shader_remapelegybody128
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=remapelegybody128.tga
    blendfunc=one src_alpha
  }
}
shader_felgabbs
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=felgabbs.tga
    blendfunc=one src_alpha
  }
}

shader_karoseria1
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=karoseria1.tga
    blendfunc=one src_alpha
  }
}

shader_color_glow
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=color_glow.tga
    blendfunc=one src_alpha
  }
}
shader_logo
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=logo.tga
    blendfunc=one src_alpha
  }
}

shader_letherbl2x
{
  layer0
  {
    map=czarne.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=0.5 0.5 0.5 0.5
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=letherbl.tga
    blendfunc=one src_alpha
  }
}

shader_diskfin
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=diskfin.tga
    blendfunc=one src_alpha
  }
}

shader_glice_metal_wheel
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=glice_metal_wheel.tga
    blendfunc=one src_alpha
  }
}

shader_bonnet1
{
  layer0
  {
    map=gradient.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=karoseria.tga
    blendfunc=one src_alpha
  }
}

shader_plastyx
{
  layer0
  {
    map=fresnel.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=plasty.tga
    blendfunc=one src_alpha
  }
}

shader_
{
  layer0
  {
    map=fresnel.tga
    texgen_s=sphere_map
    texgen_t=sphere_map
    emission=1 1 1 1
  }
  layer1
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
    blendfunc=filter
    shininess=24
    specular=0.75 0.75 0.75
  }
  layer2
  {
    map=w140_alloy.tga
    blendfunc=one src_alpha
  }
}
shader_lights_on
{
  sort_offset=1
  layer0
    {
       map=lights_on.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights_brake
{
  sort_offset=1
  layer0
    {
       map=lights_brake.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}

shader_interior_on
{
  sort_offset=1
  layer0
    {
       map=interior_on.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_button_on
{
  sort_offset=1
  layer0
    {
       map=button_on.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_fonar_on
{
  sort_offset=1
  layer0
    {
       map=fonar_on.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}

shader_vehiclelights_on
{
  sort_offset=1
  layer0
    {
       map=vehiclelights_on.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}

shader_button_on
{
  sort_offset=1
  layer0
    {
       map=button_on.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_pribor_on
{
  sort_offset=1
  layer0
    {
       map=pribor_on.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_air_seat_on
{
  sort_offset=1
  layer0
    {
       map=air_seat_on.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}

shader_szyby
{
   sort_offset=1
   layer0
  {
   map=szyby.tga
   blendfunc=blend
   mipmap=0
   depthwrite=0
  }
  layer1
  {
   map=$trackenvmap
   texgen_s=reflection_map
   texgen_t=reflection_map
   texgen_r=reflection_map
   blendfunc=src_color one
   depthwrite=0
   shininess=12
   specular=0.55 0.55 0.55
  }
}
shader_chr
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=chrome.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_chrome
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=chrom.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_glice_metal
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=glice_metal.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}

shader_chrom_felga
{
  layer0
  {
    map=$trackenvmap
    texgen_s=reflection_map
    texgen_t=reflection_map
    texgen_r=reflection_map
      shininess=42
      specular=1 1 1 1
  }
  layer1
  {
    map=chrome.tga
    blendfunc=one src_alpha
  shininess=35
  specular=0.76 0.75 0.74
  }
}
shader_mirror
{
  layer0
    {
       map=$mirror
       texscale_s=1
       texscale_r=1
       texscale_t=1
       emission=0.3 0.3 0.3 1
    }
}
shader_czarne
{
  layer0
  {
    map=czarne.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_tablice
{
  layer0
  {
    map=tablice.tga
  }
}
shader_lights_lod0
{
  layer0
  {
    map=lights_lod0.tga
  }
}
shader_interior_lod0
{
  layer0
  {
    map=interior_lod0.tga
  }
}

shader_Emzone_Stiklai
{
  layer0
  {
    map=Emzone_Stiklai.tga
  }
}
shader_Emzone_plasmase
{
  layer0
  {
    map=Emzone_plasmase.tga
  }
}
shader_Emzone_juoda
{
  layer0
  {
    map=Emzone_juoda.tga
  }
}
shader_undercarriage
{
  layer0
  {
    map=undercarriage.tga
  }
}

shader_wheel_lod0
{
  layer0
  {
    map=wheel_lod0.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_tyre
{
  layer0
  {
    map=pack_tire1.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_int01
{
  layer0
  {
    map=int01.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_fonar
{
  layer0
  {
    map=fonar.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_lethernew
{
  layer0
  {
    map=lethernew.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}

shader_grid1
{
  layer0
  {
    map=grid1.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_letherdoor
{
  layer0
  {
    map=letherdoor.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_dno
{
  layer0
  {
    map=dno.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_lether
{
  layer0
  {
    map=lether.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_letherbl
{
  layer0
  {
    map=letherbl.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_zderzak_dol
{
  layer0
  {
    map=czarne.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_bumperz
{
  layer0
  {
    map=bump.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_underboot
{
  layer0
  {
    map=underboot.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_pack
{
  layer0
  {
    map=pack_2.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_floor
{
  layer0
  {
    map=floor.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_fotele1
{
  layer0
  {
    map=seatdoor.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_fotele_obicie
{
  layer0
  {
    map=seat.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_wood
{
  layer0
  {
    map=wood.tga
  }
}
shader_vehiclelights
{
  layer0
  {
    map=vehiclelights.tga
  }
}

shader_button
{
  layer0
  {
    map=button.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_glosniki
{
  layer0
  {
    map=w140_dinam1.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_pribor1
{
  layer0
  {
    map=pribor1.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_prajbor
{
  layer0
  {
    map=pribor.bmp
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_engine
{
  layer0
  {
    map=gm_engine.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_nodamage_lod0
{
  layer0
  {
    map=nodamage_lod0.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_underbonnet
{
  layer0
  {
    map=underbonnet.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_rezinamy
{
  layer0
  {
    map=rezinamy.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_tirex
{
  layer0
  {
    map=tirex.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_misc
{
  layer0
  {
    map=misc.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}

shader_dach
{
  layer0
  {
    map=roof.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_undercarriage
{
  layer0
  {
    map=me12.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_bolt
{
  layer0
  {
    map=bolt.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_tirey
{
  layer0
  {
    map=tirey.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_stopdisk
{
  layer0
  {
    map=stopdisk.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}

shader_wydech
{
  layer0
  {
    map=gk.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_chlodnica
{
  layer0
  {
    map=radiator.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_engine1
{
  layer0
  {
    map=engine2.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_tire
{
  layer0
  {
    map=tire.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}

shader_mrizka
{
  layer0
  {
    map=mrizka.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}

shader_
{
  layer0
  {
    map=karoseria.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_dinamic
{
  layer0
  {
    map=dinamick.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_bagarzink
{
  layer0
  {
    map=boot1.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_povorot
{
  layer0
  {
    map=povorot.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_fara
{
  layer0
  {
    map=fara.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_kolpak1
{
  layer0
  {
    map=w140_alloy1.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_opona
{
  layer0
  {
    map=w140_tire1.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_tarcza
{
  layer0
  {
    map=w140_brake.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_swheel
{
  layer0
  {
    map=w140_leather_light 1.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_22
{
  layer0
  {
    map=22.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_klimax
{
  layer0
  {
    map=buttons.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_11
{
  layer0
  {
    map=11.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_1
{
  layer0
  {
    map=w140_leather_light 12.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_112
{
  layer0
  {
    map=w40_leather_light 12.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_klima
{
  layer0
  {
    map=w140_but1.tga
  }
}

shader_lights_1_1
{
  sort_offset=1
  layer0
    {
       map=fara_on.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_lights2
{
  sort_offset=1
  layer0
    {
       map=lights2.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_stop
{
  sort_offset=1
  layer0
    {
       map=lights_brake.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_re
{
  sort_offset=1
  layer0
    {
       map=reversee.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_signal2
{
  sort_offset=1
  layer0
    {
       map=lampka.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_podsw
{
  sort_offset=1
  layer0
    {
       map=podswietlenie.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_pdsw1
{
  sort_offset=1
  layer0
    {
       map=podswietlenie2.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_kontrolle
{
  sort_offset=1
  layer0
    {
       map=dlugie_kontrolka.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_signal1
{
  sort_offset=1
  layer0
    {
       map=kierunkowskaz.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_signal3
{
  sort_offset=1
  layer0
    {
       map=signal3.tga
       blendfunc=blend
       texenv=replace
       emission=1 1 1 1
    }
}
shader_Armrest_box
{
  layer0
  {
    map=seat.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_Armrest_boxlock
{
  layer0
  {
    map=armrest_boxlock.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}
shader_Armrest_boxwood
{
  layer0
  {
    map=armrest_boxwood.tga
      emission=0 0 0 1
      shininess=0
      specular=0 0 0 1
      depthwrite=1
    blendfunc=blend
  }
}

shader_czarne
{
  layer0
  {
    map=czarne.tga
  }
}
shader_brake_disc
{
  layer0
  {
    map=brake_disc.tga
  }
}
shader_plasty
{
  layer0
  {
    map=plasty.tga
    shininess=20
  }
}

shader_1
{
  layer0
  {
    map=wnetrze.tga
  }
}
shader_lether
{
  layer0
  {
    map=lether.tga
  }
}
shader_podlaha
{
  layer0
  {
    map=floor.tga
  }
}
shader_red
{
  layer0
  {
    map=red.tga
  }
}

shader_fotele1
{
  layer0
  {
    map=seatdoor.tga
  }
}
shader_fotele
{
  layer0
  {
    map=seat.tga
  }
}
shader_kaslik_celo
{
  layer0
  {
    map=kaslik_celo.tga
  }
}
shader_radio
{
  layer0
  {
    map=radio.tga
  }
}
shader_button_window
{
  layer0
  {
    map=button_window.tga
  }
}
shader_buttons_x
{
  layer0
  {
    map=buttons_x.tga
  }
}
shader_air_seat
{
  layer0
  {
    map=air_seat.tga
  }
}

shader_kaslik_boky
{
  layer0
  {
    map=kaslik_boky.tga
  }
}
shader_kaslik_viko
{
  layer0
  {
    map=kaslik_viko.tga
  }
}
shader_glice_metalx
{
  layer0
  {
    map=glice_metal.tga
  }
}
shader_priborx
{
  layer0
  {
    map=priborx.tga
  }
}
shader_czarnex
{
  layer0
  {
    map=czarne.tga
  }
}

shader_tlacitka
{
  layer0
  {
    map=button.tga
  }
}
shader_priborak
{
  layer0
  {
    map=pribor.tga
  }
}
shader_wood_shift
{
  layer0
  {
    map=wood_shift.tga
  }
}

shader_ash
{
  layer0
  {
    map=ash.tga
  }
}

shader_lamp
{
  layer0
  {
    map=lamp.tga
  }
}
shader_pack1a
{
  layer0
  {
    map=pack_abs.tga
  }
}
shader_int012
{
  layer0
  {
    map=int012.tga
  }
}

shader_underbonneta
{
  layer0
  {
    map=underbonnet.tga
  }
}
shader_roof
{
  layer0
  {
    map=roof.tga
  }
}
shader_fara_on
{
  layer0
  {
    map=fara_on.tga
  }
}

shader_dinamick
{
  layer0
  {
    map=dinamick.tga
  }
}
shader_prajborka
{
  layer0
  {
    map=pribor.tga
  }
}
shader_rej
{
  layer0
  {
    map=rej.tga
  }
}
shader_letherbl2
{
  layer0
  {
    map=letherbl.tga
  }
}
shader_int03a
{
  layer0
  {
    map=int03.tga
  }
}
shader_kolpak
{
  layer0
  {
    map=kolpak.tga
  }
}
shader_topeni
{
  layer0
  {
    map=topeni.tga
  }
}
shader_zamek
{
  layer0
  {
    map=zamek.tga
  }
}

shader_pack_tire1
{
  layer0
  {
    map=pack_tire1.tga
  }
}
shader_lights
{
  layer0
  {
    map=pack_tire1.tga
  }
}
shader_black
{
  layer0
  {
    map=black.tga
  }
}
shader_bremslicht
{
 cull=none
 layer0
 {
 blendfunc=one_minus_src_alpha src_alpha
 map=bremslicht.tga
 emission=0.5 0.5 0.5 0.5
 specular=0 0 0 1
 mipmap=0
 texenv=replace
 depthwrite=0
 }
}
shader_headlights
{
  layer0
    {
      map=headlights.tga
      emission=1 1 1 1
      shininess=4
      specular=0 0 0 1
      blendfunc=blend
      texenv=replace
    }
}

shader_frontslicht
{
 cull=none
 layer0
 {
 blendfunc=one_minus_src_alpha src_alpha
 map=frontslicht.tga
 emission=0.5 0.5 0.5 0.5
 specular=0 0 0 1
 mipmap=0
 texenv=replace
 depthwrite=0
 }
}
















