shader_c0
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=c0.tga
    blendfunc=one src_alpha
  }
}
shader_adesivo
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=adesivo.tga
    blendfunc=one src_alpha
  }
}
shader_mirror
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
    }
}
shader_Windows
{
  layer0
  {
    ;depthwrite=0
    map=Windows.tga
    blendfunc=blend
  }
  layer1
  {
    ;depthwrite=0
    texenv=replace
    map=fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
  }
  layer2
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
    depthwrite=0
  }
}
shader_glass
{
  layer0
  {
    ;depthwrite=0
    map=glass.tga
    blendfunc=blend
  }
  layer1
  {
    ;depthwrite=0
    texenv=replace
    map=fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
  }
  layer2
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
    depthwrite=0
  }
}
shader_windback
{
  layer0
  {
    ;depthwrite=0
    map=windback.tga
    blendfunc=blend
  }
  layer1
  {
    ;depthwrite=0
    texenv=replace
    map=fresnel2.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    blendfunc=one dst_alpha
  }
  layer2
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=src_color one
    depthwrite=0
  }
}
shader_chrome
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=chrome.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_c1
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=c1.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_czarne
{
  layer0
  {
    map=czarne.tga
  }
}
shader_lanternas
{
  layer0
  {
    map=lanternas.tga
  }
}
shader_wood
{
  layer0
  {
    map=wood.tga
  }
}
shader_cinza2
{
  layer0
  {
    map=cinza2.tga
  }
}
shader_cinza11
{
  layer0
  {
    map=cinza.tga
  }
}
shader_cinza111
{
  layer0
  {
    map=cinza.tga
  }
}
shader_povorotnik.tga
{
  layer0
  {
    map=povorotnik.tga
  }
}
shader_tyres
{
  layer0
  {
    map=tyres.tga
  }
}
shader_underbody
{
  layer0
  {
    map=underbody.tga
  }
}
shader_underbody2
{
  layer0
  {
    map=underbody2.tga
  }
}
shader_metal
{
  layer0
  {
    map=metal.tga
  }
}
shader_disk
{
  layer0
  {
    map=disk.tga
  }
}
shader_pribors
{
  layer0
  {
    map=pribors.tga
  }
}
shader_but2
{
  layer0
  {
    map=but2.tga
  }
}
shader_but1
{
  layer0
  {
    map=but1.tga
  }
}
shader_dinam2
{
  layer0
  {
    map=dinam2.tga
  }
}
shader_bmw
{
  layer0
  {
    map=bmw.tga
  }
}
shader_knopks
{
  layer0
  {
    map=knopks.tga
  }
}
shader_light
{
  layer0
  {
    map=ligh.tga
  }
}
shader_lights8
{
  layer0
  {
    map=lights8.tga
  }
}
shader_light
{
  layer0
  {
    map=ligh.tga
  }
}
shader_lig
{
  layer0
  {
    map=lig.tga
  }
}
shader_lights6
{
  layer0
  {
    map=lights6.tga
  }
}
shader_povorotnik
{
  layer0
  {
    map=povorotnik.tga
  }
}
shader_metal
{
  layer0
  {
    map=metal.tga
  }
}
shader_povorotnik
{
  layer0
  {
    map=povorotnik.tga
  }
}
shader_metal
{
  layer0
  {
    map=metal.tga
  }
}
shader_lights1
{
sort_offset=1
layer0
{
map=lights1.tga
blendfunc=add
texenv=replace
emission=1 1 1 1
 }
}
shader_licenseplateon
{
sort_offset=1
layer0
{
map=licenceplateon.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_lights2
{
sort_offset=1
layer0
{
map=lights2.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_lights4
{
sort_offset=1
layer0
{
map=lights4.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_lights3
{
sort_offset=1
layer0
{
map=lights3.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_lights7
{
sort_offset=1
layer0
{
map=lights7.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_lights5
{
sort_offset=1
layer0
{
map=lights5.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_caliper
{
  layer0
  {
    map=nodamage_lod0.tga
  }
}
shader_naklejka
{
  layer0
  {
    map=naklejka.tga
  }
}
shader_licenseplate
{
  layer0
  {
    map=licenceplate.tga
  }
}
shader_licenseplate
{
sort_offset=1
layer0
{
map=licenceplate.tga
blendfunc=blend
texenv=replace
emission=1 1 1 1
 }
}
shader_luz_estrada
{
  cull=back
 	layer0
  	{
    		map=luz estrada.tga
    		shininess=0
    		specular=0 0 0 1
    		emission=0.1 0.1 0.1 0
    		depthwrite=0
    		blendfunc=src_alpha one
            mipmap_lod_bias=-6
    }
}
shader_cinza
{
  layer0
  {
    map=cinza.tga
  }
}