shader_remapelegybody
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=remapelegybody128.tga
    blendfunc=one src_alpha
  }
}
shader_szyby
{
  layer0
  {
    ;depthwrite=0
    map=szyby.tga
    blendfunc=blend
  }
  layer1
  {
    ;depthwrite=0
    texenv=replace
    map=fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
  }
  layer2
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
    depthwrite=0
  }
}
shader_chromy
{
  layer0
  {
    map=chrome.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=gradient.tga
    blendfunc=one src_alpha
  }
}
shader_sg_body0
{
  layer0
  {
    map=sg_body0.tga
  }
}
shader_sg_interior0
{
  layer0
  {
    map=sg_interior0.tga
  }
}
shader_sg_mirror
{
  layer0
  {
    map=sg_mirror.tga
  }
}
shader_sg_bodya
{
  layer0
  {
    map=sg_bodya.tga
  }
}
shader_sg_remai
{
  layer0
  {
    map=sg_remai.tga
  }
}
shader_sg_dugnas
{
  layer0
  {
    map=sg_dugnas.tga
  }
}
shader_vehiclelightsfl
{
  layer0
  {
    map=vehiclelights.tga
  }
}
shader_sg_interiora
{
  layer0
  {
    map=sg_interiora.tga
  }
}
shader_sg_langai
{
  layer0
  {
    map=sg_langai.tga
  }
}
shader_sg_lempos0
{
  layer0
  {
    map=sg_lempos0.tga
  }
}
shader_sg_lemposa
{
  layer0
  {
    map=sg_lemposa.tga
  }
}
shader_lod_body
{
  layer0
  {
    map=lod_body.tga
  }
}
shader_lod_body
{
  layer0
  {
    map=lod_light.tga
  }
}
shader_sg_misc
{
  layer0
  {
    map=sg_misc.tga
  }
}
shader_vehiclelightsflon
{
  layer0
  {
    map=vehiclelights_on.tga
  }
}
shader_sg_lempos0on
{
  layer0
  {
    map=sg_lempos0on.tga
  }
}
shader_sg_lemposAon
{
  layer0
  {
    map=sg_lemposAon.tga
  }
}
shader_sg_lemposAstop
{
  layer0
  {
    map=sg_lemposAstop.tga
  }
}
shader_sg_lemposAwsteczny
{
  layer0
  {
    map=sg_lemposAwsteczny.tga
  }
}
shader_texture
{
  layer0
  {
    map=Texture.tga
  }
}
shader_brake
{
  layer0
  {
    map=brake.tga
  }
}
shader_Tire
{
  layer0
  {
    map=Tire.tga
  }
}
shader_color
{
  layer0
  {
    map=color.tga
  }
}
shader_metal
{
  layer0
  {
    map=metal.tga
  }
}
shader_logo
{
  layer0
  {
    map=logo.tga
  }
}
shader_tabl
{
  layer0
  {
    map=tablica.tga
  }
}