car
{
  name=BMW M3 E46 Cabrio
  year=
  credits=Converted by Hacker
  comments=Original model: Turn10 Edit by Ornowsky1
  id=m3e46cabrio
  version=090
  wheels=4
  skid
  	shadow
  	{
    		texture=shadow.tga
    		width=2.5
    		length=5.192
    		offset_z=0
  	}
  	cg
  	{
    		x=0
    		y=-0.22
    		z=0.19
  	}
	ff_factor=0.30
	}
}

graphics 
{
  shadow 
  {
    texture=shadow.tga
    model
    {
      file=body.dof
    }
  }

	generic
	{
		model0
		{
		file=bonnet.dof
		}
		model1
		{
		file=boot.dof
		}
		model2
		{
		file=ileft.dof
		}
		model3
		{
		file=iright.dof
		}
	}
}

abs
{
  	enable=0
	min_velocity=1.24
  	max_velocity_ratio=1.10
  	min_velocity_ratio=1.05
}
body
{
  	mass=1490
        restitution_coeff=0.24
  	inertia
  	{
    		x=2300
    		y=1690
    		z=2200
  	}
  	model
  	{
    		file=body.dof
  	}
  	model_incar
  	{
    		;file=body.dof
  	}
 	model_light_l
  	{
    		file=lights.dof
  	}
	model_lightroad_l
  	{
    		file=lights.dof
  	}
  	model_braking_l
  	{
    		file=brakes.dof
  	}
  	model_reverse_l
  	{
    		file=re.dof
  	}
  	width=1.698
  	height=1.091
  	length=4.433
  	manual_box=1
}

lights
{
  ; Projected lights
  light0
  {
    texture=light.tga
    ; Field of view (vertical)
    fov=35
    ; Aspect (horizontal)
    aspect=5
    ; Distance to car
    z=1.3
    ; Pitching with respect to car (in degrees)
    pitch=0
    ; Fall-off distance
    far=100
  }
  light1
  {
    texture=light.tga
    ; Field of view (vertical)
    fov=25.0
    ; Aspect (horizontal)
    aspect=1.3
    ; Distance to car
    z=1.3
    ; Pitching with respect to car (in degrees)
    pitch=10
  }
}
steer
{
	x=0.33
	y=0.135
	z=0.38
	xa=20
	lock=1080				
	linearity=1
	model
	{
		file=str.dof
		lod0_z=0
		lod_out=2
	}
}


engine
{ 
  mass=0
  stall_rpm=450
  start_rpm=1350
  idle_rpm=1300
  autoclutch_rpm=2500
  max_rpm=7900
  curve_torque=torque.crv
  max_torque=0.875
  idle_method=1
  starter=1
  starter_torque=95
  start_stalled=0
  enable_stall=1

  jitter
  {
    amplitude=0.5
    time_min=550
    time_var=10
    frequency_min=10
    frequency_var=1
  }
  shifting
  {
    automatic=0
    shift_up_rpm=8100
    shift_down_rpm=5000
    time_to_declutch=50
    time_in_neutral=250
    time_to_clutch=10
    time_to_declutch_down=50
    time_in_neutral_down=250
    time_to_clutch_down=200
  }

 inertia
  {
    engine=0.25
    final_drive=0.1
  }
  braking_coeff=2.5
}
clutch
{
  max_torque=500
}
gearbox
{
  gears=7
  gear0
  {
    ratio=-3.75
    inertia=0.13
  }
  gear1
  {
    ratio=3.87
    inertia=0.13
  }
  gear2
  {
    ratio=2.11
    inertia=0.09
  }
  gear3
  {
    ratio=1.67
    inertia=0.07
  }
  gear4
  {
    ratio=1.23
    inertia=0.05
  }
  gear5
  {
    ratio=1
    inertia=0.03
  }
 gear6
  {
    ratio=0.83
    inertia=0.02
  }
}

handbrakes
{
   wheels=23
}
differential
{
  type=1
  ratio=3.846
  inertia=0.1
  locking_coeff=135
  output0=2
  output1=3
}

aero
{
	body
	{
		center=0 0 0
		cx=0.335
		area=2.06
	}
	wings=1
	wing0
	{
		name=lift
		span=1
		cord=1
		coeff_drag=0
		coeff_down=0
		center=0 0 0
		angle=0
		angle_offset=10
	}
}

antirollbar
{
	count=2
	arb0
	{
		susp_left=0
		susp_right=1
		k=12500
	}
	arb1
	{
		susp_left=2
		susp_right=3
		k=12250
	}
}

susp_front
{
	y=-0.025
	z=1.465
	restlen=0.411
	minlen=0.22
	maxlen=0.46
	k=60781
	bump_rate=4600
	rebound_rate=4600
	bump_function=0
	rebound_function=0
	anti_pitch=0.1
	camber_change_per_m=0.067
	roll_center
	{
		x=0
		y=-0.552
		z=0
	}
}

susp_rear
{
	y=-0.095
	z=-1.25
	restlen=0.370
	minlen=0.2
	maxlen=0.43
	k=60781
	bump_rate=4600
	rebound_rate=420
	bump_function=0
	rebound_function=0
	anti_pitch=0.1
	camber_change_per_m=0.14
	roll_center
	{
		x=0
		y=-0.250
		z=0
	}
}
pacejka
{
    a0=1.5
    a1=-35
    a2=1375
    a3=2000
    a4=9
    a5=0.015
    a6=-0.25
    a7=1.0
    a8=-0.03
    a9=-0.001
    a10=-0.15
    a111=-8.5
    a112=-0.29
    a12=17.8
    a13=-2.4
    b0=1.6
    b1=-70
    b2=1600
    b3=20
    b4=325
    b5=0.08
    b6=0
    b7=0.05
    b8=-0.025
    b9=0.015
    b10=0.25
    b11=-80
    b12=350
    c0=2.3
    c1=-3.8
    c2=-3.14
    c3=-1.16
    c4=-7.2
    c5=0.0
    c6=0.0
    c7=0.044
    c8=-0.58
    c9=0.18
    c10=0.043
    c11=0.048
    c12=-0.0035
    c13=-0.18
    c14=0.14
    c15=-1.029
    c16=0.27
    c17=-1.1
    optimal_slipratio=0.11
    optimal_slipangle=0.159
}
wheel_front
{
  y=0
  z=0
  steering=1
  lock=61.2 ;61.2
  ackerman=1.15
  mass=30 
  inertia=1.5
  width=0.255
  radius=0.355
  rolling_coeff=0.0180
  friction_road=1
  max_braking=2090
  braking_factor=0.8
  tire_rate=265000
  pacejka~pacejka
  {
  }
}
wheel_rear
{
  y=0
  z=0
  steering=0
  mass=30
  inertia=1.6
  width=0.255
  radius=0.355
  rolling_coeff=0.0205
  max_braking=1070
  max_handbrake_torque=760
  braking_factor=0.7
  tire_rate=265000
  pacejka~pacejka
 {
  a2=1525
  a3=2100
  a4=9.5
  b2=1700
  b4=350
  optimal_slipratio=0.1
  optimal_slipangle=0.171
}
}
susp0~susp_front
{
	x=0.74
	camber_change_steering=0.147
	caster_offset=-0.0235	
	toe_change_per_m=0
}
susp1~susp_front
{
	x=-0.74
	camber_change_steering=-0.147	
	caster_offset=-0.0235		
	toe_change_per_m=0
}

susp2~susp_rear
{
	x=0.755
}
susp3~susp_rear
{
	x=-0.755
}

tire_model_front
{
	damping_predict_lat=0
	damping_predict_long=0
}
tire_model_rear
{
	damping_predict_lat=0
	damping_predict_long=0
}

wheel0~wheel_front
{
	x=0
	ackerman=1.15
	toe=-0
	camber=0	;-0.6
	model
	{
		file=left.dof
	}
	model_brake
	{
		file=caliper_left.dof
	}
}

wheel1~wheel_front
{
	x=0
	ackerman=-1.15
	toe=0
	camber=0
	model
	{
		file=right.dof
	}
	model_brake
	{
		file=caliper_right.dof
	}
}

wheel2~wheel_rear
{
	x=0
	toe=-0.21	;toe in, goes to out under bump like M3 Z axle
	camber=0	;-1.5
	model
	{
		file=left.dof
	}
	model_brake
	{
		file=caliper_left.dof
	}
}

wheel3~wheel_rear
{
	x=0
	toe=0.21	;toe in, goes to out under bump like M3 Z axle
	camber=0
	model
	{
		file=right.dof
	}
	model_brake
	{
		file=caliper_right.dof
	}
}

audio
{
  skid
  {
    sample=skid.wav
  }
  acc_all
  {
    attack=2600
    decay=2600
    min_vol=0
    max_vol=5
  }
  accelerate_out
  {
    smp0~audio.acc_all
    {
      sample=a1000.wav
      min=1000
      max=1001
      attack=1300
      decay=1300
      natural=1000
      volume=1.4
    }
    smp1~audio.acc_all
    {
      sample=a2000.wav
      min=2000
      max=2001
      attack=1300
      natural=2000
      volume=1.
    }
    smp2~audio.acc_all
    {
      sample=a4000.wav
      min=4000
      max=4001
      natural=4000
      volume=1.3
    }
    smp3~audio.acc_all
    {
      sample=m33.wav
;m32.wav
      min=6000
      max=6001
      natural=2000
      volume=1.4 ;1.6
    }
    smp4~audio.acc_all
    {
      sample=a6000.wav
      min=6000
      max=6001
      natural=6000
      volume=1.5
    }
    smp5~audio.acc_all
    {
      sample=a8000.wav
      min=8000
      max=9000
      natural=8000
      volume=1.5
    }
    smp6~audio.acc_all
    {
       sample=turbo.wav
       min=5000
       max=8000
       natural=8000
       volume=0.7
    }
  }
  decelerate_out
  {
    smp0~audio.acc_all
    {
      sample=d1000.wav
      min=1000
      max=1001
      attack=1300
      decay=1300
      natural=1000
      volume=1.4
    }
    smp1~audio.acc_all
    {
      sample=d2000.wav
      min=2000
      max=2001
      attack=1300
      natural=2000
      volume=1.0
    }
    smp2~audio.acc_all
    {
      sample=d4000.wav
      min=4000
      max=4001
      natural=4000
      volume=1.3
    }
    smp3~audio.acc_all
    {
      sample=d6000.wav
      min=6000
      max=6001
      natural=6000
      volume=1.4
    }
    smp4~audio.acc_all
    {
      sample=d8000.wav
      min=8000
      max=9000
      natural=8000
      volume=1.5
    }
    smp1~audio.acc_all
    {
      sample=wastegate.wav
      min=3500
      max=8000
      natural=8000
      volume=1.5
    }
  }
  wind
  {
    volume=2
    pitch_scale=0
    pitch_offset=50
    smp0
    {
      sample=wind1.wav
      min=25
      max=26
      attack=33
      decay=33
      natural=80
    }
    smp1
    {
      sample=wind2.wav
      min=50
      max=51
      attack=33
      decay=33
      natural=80
    }
    smp2
    {
      sample=wind3.wav
      min=75
      max=76
      attack=33
      decay=33
      natural=80
    }
  }
}

camera0
{
  name=Driver
  fov=70
  model=0
  wheels=0
  view=1
  offset
  {
    x=0.345
    y=0.39
    z=-0.18
  }
  offset_to
  {
    x=0.43
    y=-0.5
    z=10
  }
  src
  {
    mass=1
    k=250
    damping=25
    maxdist=0.3
  }
  dst
  {
    mass=1
    k=0
    damping=0
    maxdist=0
  }
}
camera1
{
  name=Driver, left
  fov=60
  model=0
  wheels=0
  view=1
  offset
  {
    x=0.345
    y=0.39
    z=-0.18
  }
  offset_to
  {
    x=10.43
    y=0.5
    z=10
  }
  src
  {
    mass=1
    k=250
    damping=25
    maxdist=0.3
  }
  dst
  {
    mass=1
    k=0
    damping=0
    maxdist=0
  }
}
camera2
{
  name=Driver, right
  fov=60
  model=0
  wheels=0
  view=1
  offset
  {
    x=0.345
    y=0.38
    z=-0.18
  }
  offset_to
  {
    x=-9.57
    y=0.5
    z=10
  }
  src
  {
    mass=1
    k=250
    damping=25
    maxdist=0.3
  }
  dst
  {
    mass=1
    k=0
    damping=0
    maxdist=0
  }
}
camera3
{
  name=Driver, rear
  fov=-65
  model=0
  wheels=0
  view=0
  offset
  {
    x=0.100
    y=0.38
    z=-0.18
  }
  offset_to
  {
    x=-1
    y=0.5
    z=-10
  }
  src
  {
    mass=1
    k=250
    damping=25
    maxdist=0.3
  }
  dst
  {
    mass=1
    k=0
    damping=0
    maxdist=0
  }
}
camera4
{
  name=Chase
  fov=60
  model=0
  wheels=0
  view=0
  offset
  {
    x=0
    y=-0.5
    z=-5
  }
  follow
  {
    pitch=0
    yaw=1
    roll=0
  }
  angle
  {
    x=15
    y=180
    z=0
  }
}
camera5
{
  name=Chase rear
  fov=60
  model=0
  wheels=0
  view=0
  offset
  {
    x=0
    y=-0.5
    z=-5
  }
  follow
  {
    pitch=0
    yaw=1
    roll=0
  }
  angle
  {
    x=15
    y=0
    z=0
  }
}
camera6
{
  name=Free exterior
  fov=60
  model=0
  wheels=0
  view=0
  offset
  {
    x=0
    y=-0.5
    z=-5
  }
  follow
  {
    pitch=0
    yaw=0
    roll=0
  }
  angle
  {
    x=10
    y=180
    z=0
  }
}
camera7
{
	name=Side
	fov=60
	model=0
	wheels=0
	view=0
	offset
	{
		x=1.267185
		y=0.129164
		z=-2.6
	}
	angle
	{
		x=1.361085
		y=-165.972626
		z=1.298599
	}
	follow
	{
		pitch=0
		yaw=1
		roll=1
	}

}
camera8
{
  name=Far
  fov=20
  model=0
  view=0
  wheels=0
  follow
  {
    pitch=0
    yaw=0
    roll=0
  }
  offset
  {
    x=0
    y=-0.5
    z=-20
  }
  angle
  {
    x=10
    y=50
    z=0
  }
}
camera9
{
	name=Bonnet
	fov=60
	model=0
	wheels=0
	view=0
	offset
	{
		x=0.356
    		y=-0.65
    		z=-0.2
	}
	follow
	{
		pitch=1
		yaw=1
		roll=1
	}
	angle
	{
		x=5
		y=180
		z=0
	}
}