
{
  layer0
    {
     map=radio.tga
     emission=0 0 0 1
     shininess=0
     specular=0 0 0 0
    }
}
shader_znaczek2
{
  layer0
    {
     map=bmw-logo2.tga
     emission=0 0 0 1
     shininess=0
     specular=0 0 0 0
    }
}
shader_znaczek
{
  layer0
    {
     map=bmw-logo.tga
     emission=0 0 0 1
     shininess=0
     specular=0 0 0 0
    }
}
shader_wlaczniksw
{
  layer0
    {
      map=wlaczniksw.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
      blendfunc=blend
    }
}
shader_zegarek
{
  layer0
    {
      map=zegarek.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
      blendfunc=blend
    }
}
shader_zarowka
{
  layer0
    {
     map=zarowka.tga
     emission=0 0 0 1
     shininess=0
     specular=0 0 0 0
    }
}
shader_nadkola
{
  layer0
    {
     map=nadkola.tga
     emission=0 0 0 1
     shininess=0
     specular=0 0 0 0
    }
}
shader_podwozie
{
  layer0
    {
     map=chassis.tga
     emission=0 0 0 1
     shininess=0
     specular=0 0 0 0
    }
}
shader_opona_bok
{
  layer0
    {
     map=oponabokmotorsport2.tga
     emission=0 0 0 1
     shininess=0
     specular=0 0 0 0
    }
}
shader_skora
{
  layer0
    {
     map=skora.tga
     emission=0 0 0 1
     shininess=0
     specular=0 0 0 0
    }
}
shader_deskaroz
{
  layer0
    {
     map=deskaroz.tga
     emission=0 0 0 1
     shininess=0
     specular=0 0 0 0
    }
}
shader_dywanik
{
  layer0
    {
     map=dywanik.tga
     emission=0 0 0 1
     shininess=0
     specular=0 0 0 0
    }
}
shader_opona_bok
{
  layer0
    {
     map=oponabokmotorsport.tga
     emission=0 0 0 1
     shininess=0
     specular=0 0 0 0
    }
}
shader_opona_bieznik
{
  layer0
    {
     map=oponamotorsport.tga
     emission=0 0 0 1
     shininess=0
     specular=0 0 0 0
    }
}
shader_bmw-logo
{
  layer0
    {
     map=bmw-logo.tga
     emission=0 0 0 1
     shininess=0
     specular=0 0 0 0
    }
}
shader_kierownica
{
  layer0
    {
     map=kierownica.tga
     emission=0 0 0 1
     shininess=0
     specular=0 0 0 0
    }
}
shader_klakson
{
  layer0
    {
     map=klakson.tga
     emission=0 0 0 1
     shininess=0
     specular=0 0 0 0
    }
}
shader_glass
{
  sort_offset=1
  layer0
  {
   map=glass.tga
   blendfunc=blend
   mipmap=0
   depthwrite=0
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one
   depthwrite=0
   shininess=55
   specular=0.55 0.55 0.55
  }
}
shader_kierunkowskaz
{
	cull=back
 	layer0
	{
    		map=szklokierunko.tga
    		shininess=0
    		specular=0 0 0 1
    		emission=0.13 0.13 0.13 1
    		depthwrite=0
    		blendfunc=blend
  	}
  	layer1
  	{
    		map=$trackenvmap
    		texgen_s=reflection_map
    		texgen_t=reflection_map
    		texgen_r=reflection_map
    		blendfunc=src_color one_minus_src_color
  	}
}
shader_szklolamp1
{
	cull=back
 	layer0
	{
    		map=szklolamp1.tga
    		shininess=0
    		specular=0 0 0 1
    		emission=0.13 0.13 0.13 1
    		depthwrite=0
    		blendfunc=blend
  	}
  	layer1
  	{
    		map=$trackenvmap
    		texgen_s=reflection_map
    		texgen_t=reflection_map
    		texgen_r=reflection_map
    		blendfunc=src_color one_minus_src_color
  	}
}
shader_szklolamp2
{
	cull=back
 	layer0
	{
    		map=szklolamp2.tga
    		shininess=0
    		specular=0 0 0 1
    		emission=0.13 0.13 0.13 1
    		depthwrite=0
    		blendfunc=blend
  	}
  	layer1
  	{
    		map=$trackenvmap
    		texgen_s=reflection_map
    		texgen_t=reflection_map
    		texgen_r=reflection_map
    		blendfunc=src_color one_minus_src_color
  	}
}
shader_felgi
{
   layer0
   {
    map=fresnel.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
   }
   layer1
   {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
   }
   layer2
   {
    map=chrome.tga
    blendfunc=one src_alpha
   }
}
shader_rant
{
   layer0
   {
    map=fresnel.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
   }
   layer1
   {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
   }
   layer2
   {
    map=felga.tga
    blendfunc=one src_alpha
   }
}
shader_rant
{
   layer0
   {
    map=fresnel.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
   }
   layer1
   {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
   }
   layer2
   {
    map=felga2.tga
    blendfunc=one src_alpha
   }
}
shader_lusterko
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
    }
}
shader_lighton2
{
  layer0
    {
     map=lighton2.tga
     emission=1 1 1 1
     shininess=0
     specular=0 0 0 1
     blendfunc=blend
     texenv=replace
    }
}
shader_lighton1
{
  layer0
    {
     map=lighton1.tga
     emission=1 1 1 1
     shininess=0
     specular=0 0 0 1
     blendfunc=blend
     texenv=replace
    }
}
shader_lighton2
{
  layer0
    {
     map=lighton2.tga
     emission=1 1 1 1
     shininess=0
     specular=0 0 0 1
     blendfunc=blend
     texenv=replace
    }
}
shader_lightson4
{
  layer0
    {
     map=lightson4.tga
     emission=1 1 1 1
     shininess=0
     specular=0 0 0 1
     blendfunc=blend
     texenv=replace
    }
}
shader_stoplights
{
  layer0
    {
     map=stoplights.tga
     emission=1 1 1 1
     shininess=0
     specular=0 0 0 1
     blendfunc=blend
     texenv=replace
    }
}