Sounds By Fabikan75
For: BMW M21 engine



Code:

audio
{
starter
{
sample=starter.wav
}
skid
  	{
    		sample=skid.wav
		sample2=skid.wav
  	}
        shiftout
  	{
    		sample=Shift_Out.wav
  	}
  	acc_all
  	{
    		attack=600
    		decay=6666
  	}
  	accelerate_out
  	{
    		smp0~audio.acc_all
    		{
      			volume=2
			sample=bmwm21/idle.wav
      			min=0
      			max=1200
			decay=1100
      			natural=750
    		}
		smp1~audio.acc_all
    		{
      			volume=2
     			sample=bmwm21/low.wav
      			min=1100
			decay=2900
      			max=3000
      			natural=1400
		}
		smp2~audio.acc_all
    		{
      			volume=2
     			sample=bmwm21/5300.wav
      			min=4100
      			max=9999
			decay=900
			attack=4100
      			natural=5300
		}
		smp3~audio.acc_all
    		{
      			volume=2
     			sample=bmwm21/mio.wav
      			min=2900
			attack=2900
			decay=4100
      			max=4200
      			natural=2900
		}
		smp4~audio.acc_all
    		{
      			volume=2
     			sample=bmwm21/turbo.wav
      			min=1750
      			max=4500
      			natural=2500
		}
        }
  	decelerate_out
  	{
   		smp0~audio.acc_all
    		{
      			volume=2
			sample=bmwm21/idle.wav
      			min=0
      			max=1200
			decay=1100
      			natural=750
    		}
		smp1~audio.acc_all
    		{
      			volume=2
     			sample=bmwm21/low.wav
      			min=1100
			decay=2900
      			max=3000
      			natural=1400
		}
		smp2~audio.acc_all
    		{
      			volume=2
     			sample=bmwm21/5300.wav
      			min=4100
      			max=9999
			decay=900
			attack=4100
      			natural=5300
		}
		smp3~audio.acc_all
    		{
      			volume=2
     			sample=bmwm21/mio.wav
      			min=2900
			attack=2900
			decay=4100
      			max=4200
      			natural=2900
		}
		smp4~audio.acc_all
    		{
      			volume=2
     			sample=bmwm21/turbo.wav
      			min=1750
      			max=4500
      			natural=2500
    		}
        }
accelerate_in
  {
    smp0~audio.acc_all
    		{
      			volume=2
			sample=bmwm21/idlein.wav
      			min=0
      			max=1200
			decay=1100
      			natural=750
    		}
		smp1~audio.acc_all
    		{
      			volume=2
     			sample=bmwm21/lowin.wav
      			min=1100
			decay=2900
      			max=3000
      			natural=1400
		}
		smp2~audio.acc_all
    		{
      			volume=2
     			sample=bmwm21/5300in.wav
      			min=4100
      			max=9999
			decay=900
			attack=4100
      			natural=5300
		}
		smp3~audio.acc_all
    		{
      			volume=2
     			sample=bmwm21/mioin.wav
      			min=2900
			attack=2900
			decay=4100
      			max=4200
      			natural=2900
		}
		smp4~audio.acc_all
    		{
      			volume=2
     			sample=bmwm21/turboin.wav
      			min=1750
      			max=4500
      			natural=2500
    }
  }  
decelerate_in
  {
    smp0~audio.acc_all
    		{
      			volume=2
			sample=bmwm21/idlein.wav
      			min=0
      			max=1200
			decay=1100
      			natural=750
    		}
		smp1~audio.acc_all
    		{
      			volume=2
     			sample=bmwm21/lowin.wav
      			min=1100
			decay=2900
      			max=3000
      			natural=1400
		}
		smp2~audio.acc_all
    		{
      			volume=2
     			sample=bmwm21/5300in.wav
      			min=4100
      			max=9999
			decay=900
			attack=4100
      			natural=5300
		}
		smp3~audio.acc_all
    		{
      			volume=2
     			sample=bmwm21/mioin.wav
      			min=2900
			attack=2900
			decay=4100
      			max=4200
      			natural=2900
		}
		smp4~audio.acc_all
    		{
      			volume=2
     			sample=bmwm21/turboin.wav
      			min=1750
      			max=4500
      			natural=2500
    		
    }
 }