What wrong? Missing track shaders

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22 Dic 2015 16:23 - 22 Dic 2015 17:30 #1585 por Fabikan75
What wrong? Missing track shaders Publicado por Fabikan75
Why my car is so dark ? What am I doing wrong during conversion.
This only happens on some maps ? Version 0.88.Lower present screenshots :
in front

after rotate my car:
front now is dark and backward light

inside:
Última Edición: 22 Dic 2015 17:30 por tt.
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22 Dic 2015 17:11 #1586 por tt
Respuesta de tt sobre el tema What wrong?
This may happens on maps without shader, you can check it entering to the folder and looking for a file called track.shd. If it doesn't exist, you have the answer to the problem ;)
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22 Dic 2015 17:38 - 22 Dic 2015 17:39 #1587 por Fabikan75
Respuesta de Fabikan75 sobre el tema What wrong?
all tracks (good and bad) have track.shd
other cars do normal, only my some converts look dark
Última Edición: 22 Dic 2015 17:39 por Fabikan75.
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22 Dic 2015 17:39 #1588 por Fabikan75
Respuesta de Fabikan75 sobre el tema What wrong?
other cars do normal, only my some converts look dark
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22 Dic 2015 21:55 #1589 por tt
Respuesta de tt sobre el tema What wrong?
Sorry, it's not the track! It's the car, it needs proper car.shd, you can take the example one "lamborghini murcielago" and make over it!
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23 Dic 2015 09:22 #1590 por Fabikan75
Respuesta de Fabikan75 sobre el tema What wrong?
Thanks:). But i use shaders from w210, because from lambo no work.

I use this shaders, first must be gradient, next body map

shader_karoseria
{
layer0
{
map=gradient.tga
texgen_s=sphere_map
texgen_t=sphere_map
emission=1 1 1 1
}
layer1
{
map=$trackenvmap
texgen_s=reflection_map
texgen_t=reflection_map
texgen_r=reflection_map
blendfunc=filter
shininess=24
specular=0.75 0.75 0.75
}
layer2
{
map=bodycolor.tga
blendfunc=one src_alpha
}
}


I need only shaders on plate and lights
(to the light, lest shone all the time and they do not overlap shadow)
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26 Dic 2015 11:55 #1591 por Fabikan75
Respuesta de Fabikan75 sobre el tema What wrong?
ok i do it :)
for all non-cg shaders
shader_xxx (cant have space on name)
next
map=xxx.tga
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